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Pojo's Shaman King TCG Card of the Day

Blinding Foray

Type - Strike
Card Number - REI_080

Card Ratings
Tournament- 4
Casual- 4
Sealed- 3

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 06.17.05

 
 

andys
island

We end this Friday on a bright note with "Blinding Foray." Now that I got these rules down pat I should be able to correctly review this card, unlike a few cards in the first few weeks. Anyways, sorry about that. Let's move onto this Amidamaru card.

"Blinding Foray" has a melee trait restriction for Amidamaru's duel swords. This rare strike also has a steep card cost. 2 yellow and 1 red furyoku is a big chunk of your furyoku during any point of the game. If you try to play 4 of these in one game without proper generation of fuyoku you'll won't have enough furyoku for anything else. Luckily the card cost isn't for nothing with it's 6 intercept and 6 force strike. Blow right through that golden 5 force from your opponent. Also his effect adds more "speed" to this card.

When you attack with "Blinding Foray" your opponent starts in the Yellow zone to counterattack. This puts alot of pressure on your opponent. Also during your next turn you can at least get a green and yellow furyoku from replenishing. Alot of good things happen when you play this card even though it has a high card cost. There isn't much your opponent can do to stop this, unless he/she has a nice grip on furyoku control.

Everything with this card clicks. Power intercept and force, starting in yellow, getting some replenishing furyoku. Looks very promising, but the high card cost limits it from being played in multiples. It will be harder to play in Sealed since it is a rare card and a high card cost. Very playable in Tournaments and Casual.

Casual: 4/5
Tournament: 4/5
Sealed: 3/5
 

Blank Zero

Name: Blinding Foray
Number: REI_080
Cost (G/Y/R): 0/2/1
Type: Strike
Stats: 6/6
Rarity: Rare
Trait: Melee
Text: "Blinding Foray starts in your opponent's yellow zone."
Flavor Text: "May the essence of Harusame shine the light of day into the eyes of all who stand against me."

This has to be the sweetest picture of Amidamaru out of all of the card art in this set that features him. This is definitely a picture from the good old days when he was a mindless slaughter machine. And the flavor text has "poetic justice" stamped all over it.

This card rocks because:
-It has above average stats in both areas.
-It starts in your opponent's yellow zone.
-It looks freaking awesome.

Well, first off, Blinding Foray tops out the standard Force/Intercept with a stat build of 6/6. This means that it can intercept almost any normal strike, and that it can overpower a good deal of normal strikes.

Second off, it starts in your opponent's yellow zone. What's one way to make a pretty strong strike even stronger? Give your opponent fewer chances to defend against it. This also means that in many cases, Blinding Foray will help pay for its own steep cost by letting you replenish in the lower zones.

It also has the implied effect of denying your opponent the extra green associated with focusing down into yellow. This means that while you're getting extra furyoku, your opponent is losing theirs.

And, like I already mentioned, Amidamaru looks angry on this card. And when Amidamaru's angry... well, let's suffice it to say that a Quentin Tarantino movie couldn't measure up to the bloodbath.

This card sucks because:
-It is abso-frickin'-lutely expensive.
-It's traited to Melee shaman

Yeah. Let's look really close at that cost. Two yellows and a red. That's one green less than Unerring Garrote, which holds the record for most expensive non-spectergram. And one green isn't really that big a difference. That means that this strike is effectively the second most expensive card in the game, excluding spectergram strikes like Viaticum and Ultra Cavalry Charge. That's really expensive.

Fortunately, as I pointed out earlier, the fact that the strike starts in yellow almost guarantees that you'll be able to get back a yellow from the cost, and many times, the six force can push you into red, or even score a point.

And, of course, it's traited to Melee shaman. So you're running Zeke and you want to use it? Cry me a freaking river, you little snot. Learn how the trait system works. I'm not even sure why I keep highlighting the card trait in these reviews any more.

DANGER! Kids, don't try these combos at home:

Assailing Aegis + Matchbook
Assailing Aegis + Lighter
Assailing Aegis + Paper Shredder

That's in case you missed the message on Monday. Any and/or all of these combinations are still very effective. As for combos involving Blinding Foray... well, Yoh himself has access to Joco and Faust, who can reduce the card's cost significantly (to 2/0/1 or 0/3/0, respectively).

Matti and Duncan have access to the cheap stat boosters of the Body trait, to make this attack much more formidable. A single Dragon Aura or Spreading Darkness can put this strike at 7 force, which is on the verge of unblockable by non-Intercept heavy decks.

Duncan also has access to Venster, Punisher, which, while probably not very effective in a standard melee deck, has the potential to make this a monstrous 4/8, starting in yellow.

Summary:

Overall, Blinding Foray can be evaluated using the following equation:

Blinding Foray = Crackback + 1/1 + 0/0/1 + Coolness

That is to say, it has all of the good qualities of Crackback, with a higher cost, and better stats. It's a very nice strike, if your deck can support the high cost of playing it.

Rating:

Constructed: 4/5
Sealed: 3/5

 


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