Relax
Set
ID-REI_042| Rarity-Uncommon| Art Number-
SK_0156
Effect-Immediate. Add two yellow furyoku.
You do not charge from playing Relax.
Cost-3 Green| Card Type-Advantage| Card
Trait-Soul
Flavor Text-"I'm
going to beat you down . . . right after
I wake up from my nap."
Foreword
Well I hope that everyone had a good
weekend! Mine was less than stellar
since I came down with the flu Friday. L
Very bad for me, but luckily that gives
me more time to write up reviews for the
week. There will be card of the day
reviews posted Wednesday, Thursday, and
Friday this week. A bit different, but
good all the same.
We
will be bringing you some very good
Advantage cards this week. And we start
it off with a card that has found its
way into many a persons deck. It has an
average cost, but the effect transcends
average. The card Im talking about is
Relax. Read on
Card Advantages
Okay as we always do we are going to
start off with the effect of Relax.
Basically its an Immediate Advantage
that allows you to add two yellow
furyoku. Now just for those of you that
do not know how Immediate Advantages are
different than your basic run of the
mill Advantage cards Ill explain.
Immediate Advantages are cards that once
played are NOT placed in your Advantage
Area and are discarded after their
effect(s) are resolved. Pretty
straightforward and easy to understand.
So lets see, basically we are getting
two yellow furyoku in trade for three
green. This is definitely an even trade
off in my opinion. Yes you are paying
one more green than you are gaining
yellow, but green furyoku are a dime a
dozen. Youre basically guaranteed to
replenish one green furyoku a turn. Then
there is the fact that focusing gets you
another plus one so it isnt a big deal.
The fact is that yellow furyoku is
generally tougher to replenish than
green. Since yellow furyoku has a
tendency to get used faster than the
other two zones due to Reincarnation
having so many yellow costing cards,
this card can be a god send. So being
able to acquire two yellow furyoku is a
pretty big deal. There really isnt much
else to talk about here. The effect is
what carries this card and there just
isnt much that you can say about it
besides that it is great.
Where I really see this card shine is in
the Zeke deck. Zeke decks are defensive
by nature and will take the first point
freely. If they flip this guy over in
the green zone turn one after you got to
go first, then their happy. Because they
have already gotten a plus one advantage
in the green zone from having to defend
against the opening attack. This means
that after taking the first point
theyll have 3 green, 5 yellow, and 3
red furyoku after focusing and all.
(NOTE-they will almost always give you
the opening attack after they take the
hit.) Really be careful if they happen
to drop a Manifestation of Power or two
also. Ouch
Pros
Very cost efficient.
Allows you to replenish yellow furyoku.
Card Disadvantages
Besides all the good points of Relax,
there are some major downsides to it as
well. The main one being that you do not
get a charge out of activating it. This
can be pretty annoying in games where
youre in that one zone, perhaps the
red, that needs that elusive charge s
that next turn you can unleash your
Shamans signature move. This has
happened
To
me in several games with my Zeke deck
where charging is so vital. It can be a
pain, but you still get the re-flip at
leastAnyway, the other thing that eats
at me is that Relax is franchised as I
like to say. Meaning it is not
compatible with all Shamans seeing as it
is a Guardian card. While this isnt
necessarily a bad thing, it does take
away from its versatility. Besides that
it is an uncommon so you may or may not
be able to pull it that easily.
Uncommons, much unlike most TCGs, are
tougher to pull in Shaman King. They in
fact can become as tough to get as your
average rare can be. But maybe Im being
nit picky since this card is so good?
Cons
You do not get to charge after the
activation.
Relax is an Uncommon making it harder to
pull.
It
is franchised to Shamans boasting the
Guardian trait.
Summary
All in all I think that Relax is a
winner. It has some major versatility
being a three green cost Advantage. You
can overpay for it if need be in any
other zone and green furyoku is easily
replenished. It makes for a great opener
in any Zeke deck, and I actually see it
as a staple in here. Though it is at its
best in a Zeke deck, I can see Relax
fitting into ANY deck that has a Shaman
with the Guardian trait. To make a long
review short I say use three in any deck
using Guardian is a safe bet. If youre
running a defensive deck like Zeke you
can probably get by with four.
Ratings
Tournament-4
Casual-4
Sealed-3.5
Feedback Information
If
you have any comments, question, or
suggestions here are some ways of
contacting me,
PM me on the forums at my user
name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap.
Thanks to you guys again for the kind
words.
^_^v Peace, Love, and may you never find
yourself on Tilt!