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Pojo's Shaman King TCG Card of the Day
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Mob
Mentality
Type - Strike
Card Number - REI_080
Card
Ratings
Tournament- 3
Sealed- 3.5
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 06.24.05 |
Blank Zero |
Name: Mob
Mentality
Number: REI_080
Cost (G/Y/R): 1/2/0
Type: Strike
Stats: 5/5
Rarity: Rare
Trait: Guardian
Text: "For each teamwork your opponent has in
play, +2 Intercept."
Flavor Text: "Street toughs find out the hard
way that Lee Pai-Long always performs his own
stunts."
Today's card features Lee Pai-Long (also known
as Lee Bailong, but whatever the dub says...),
apparently going kung-fu on a mob of angry
people. And, much like Bruce Lee/Jackie Chan,
who were inspirations for his character, he does
his own stunts. Of course, he isn't real, so
it's not as impressive.
This card rocks because:
-It has nice, solid stats to start off with.
-It has a non-red cost that blends nicely with
Guardian decks.
-It can get up to a whopping 11 Intercept.
5/5 hits both the Golden Force and the Golden
Intercept of 5, meaning that it has very
well-rounded stats. And the cost doesn't include
any of the red costs which Guardian strikes are
prone to carry around with them, so it blends
nicely with cards like Disheartening Blow,
Titanic Summons, and Smoldering Confidence.
Unlike Burning Hunger, this card DOES focus on
its intercept, so it will be a much more likely
candidate for a position in a guardian deck. In
fact, if your opponent's zones are all occupied
by teamworks, Mob Mentality can be a whopping
11/5, outshining even Smoldering Confidence, and
for a lower price, qualitatively.
This card sucks because:
-The cost is a wee bit higher than standard for
a 5/5.
-If you're facing a weak strike, the effect is
pretty much overkill.
-The effect is kind of situational, so strong
strikes can get through if the timing's bad for
you.
-It's traited to Guardian shaman.
Well, without the effect kicking in, this is
essentially Barren Justice, with a converted
cost of one more green. This means that the card
can be a little expensive for what you're
getting out of it, unless the effect gives you
something worthwhile.
If you're facing off against a 3 Force strike,
and this effect suddenly makes the card an
11/5... so what? Sometimes the extra intercept
is completely unecessary, and it's times like
that that you'll wish you HAD used Barren
Justice instead.
The reciprocal is true, as well. If you're
facing a 9 force, and you only get an extra 2
intercept, you're still boned no matter how you
look at it. Overall, the effect is really
situational, and conditional effects are not
really a strong selling point for any card.
And of course, it's traited to Guardian shaman,
so poor Duncan can't abuse the high intercept
like he always wanted to. What's that you say?
He never wanted to? Shut up; I'm the one who
knows what he's talking about, not you.
DANGER! Kids, don't try these combos at home:
First off, it must be mentioned that this card
is best used in a Jun deck. The other two
Guardians, Zeke and Jeanne, have access to
Desolate Screams to make the effect a little
harder to abuse. Were you to use it in a Zeke or
Jeanne deck, you could easily abuse the ability
with cards like Conviction or No Quarter,
throwing that extra intercept into extra force.
In a Jun deck, though, it combos very well with
Joco, who turns the cost into 3 green, a very
low price indeed. it also, as has been mentioned
in several other reviews, combos quite well with
the stat enhancers of the Body advantage trait.
Summary:
This card is a bit more useful than Burning
Hunger, in that it follows the mold of a
traditional Guardian deck more closely, and in
that it is cheaper to play, but it suffers from
the same situationality that cripples Burning
Hunger... it just does it in a more effective
manner.
In Sealed, the relatively low cost and the
above-par stats make it an easy card to play, so
it is actually a bit better in this format than
it is in Constructed.
Rating:
Constructed: 3/5
Sealed: 3.5/5 |
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