Card
Name-Triumph of Will
Set
ID Number-REI_075| Rarity-Rare| Art
Number-SK_0068
Card Effect-Immediate. Eliminate one of
your opponent's furyoku.
Card Cost-1 Yellow 1 Red| Card
Type-Advantage| Card Trait-Mind
Flavor Text-Some are born frail. Others
have frailty thrust upon them.
Foreword
Hello everyone and welcome to todays
card of the day review. Today we will be
keeping with the theme of Advantage
cards with a slightly less than average
card called, Triumph of Will. What makes
this card below average you ask? Read
on
Card Advantages
Triumph of Will has a pretty okay
effect. You eliminate an opponents
furyoku. Simple enough to understand.
His can be okay since you can
potentially mess up the opponents plans
next turn. It can be a staple in furyoku
manipulation decks. (Although I fail to
see any furyoku controllers with the
Mind trait. But we will get to that in
the Card Disadvantages section of our
review.) Nine times out of ten you are
going to want to gun for the opponents
red furyoku zone. This is because they
will most likely always be low on it.
Your next best bet would be to try for
the yellow zone, and the green zone
would be your last choice. This card can
really put the hurting on the opposing
player if you can drop it at the right
time.
Besides the effect of Triumph of Will it
comes with your everyday run of the mill
pros for an Advantage. You get a charge
and a re-flip.
Pros
Can be a game breaker to the opponent.
Allows for a re-flip and a charge.
Card Disadvantages
I
guess you guys noticed that the pros
list for Triumph of Will is pretty low.
So let us cut to the chase, the card is
not that good. It isnt the fact that
the effect is terrible. In fact it is
okay. It is the cost and the trait that
make it bad. Youre paying a yellow and
a red furyoku to eliminate any one of
the opponents furyoku. Now most of the
time two furyoku is not that big a deal.
The main issue here is the fact that it
costs a red furyoku. This is major flaw
number one. Red furyoku is VERY hard to
keep up. Most of the time youll have a
maximum of 3. And with cards out there
like Jaded Sphere that are widely used
that cost a red too, you are really
going to be running low on red furyoku.
Really there are just better cards out
there to spend your red furyoku on. Like
Jaded Sphere, Imposing Grandeur, ectI
just do not see it as worth the cost.
Besides the red, yellow furyoku arent
exactly easy to come by either. While
they are easier to get than red, they
are still worth more than Triumph of
Will gives you.
Besides that this card is a franchised
card with the trait of Mind. Now the
only reason you are ever going to use
this is because you are running a
furyoku control deck. But lets face it
there are no Shamans with the Mind trait
that are furyoku manipulators. The only
really big furyoku manipulators are Zeke
and Trey. Neither of which are Shamans
with Mind as a trait. Plus it is a rare.
That means you will be having one hard
time pulling it. And if you do then
chances are you are not going to be
happy that you got it.
Cons
It
is a rare.
Has no real compatible Shamans.
It
has very little versatility.
Terribly high cost.
Summary
In
the end I can not really recommend you
playing this. At best it is an average
card. Maybe in future sets well get
more support for Shamans with the mind
trait that includes furyoku
manipulation. If it werent franchised I
might be able to recommend using it.
Zeke decks could potentially get
some use of it. But to tell you guys the
honest truth, even if it were the
Guardian symbol, I still would not use
it. Just find something better and shoe
box this card.
Ratings
Tournament-2.5
Casual-2.5
Sealed-3 (This effect could be more
versatile here.)
Feedback Information
If you have any comments, question,
or suggestions here are some ways of
contacting me,
PM me on the forums at my user
name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap.
Thanks to you guys again for the kind
words.
^_^v Peace, Love, and may you never find
yourself on Tilt!