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Pojo's Shaman King TCG Card of the Day

Wrath of Prisoner

Type - Body
Card Number - REI068

Card Ratings
Limited: 2.5
Constructed: 2.5

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 03.14.05

 
 


Scott Gerhardt

Wrath of the Prisoner:

I'm not real hot on this card. This game can be a lot about survival, and this card doesn't help you with that. In fact, it really kinda hurts you. Costing you RG to play, then keeping you from focusing at all can be quite detrimental, especially if the shot makes it into the red zone. I can see it in a deck with low force/high intercept strikes, but I think it could be too situational, and itself gets focused a little too often to make it good.

Rating: 2.5
 


Dan The
Timid

Wrath of the Prisoner
Advantage
Type: Body
Cost: 1/0/1
Effect:You may not focus this turn. Your strikes have +2 Force.
Flavor: Controlled by Doshi incantations, Lee Pai-Long lost his humanity. His rage, he kept.

Hi again and welcome to a week of cards of my choosing. As anyone who knows me at all could have predicted we're in for a Jun themed week, but even if you don't run Jun hopefully you'll approve of my picks. We start the week with a card I love to hate. I've ran 2 of them in my deck for some time simply on the basis that it fit Juns theme, however after thorough play testing I've recently pulled them out. Why did I do it, and should you avoid it as well, lets look further.

Pros:
- +2 Force for the turn
- Charge the zone

Cons:
- Extremely expensive at a green and red
- The inability to focus for the turn can be devastating
- Only body attribute shaman can use it

Overview: This card stacks up very similarly to the card we reviewed last friday, Spirit of Fire. But while I gave SoF pretty high marks, Wrath is lacking in a few key areas that kill the card, atleast for me. First off that expensive cost, the same as SoF is for a one time use, with SoF sure you paid alot the first time but you could keep using its effect over and over to keeping boosting attacks, Wrath is a one time deal. Next is that negative effect, in SoF case it was a -1 force which was tough but work aroundable. In wraths case its the inability to focus. Obviously if you follow this card up emmediately with a strike you can negate that effect. But catch is that this is a body strike, not a mind, so most of the time your not going to be able to manipulate that next card to be a strike (and one with neccesary intercept) or to even know if you have a strike coming up or a string of advantages and teamworks. Theres nothing worse then paying up all that furyoku for this advantage, then being unable to counterattack and forced to further lose furyoku by discarding instead of focusing and worse still if you end up not being able to block at all.

Deeper Analysis: Well don't get me wrong, its not all bad, like Spirit of Fire again you've gotta remember that 2 force increase IS significant in this game. Sure you could get that same boost from 2 spreading darkness or spirit aims for only 2 green, but you can't count on them both coming up in any given turn and if your facing stuff like Pounce, Comeuppance, or the teamwork Duncan every card you play puts you further into a jam. Also you don't always HAVE to pay for Wrath, if your facing something you don't think you can block easily just focus it, if your in your red and can't afford to take a hit, well focusing really isn't an issue anyways. Of course here in lies my issue with this card though, typically for a body deck which often relies heavily on top decking the only attacks your gonna feel safe paying for wrath against are small ones.... but if thats all your going to use it for theres a significantly cheaper card out there called Oppresion that gives the same bonus when facing 3 or less force.

Uses/Combos: Decks that use teamworks and the like to manipulate the top of their deck such as silva, yohmei, and lililala just to name a few are better suited to know when is and isn't a good time to use wrath. Obviously a deck with higher intercepts versus force could feel secure in their ability to block after using it... but if your running that type of deck I question whether or not you'd want such an expensive force booster. Of course if your running Jun like me faust can help soften the furyoku bill by turning that red cost to a more manageable yellow as well.

Constructed: 2/5 (in my experience the cons just out weigh the pros more times then not)
Sealed: 1/5 (Ick, you have no control over your deck so theres a very real possibility this card could be a death card to you)
 

andys
island

An unofficial online version of Shaman King TCG is in Beta testing in the forum, go there and check it out after reading this review of "Wrath of the Prisoner."

This Advantage card has a trait limit of Body so currently limited to the shamans of; Duncan, Jun, and Matti.

For the cost of 1 green and 1 red you get +2 Force for all of your strikes for the turn. The price for the effect if fair, but there first effect limits this cards playability. You can not focus this card once in played. You can still play this card if you had focused the card you flipped prior to playing "Wrath of the Prisoner."

Now, if you play Wrath of the Prisoner and for your next flip you get a strike you can't not play, you can't focus it. The only thing you can do would be to discard it. Discarding doesn't gain you any furyoku and moves you into the next zone. As I hope you are aware, this is not the best move for you to make. So if you are going to use this card you better hope you have a strike with a high Intercept, because discarding is the worst option for you to do.

A good chance of you getting a strike should be fairly high, so using this effect without discarding shouldn't be a problem. If your deck is very high with strikes I do recommend this card. But if your deck is more control and less based on taking points through force I don't believe this would be the best selection for your deck. It's a good card, even better if you have 2 of these in play at the same time, but this isn't worth a great review. I'll say 3 across the board, but it could range up to a 4 if you play this card well, and your deck can support it's "no focusing" setback.

Casual: 3/5
Tournament: 3/5
Sealed: 3/5
 

 


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