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Pojo's Shaman King TCG Card of the Day
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Wrath of
Prisoner
Type - Body
Card Number - REI068
Card
Ratings
Limited: 2.5
Constructed: 2.5
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 03.14.05 |
Scott Gerhardt |
Wrath of
the Prisoner:
I'm not real hot on this card. This game can be
a lot about survival, and this card doesn't help
you with that. In fact, it really kinda hurts
you. Costing you RG to play, then keeping you
from focusing at all can be quite detrimental,
especially if the shot makes it into the red
zone. I can see it in a deck with low force/high
intercept strikes, but I think it could be too
situational, and itself gets focused a little
too often to make it good.
Rating: 2.5
|
Dan The
Timid |
Wrath of
the Prisoner
Advantage
Type: Body
Cost: 1/0/1
Effect:You may not focus this turn. Your strikes
have +2 Force.
Flavor: Controlled by Doshi incantations, Lee
Pai-Long lost his humanity. His rage, he kept.
Hi again and welcome to a week of cards of my
choosing. As anyone who knows me at all could
have predicted we're in for a Jun themed week,
but even if you don't run Jun hopefully you'll
approve of my picks. We start the week with a
card I love to hate. I've ran 2 of them in my
deck for some time simply on the basis that it
fit Juns theme, however after thorough play
testing I've recently pulled them out. Why did I
do it, and should you avoid it as well, lets
look further.
Pros:
- +2 Force for the turn
- Charge the zone
Cons:
- Extremely expensive at a green and red
- The inability to focus for the turn can be
devastating
- Only body attribute shaman can use it
Overview: This card stacks up very similarly to
the card we reviewed last friday, Spirit of
Fire. But while I gave SoF pretty high marks,
Wrath is lacking in a few key areas that kill
the card, atleast for me. First off that
expensive cost, the same as SoF is for a one
time use, with SoF sure you paid alot the first
time but you could keep using its effect over
and over to keeping boosting attacks, Wrath is a
one time deal. Next is that negative effect, in
SoF case it was a -1 force which was tough but
work aroundable. In wraths case its the
inability to focus. Obviously if you follow this
card up emmediately with a strike you can negate
that effect. But catch is that this is a body
strike, not a mind, so most of the time your not
going to be able to manipulate that next card to
be a strike (and one with neccesary intercept)
or to even know if you have a strike coming up
or a string of advantages and teamworks. Theres
nothing worse then paying up all that furyoku
for this advantage, then being unable to
counterattack and forced to further lose furyoku
by discarding instead of focusing and worse
still if you end up not being able to block at
all.
Deeper Analysis: Well don't get me wrong, its
not all bad, like Spirit of Fire again you've
gotta remember that 2 force increase IS
significant in this game. Sure you could get
that same boost from 2 spreading darkness or
spirit aims for only 2 green, but you can't
count on them both coming up in any given turn
and if your facing stuff like Pounce,
Comeuppance, or the teamwork Duncan every card
you play puts you further into a jam. Also you
don't always HAVE to pay for Wrath, if your
facing something you don't think you can block
easily just focus it, if your in your red and
can't afford to take a hit, well focusing really
isn't an issue anyways. Of course here in lies
my issue with this card though, typically for a
body deck which often relies heavily on top
decking the only attacks your gonna feel safe
paying for wrath against are small ones.... but
if thats all your going to use it for theres a
significantly cheaper card out there called
Oppresion that gives the same bonus when facing
3 or less force.
Uses/Combos: Decks that use teamworks and the
like to manipulate the top of their deck such as
silva, yohmei, and lililala just to name a few
are better suited to know when is and isn't a
good time to use wrath. Obviously a deck with
higher intercepts versus force could feel secure
in their ability to block after using it... but
if your running that type of deck I question
whether or not you'd want such an expensive
force booster. Of course if your running Jun
like me faust can help soften the furyoku bill
by turning that red cost to a more manageable
yellow as well.
Constructed: 2/5 (in my experience the cons just
out weigh the pros more times then not)
Sealed: 1/5 (Ick, you have no control over your
deck so theres a very real possibility this card
could be a death card to you)
|
andys
island |
An
unofficial online version of Shaman King TCG is
in Beta testing in the forum, go there and check
it out after reading this review of "Wrath of
the Prisoner."
This Advantage card has a trait limit of Body so
currently limited to the shamans of; Duncan,
Jun, and Matti.
For the cost of 1 green and 1 red you get +2
Force for all of your strikes for the turn. The
price for the effect if fair, but there first
effect limits this cards playability. You can
not focus this card once in played. You can
still play this card if you had focused the card
you flipped prior to playing "Wrath of the
Prisoner."
Now, if you play Wrath of the Prisoner and for
your next flip you get a strike you can't not
play, you can't focus it. The only thing you can
do would be to discard it. Discarding doesn't
gain you any furyoku and moves you into the next
zone. As I hope you are aware, this is not the
best move for you to make. So if you are going
to use this card you better hope you have a
strike with a high Intercept, because discarding
is the worst option for you to do.
A good chance of you getting a strike should be
fairly high, so using this effect without
discarding shouldn't be a problem. If your deck
is very high with strikes I do recommend this
card. But if your deck is more control and less
based on taking points through force I don't
believe this would be the best selection for
your deck. It's a good card, even better if you
have 2 of these in play at the same time, but
this isn't worth a great review. I'll say 3
across the board, but it could range up to a 4
if you play this card well, and your deck can
support it's "no focusing" setback.
Casual: 3/5
Tournament: 3/5
Sealed: 3/5
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