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Pojo's Shaman King TCG Card of the Day
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Titanic
Summons
Type - Strike
Card Number - REI_057
Card
Ratings
Tournament- 4
Casual- 4
Sealed- 3
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 06.22.05 |
andys
island |
Today we
look at a pretty big card, "Titanic Summons."
Zeke(Hao) is on is standing on Spirit of Fire.
He looks alot older than he is in the anime, but
that's ok. Zeke (Hao) fans will still come to
his call, no matter how old he is.
This uncommon guardian strike has a very cheap
card cost of 1 green and 1 red furyoku. His
effect could increase how much furyoku is spent
on this card, but we will get to that later.
"Titanic Summons" has a huge intercept of 7.
That alone will stop alot of strikes, as it is
above the golden 5. Next his force is just a 4.
It's not horrible, but your opponent will most
likely counterattack against it.
At the cost 2 yellow furyoku you can use the
following effect; "+2 Intercept, +2 Force. Use
only once." You'll power up that 7 intercept up
to a 9. You'll hardly ever need to get up that
high, but if you get this card at the right time
it will help you alot. Most decks don't run
crazy high intercept, like 9. Also the effect
brings the decent 4 force up to a powerful 6
force. Paying 2 extra yellow furyoku makes this
card have a very heavy cost.
The heavy cost makes this card not very
playable, when you use the effect. This card
playable without the effect, though. I think it
will be very rough playing this in Sealed, but
can be useful in Casual and Tournaments.
Casual: 4/5
Tournament: 4/5
Sealed: 3/5
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Blank Zero |
Name:
Titanic Summons
Number: REI_080
Cost (G/Y/R): 1/0/1
Type: Strike
Stats: 7/4
Rarity: Uncommon
Trait: Guardian
Text: "Two Yellow --> +2 Intercept,+2 Force. Use
only once."
Flavor Text: "Yoh, where is your competitive
greatness?"
As I found out from Andy's review on Monday, the
theme is actually Guardian strikes hat have
stat-boosting abilities. Although random
Guardian strikes was a secondary theme choice.
This card rocks because:
-It has very solid stats.
-It is one of few strikes that have the elusive
9 intercept.
-Relatively low cost, without the effect.
-With the effect, this card becomes insanely
good.
7/4 is a very solid stat build. It has a very
high intercept of 7, with a non-punishable (but
still pretty weak) force of 4.
Once you tack the effect onto it, it has an
above-average force of 6, and a gigantic, often
uneccessary, intercept of 9, making it one of
very few cards with that intercept.
One green and one red is roughly equivalent to
two yellow, the cost of Razor's Edge with the
effect. That means that the stats are pretty
much worth the cost, even ignoring the effect of
this card.
This card sucks because:
-The effect makes it extremely expensive.
-It's traited to Guardian shaman.
Two yellow for the effect effectively gives this
card the cost of Unerring Garrote, which as we
all learned in kindergarten, is the most
expensive non-spectergram card in the first set.
That means it's expensive, for those of you who
didn't gather as much with your small brains.
And of course, it's traited to guardian shaman,
so you can't run it in your Matti deck like you
wanted to. Poor baby.
DANGER! Kids, don't try these combos at home:
I have a really good one here: Conviction. With
Conviction in play, this card can potentially
become a 7/8. That's right on par with a No
Quartered Smoldering Confidence. Monstrous stats
that are really hard for the opponent to break
or block.
No Quarter is also effective, potentially making
this a 6/9, which is almost a godly strike, as
far as stats go.
And playing this card in a Joco zone can give it
the same cost as Burning Hunger, for a much
better overall result. And because Yoh teamworks
+ Guardian strikes = Jun, it's probably best to
mention that any of the Body-type advantages
work very well here. As they always do.
Summary:
Much better than Monday's card. It starts off
with really solid stats, and has the potential
to become a very impressive attack. It fits in
with the high-intercept theme of most Guardian
decks, and often, it has intercept to spare for
your random intercept-abusing advantage or
teamwork.
Rating:
Constructed: 4/5
Sealed: 3/5 |
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