Shaman King Home
Message Board
Pojo's Books
Anime
Character Bios
Episode Guide
Card Game
Card of the Day
CCG Strategies
Tourney Reports
Top 10 Lists
Frequently Asked Questions
Errata
Spoilers
Reincarnation
Deck Builder Friendly Spoiler
Chamber Cards Reincarnation
What is a Shaman?
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Shaman King TCG Card of the Day
Sorry, we
don't have this card. |
Lee Pai-Long,
Daodando Master
Type -
Teamwork
Card
Ratings
Limited: 5
Constructed: 5
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 03.18.05 |
Dan The
Timid |
Lee Pai-Long,
Daodando Master
Teamwork
Type: None
Cost: 1/0/0
Effect: You may only play Lee Pai-Long if you
are Jun. Green --> If you counterattack in Lee
Pai-Long's zone, put a counter on him. Use only
once. Remove a counter from Lee Pai-Long -->
Your strike in Lee Pai-Long's zone gets +1
Force.
Its sad but true the old saying that all good
things must come to an end, and so it is with
much sorrow that we must bring my Jun themed
card week to an end. But what better way to
bring it to a close then with a card only Jun
can use, Lee Pai-Long. Lee currently holds the
distinct honor of being arguably the wordiest
and most initially confusing card effect in the
initial set. He also holds the dis-honor of
having, to my knowldge, the only screwed up
picture, namely for those who haven't noticed,
they apparently mistook his nunchucks for a hair
piece of Jun's and thus made them visible along
with Jun while the rest of Lee is still in ghost
form. Lastly hes also among the shaman specific
cards whom most people consider a staple in
fours for a their specific shaman deck. Is he
worthy of such blind deck insertion? Lets look
closer:
Pros:
- Cheap to play
- Relatively cheap effect
- Counters can be saved for one huge force boost
Cons:
- Only Jun can use him
- If you save counters and he dies or is stole
all that hard work and green payments went for
naught.
- His effect isn't free
Overview: Well I think its best I start by
explaining exactly what Lee does for those who
may be seeing him for the first time and a
little confused by his mouthful of an effect.
The gist is that every time you attack from his
zone you have the option of paying a green to
put a counter on him. You can only put one
counter on him per attack from his zone. It also
has the second effect that whenever you attack
from his zone you can remove any amount of
counters from him to increase the attack by 1
force for each counter. So you could
effecitively just use him like a Turbine,
pumping each attack from his zone by 1 force, or
you could choose to save up some counters and
eventually send 1 really huge attack at them.
He's certaintly a versatile little teamwork
(although anyone whose seen Lee in the show or
manga knows he's far from little in size).
Deeper Analyse: Well first off as I've pointed
out before, with a cost of only a green Lee can
be effectively "tactical green"ed in zones where
teamworks alread exist, defiantly a nice
feature. Although teamworks with effects that
cost furyoku are typically weaker in the long
run then high cost free effects like turbine
Lee's unique effect actually break this trend as
the longer he can collect counters the more
potent his effect can become. Thats not to say
its not with out weakness, for one thing is
rather slow. You can at most build up 1 counter
per turn and only if you counter from Lee's zone
AND have a furyoku to spare (preferably green
but I've been known to pay with yellow or even
red when I've got a few extra and I'm readying a
finishing blow). This slow speed makes Lee VERY
vulnerable to teamwork destruction effects.
Numerous ranged strikes, soul advantages, and
even the zeke teamwork can accomplish this.
Theres also the typless Cleanse advantage,
although as long as you have atleast 1 other
teamwork you can get rid of instead cleanse is
less of a threat, and a number of shamans have
teamwork destruction built into their signature
moves like Lola or Zeke. The gist of all this is
that to get the most out of Lee you must
constantly be aware of your opponents attributes
and deck style. If they are playing a deck style
with significant teamwork destruction you may
wish to only use Lee as a turbine or at most
save up 1 counter at a time for a Spirit of Fire
type boost. Your biggest enemy however isn't
teamwork destruction, its teamwork stealing like
Captivate and Corey into the Ikupasi. Nothing
worse then storing up alot of counters, spending
alot of time and furyoku, only to have it used
against you. I'd say because of their stats and
potential effects Trey and Lyserg are currently
Lee's worst match up.
