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Pojo's Shaman King TCG Card of the Day
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Blinding
Foray
Type - Strike
Card Number - REI_080
Card
Ratings
Tournament- 4
Casual- 4
Sealed- 3
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 06.17.05 |
andys
island |
We end
this Friday on a bright note with "Blinding
Foray." Now that I got these rules down pat I
should be able to correctly review this card,
unlike a few cards in the first few weeks.
Anyways, sorry about that. Let's move onto this
Amidamaru card.
"Blinding Foray" has a melee trait restriction
for Amidamaru's duel swords. This rare strike
also has a steep card cost. 2 yellow and 1 red
furyoku is a big chunk of your furyoku during
any point of the game. If you try to play 4 of
these in one game without proper generation of
fuyoku you'll won't have enough furyoku for
anything else. Luckily the card cost isn't for
nothing with it's 6 intercept and 6 force
strike. Blow right through that golden 5 force
from your opponent. Also his effect adds more
"speed" to this card.
When you attack with "Blinding Foray" your
opponent starts in the Yellow zone to
counterattack. This puts alot of pressure on
your opponent. Also during your next turn you
can at least get a green and yellow furyoku from
replenishing. Alot of good things happen when
you play this card even though it has a high
card cost. There isn't much your opponent can do
to stop this, unless he/she has a nice grip on
furyoku control.
Everything with this card clicks. Power
intercept and force, starting in yellow, getting
some replenishing furyoku. Looks very promising,
but the high card cost limits it from being
played in multiples. It will be harder to play
in Sealed since it is a rare card and a high
card cost. Very playable in Tournaments and
Casual.
Casual: 4/5
Tournament: 4/5
Sealed: 3/5
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Blank Zero |
Name:
Blinding Foray
Number: REI_080
Cost (G/Y/R): 0/2/1
Type: Strike
Stats: 6/6
Rarity: Rare
Trait: Melee
Text: "Blinding Foray starts in your opponent's
yellow zone."
Flavor Text: "May the essence of Harusame shine
the light of day into the eyes of all who stand
against me."
This has to be the sweetest picture of Amidamaru
out of all of the card art in this set that
features him. This is definitely a picture from
the good old days when he was a mindless
slaughter machine. And the flavor text has
"poetic justice" stamped all over it.
This card rocks because:
-It has above average stats in both areas.
-It starts in your opponent's yellow zone.
-It looks freaking awesome.
Well, first off, Blinding Foray tops out the
standard Force/Intercept with a stat build of
6/6. This means that it can intercept almost any
normal strike, and that it can overpower a good
deal of normal strikes.
Second off, it starts in your opponent's yellow
zone. What's one way to make a pretty strong
strike even stronger? Give your opponent fewer
chances to defend against it. This also means
that in many cases, Blinding Foray will help pay
for its own steep cost by letting you replenish
in the lower zones.
It also has the implied effect of denying your
opponent the extra green associated with
focusing down into yellow. This means that while
you're getting extra furyoku, your opponent is
losing theirs.
And, like I already mentioned, Amidamaru looks
angry on this card. And when Amidamaru's
angry... well, let's suffice it to say that a
Quentin Tarantino movie couldn't measure up to
the bloodbath.
This card sucks because:
-It is abso-frickin'-lutely expensive.
-It's traited to Melee shaman
Yeah. Let's look really close at that cost. Two
yellows and a red. That's one green less than
Unerring Garrote, which holds the record for
most expensive non-spectergram. And one green
isn't really that big a difference. That means
that this strike is effectively the second most
expensive card in the game, excluding
spectergram strikes like Viaticum and Ultra
Cavalry Charge. That's really expensive.
Fortunately, as I pointed out earlier, the fact
that the strike starts in yellow almost
guarantees that you'll be able to get back a
yellow from the cost, and many times, the six
force can push you into red, or even score a
point.
And, of course, it's traited to Melee shaman. So
you're running Zeke and you want to use it? Cry
me a freaking river, you little snot. Learn how
the trait system works. I'm not even sure why I
keep highlighting the card trait in these
reviews any more.
DANGER! Kids, don't try these combos at home:
Assailing Aegis + Matchbook
Assailing Aegis + Lighter
Assailing Aegis + Paper Shredder
That's in case you missed the message on Monday.
Any and/or all of these combinations are still
very effective. As for combos involving Blinding
Foray... well, Yoh himself has access to Joco
and Faust, who can reduce the card's cost
significantly (to 2/0/1 or 0/3/0, respectively).
Matti and Duncan have access to the cheap stat
boosters of the Body trait, to make this attack
much more formidable. A single Dragon Aura or
Spreading Darkness can put this strike at 7
force, which is on the verge of unblockable by
non-Intercept heavy decks.
Duncan also has access to Venster, Punisher,
which, while probably not very effective in a
standard melee deck, has the potential to make
this a monstrous 4/8, starting in yellow.
Summary:
Overall, Blinding Foray can be evaluated using
the following equation:
Blinding Foray = Crackback + 1/1 + 0/0/1 +
Coolness
That is to say, it has all of the good qualities
of Crackback, with a higher cost, and better
stats. It's a very nice strike, if your deck can
support the high cost of playing it.
Rating:
Constructed: 4/5
Sealed: 3/5 |
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