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Pojo's Shaman King TCG Card of the Day

Burning Hunger

Type - Strike
Card Number - REI-070

Card Ratings
Tournament- 3.7
Casual- 3
Sealed- 2.2

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 06.20.05

 
 

andys
island

Next week I'll be out of town, so I let Dan pick this weeks cards. Don't worry, I'll be doing my reviews in advance so you won't notice a change. This week Dan has chosen for us a series of guardian strike cards that have effects which increase it's stats. Today's pick is "Burning Hunger" a card featuring Zeke's (Hao's) spirit, Spirit of Fire.

As all strikes this week, "Burning Hunger" has a trait limitation of guardian. Even though Yoh is on the card art, you can not play this card in a deck with the shaman of Yoh. The card cost is 3 greens and 1 red furyoku. It's alittle high, but the cost isn't too horrible. This card might eat through some of you green furyoku, but you should have 3 green furyoku on you during most of the game.

The base stats of this card have 5 intercept and force. The effect states that; "For each teamwork your opponent has in play, +1 force." If your opponent has 3 teamworks on the field, then your force will be an 8. For the card cost, that can be very powerful. But your opponent might not always have 3 teamworks in play so you might not always get your bonus. "Burning Hunger" stands by itself with a golden 5 force and intercept which isn't bad.

You'll be burning through alot of green furyoku if you play this card, so I wouldn't have more than 2 of these in any deck. Only playing 1 in a deck is fine. The more times you play this card your opponent may change his/her deck to have less teamworks over a few weeks time span. When this card loses his usefulness, get rid of him. Your deck should change from time to time to catch your opponent off guard if you happen to play the same crowd every week. It's a solid card, but it's not a card that will always stick.

Casual: 3/5
Tournament: 4/5
Sealed: 3/5
 

Blank Zero

Name: Burning Hunger
Number: REI_080
Cost (G/Y/R): 3/0/1
Type: Strike
Stats: 5/5
Rarity: Uncommon
Trait: Guardian
Text: "For each teamwork your opponent has in play, +1 Force."
Flavor Text: "Sorry to crash your little soiree, Yoh. Shall I have the Spirit of Fire whip up a tasty batch of Trey and Rio skewers? Medium rare." 
 
Ummm... I guess this week's theme is random guardian strikes. Dan didn't give much of an explanation when he chose them. We start off the week with a card that's a bit against the flow of a conventional Guardian deck, in that it centers more around Force and less around Intercept.
 
This card rocks because:
-It can pull off a relatively cheap 8 Force.
 
It has the potential to be an outstanding 8 Force, given that your opponent has a field full of teamworks.
 
This card sucks because:
-It's living proof that Zeke is gay.
-It's traited to Guardian shaman.
-Without the effect, it's sort of expensive.
-It's not very useful in the decktype it's restricted to.
-It's highly situational.
 
Read the flavor text. Now read it again. Again. Now stop. Think about what you just read. There you have it, definitive proof that Zeke is a raging homosexual. or at least the dub turned him into one... What sort of a name is Zeke? And what sort of straight male would be caught dead, uttering the term "soiree" as if it were casual speech? He should've said "party" like a normal person.
 
ANYHOW, this time, I'm mentioning the trait restriction first, because it's important here. It's restricted to Guardian shaman, which is effectively what kills this card. The rampantly popular strategy with Guardians is to use high intercept cards like Surgeon's Implements and Smoldering Confidence, combine them with cards that drop intercept in favor of force, and create generally amazing strikes.
 
This card tries too hard to stand alone. The 5 intercept means that any form of Conviction, No Quarter, Tao En, or even Spirit of Fire makes it almost completely unplayable in such a deck. On top of this, without the effect kicking in, three green and a red is a horrendous cost for a 5/5.
 
Next, you have to consider that two of the three Guardian shaman have Soul advantage-type. This means that they will exceedingly likely be running Desolate Screams, not to mention Zeke's teamwork destruction signature movesets, and all three could potentially run Cleanse, as well. this means that in most cases, this card would only be run in a Jun deck. the problem with Jun is that she has the worst pick of teamworks for a Guardian deck. If a Jun deck tries to run the Intercept > Force strategy I covered earlier, she's limited to Tao En, who can very easily wreck this card.
 
On top of all of this, even if you aren't wrecking your opponent's teamworks, there's no guarantee they'll have teamworks out when you play this card. Additionally, if they have Lililala in play, it's simple to lower the force of this strike by simply using her effect.
 
DANGER! Kids, don't try these combos at home:
 
Ummm... ummm... I'm drawing blanks here. Of course, my big argument the entire time has been that this card is ineffective because it's traited to the one Strike trait that really can't combo well with it.
 
Zeke has Big Bill to make it more playable... though why Zeke would ever run Big Bill is beyond me. Jun has the standard Body stat boosters, as well as Lee Pai-Long, but those pretty much combo well with EVERYTHING.
 
Summary:
 
It's a nice, solid card, but the effect isn't very good, and the build just isn't congruent with the goals of most Guardian-style decks. It has a lot of potential, but until some cards come out that help it achieve that potential, I can't see it getting much play. The cost makes it terrible unless you have some way of ensuring that the effect will kick in.
  
Rating:
 
Constructed: 2.5/5
Sealed: 1.5/5

 

 


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