Uses/Combos: Well being Jun only your limited to
combos with things Jun has. Although Lee is very
beat down esque Guardain strikes in general
aren't very beat down like, prefering weird stat
set ups with usually more intercept then force
and weird effects that outside of a few
exceptions don't really make the strike more
lethal. This means your usually either gonna be
boosting weak forces to respectability, or
saving up to make a weak strike a powerful one.
You can toss in some shattering palms or mystic
beams for some extra offensive thump however and
Lee will take those strikes and make them almost
auto hits. Jun's body advantages typically burn
up alot of green on their own so its true you'll
find yourself often at 0 or 1 green but theirn
lies one of the better combos with the card we
reviewed on wednesday, Jun Big Sister. Get a Jun
Big Sister in your green zone and a Lee in
yellow, with all your green payments your
constantly going to be at 0 or 1 green but Jun
will help deal with that and keeping green
around for Lee to use in your yellow. (As a side
note, while I am not one to say think poorly of
a person I do sincerely disagree with Andy
Islands review of Jun Big Sister and I question
whether or not he's had any real experience
using her or having her used against him based
on his review, I mean no offense but 1/5, I mean
dang...)
Final Stat Breakdown:
Constructed: 5/5
Sealed: 5/5
(I don't mean to say the card is perfect, it has
its flaws, but as of the first set and the time
of this typing I have to agree with most people
that if your running Jun you can't really go
wrong running 4 Lees. Its flaws are minor, its
pros are significant, if your running Jun and
have some Lees put him in your deck, its that
simple. If your not running Jun well feel free
to be envious)
|
andys
island |
Well,
we all make mistakes. It has seemed I have also
made one as well. We all very busy people and
sometimes overlook some minor details. It seems
I have been playing the game a little
incorrectly, so I would like to state that my
reviews for Rio and Jun were reflected
incorrectly. I am very sorry for any confusion
this may have caused. Please void those two
reviews for the time being. Now let's review Lee
Pai-Long Teamwork, with the correct rulings in
mind!
"Lee Pai-Long; Daodando Master" is a teamwork
Spectergram card. This card can only be played
if you are Jun, so this review is based on that
you are playing with Jun as your shaman.
It's price is only 1 green. Really cheap, as
most Spectergram cards are suppose to be. His
effect is broken up into 2 parts, both work off
each other. First is if you pay the small price
of one green you add a counter to him. A counter
can basically be anything you want it to be as
long as it's doesn't disrupt gameplay. Coins,
pieces of paper, paperclips, or small stones
could be used as counters. Don't use other cards
or your trade binder as counters as they could
cause problems with the flow of the game for
obvious reasons. Place the counter directly on
your card or next to him.
The second part of the effect is removing the
counter from "Lee Pai-Long" in order to get +1
Force. You can use this effect only once but you
can do it the same turn as you placed the
counter. But this effect is great for if you
have alot of green furyoku and want to "waste"
one in hopes for later in the game you can use
it when you don't have such resources. A problem
with this is if you opponent destroys "Lee Pai-
Long" before you use the counter you don't get
your green furyoku back. Losing a green furyoku
isn't that big of a price though.
Now, the question is if +1 force is not strong
enough for the price of 1 green furyoku. I don't
believe so. "Dragon Aura" is 2 greens for +1
intercept and +1 force, so this card falls
equally with that. So if you played both these
together, you are going to have a pretty strong
powerhouse strike on the field.
As this card being Spectergram, how many you
have in your deck is limited to how many you
own. I believe at this point in the game, play
all that you got if you are playing as Jun. The
reviews will be 5's across the board, it's very
good card, but if your shaman isn't Jun, it's
just trading bait. Make good use of that trading
binder!
Casual: 5/5
Tournament: 5/5
Sealed: 5/5
|
|