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Pojo's Shaman King TCG Card of the Day
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Outnumbered
Type - Strike
Card Number - REI-123
Card
Ratings
Tournament- 3.7
Casual- 3.7
Sealed- 3.7
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 06.04.05 |
andys
island |
Well,
it's been a long week, hopefully next week we
will have a full cast again. Anyways, today's
card is "Outnumber," a personal favorite. I have
been saving this card for a while. I have picked
some different themed weeks (Ponchi/Conchi,
Lola, this week), but it's time for this card to
shine. This card art did originally come from
the Japanese OCG (which, again, isn't the same
game as the English version by UDE). Way back
when the OCG was just starting, TOMY had the
"great" idea to create some cheap videogames to
support their card game. GameBoy Color was being
phased out for the new GameBoy Advance at the
time. But TOMY wanted a cheap game made quick,
in order to sell for the winter holiday season
in Japan. The result was an horrible game that
had 2 versions, Red and Blue. No storyline, bad
controls, limited card pool (but only 3 sets
were out at the time, so that was
understandable), on a system that had 3 months
left on it, and the graphics that were in 8-Bit.
TOMY learned their lesson after that train
wreak, and made 2 more games for GBA that were
actually half decent. Their next failure was
making a game on the Wonderswan, but that's for
another day (If you don't know what the
Wonderswan was, Google it up). Anyways, this
history of failures does have a point! The box
art from the Blue version of the game. The card
art was redesigned with the flames in the back
later on. So "Outnumber" has a nice long
background, but let's look at what really
matters to you.
This rare melee strike, finishes off my week of
"melee strikes that have bonuses when played
with teamwork cards." That's a mouthful. The
card costs an average of 2 green and 1 yellow
furyoku. Next the card has a powerful intercept
of 6. A golden 5 force from your opponent won't
touch you with this card. The force of
"Outnumber" is lacking with a weakly 3. This
places the card at a 6:3 stat ratio, but could
change when used with it's effect as seen below.
The effect is stated that "If you have more
teamworks in play than your opponent, +3 force."
This is a nice power-up for your 3 force. As
long as you have more teamworks in play than
your opponent this card will be a 6 force card
for the cost of 2 greens and a yellow. Very nice
I might say. But there are some downsides to
this card. One is that it's not, "equal to or
more," just "more." That means if you have 3
teamworks and your opponent has 3 teamworks,
then no effect. Another setback about this card
is that your opponent could play a teamwork to
make their number of teamworks equal to yours.
Since the effect is always active, you lose your
bonus.
If your deck runs high on teamwork cards, this
effect will be very useful. As a rare this card
is a bit more harder to grab a hold of. Some
decks don't have very many teamwork cards so
this card is far from being a staple. If you
plan your deck well, this card can be used in
all formats. As a Friday review, I'll rank it
higher than it might should be. I like it, I see
use in it, but if you don't have it, it
shouldn't hurt your deck.
Casual: 3.7/5
Tournament: 3.7/5
Sealed: 3.7/5 |
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