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Pojo's Shaman King TCG Card of the Day

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Smoldering Confidence

Type - Guardian
Card Number - REI_076

Card Ratings
Casual: 2.8
Tournament: 3
Sealed:  4.2

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 03.21.05

 
 


Dan The
Timid

Smoldering Confidence
Strike
Type: Guardian
Cost: 0/1/1
Stats: 10/5
Effect:You may not focus Smoldering Confidence.

Hey again, I was kind of sad that there were so few reviews for my week of card of the day choices -_- But whatcha gonna do, hopefully since this weeks choices are Scott's we'll see his return. I'm not really sure what his theme was for this week, maybe powerful cards with weird negative effects? We start this week with a personal favorite of a close friend of mine. Aside from the fact that he loves the pic, he runs a zeke deck with many spirit of fires so it fits his deck well. But is this Smoldering for every guardian deck, lets take a look.

Pros:
- Huge Intercept
- Solid Force
- Extremely cheap cost for its stats

Cons:
- All though cheap for those stats its still kind of expensive
- You can't focus it... ever.
- Only guardian types can use it

Overview: This is one of those cards that for me at first glance looked good, at second glance looked really bad, and at third glance seemed situational but really good if put into the right deck. 10 intercept is insanely good, if I'm not mistaken its the highest base intercept on a strike in the initial set. As long as youv'e got one of these babys hiding in your deck you always feel like there no strike you can't block. If all that intercept wasn't enough 5 force is pretty solid as well, it gets over the punishers and the plethora of opening attack returners and with even a slight boost can have a real shot at scoring a point. The cost at a yellow and a red is a little hefty but its only 2 furyoku your actually paying so over payment is rarely going to be an issue and if you really crunch the numbers you'll find that its really quite cheap for what your getting. Compare it to Disheartening Blow for instance, another gurdian strike with the cost of a green and a red for a 7/4 and a rarely worth it pitch ability. Or the often considered guardian deck staple necrawakening, a green and a red for a 5/5 and a rarely useful charge effect. Basically your getting alot more intercept then that price pays for. Thats not to say you won't end up paying for it though, as Smoldering has a hidden extra cost, it won't let you focus it. Facing a 1 intercept in your yellow, you've gotta decide whether to pay a yellow and red to block something you could have easily with something cheaper, or discard and move down a row, effectively adding an extra yellow cost onto whatever flip you end up using. Yes this card can really make you pay if it comes up at an inoportune time. And so far in the initial set there are no mind/guardian trait combos among shaman (I suspect Faust may be one in the next set however) so your not likely to get around it coming up through deck manipulation. (though there are ways).

Deeper Analysis: So the question now is, do the pros out weight the cons. I'd say in an average deck, just tossed in, no, the pros aren't worth the cons. HOWEVER there are many types of decks where the pros most certaintly do out weigh the cons. Going off our current list of guardian trait shaman I'd say in general Jeanne and Zeke are the 2 top prospects. Most of the X-law Teamworks are about decreasing the intercept of your strikes to gain some benificiary effect, when you've got 10 intercept at your disposal rare will be the time when you won't be able to use those effects, and in the case of the ones that aren't limited to once per turn you may even get some huge boosts out of it. Jeanne Iron Maiden and Venster Punisher both in particular LOVE this strike. Even against an opening attack of 4 force you can use Jeanne's effect twice to gain back 2 yellow, almost effectively gaining a 5 force counter attack for free. Even better still combine it with Venster Punisher on a 4 force and with enough furyoku you could easily send a 4/11 back their way. Even if your opponent is running their own Smoldering Confidence it won't be enough to block that. Zeke also can make good use of it do to his spirits of fire, every Smoldering that comes up is effectively a 9/7 if its in a spirit of fire zone, thats absurdely cheap at only a yellow and a red. Obviously you still run the same risks as in any other type of deck, that you have to pay too much for it or that it comes up when your out of yellow and or red and have to discard it but if you can make use of all that extra intercept Smoldering Confidence can easily be worth the risk.

Uses/Combos: Well I actually listed most of the combos in my Deeper Analysis section today but just some other food for thought, although I wouldn't suggest Smoldering Confidence in a Jun deck right now, it only doesn't let you focus it, it still lets you pitch it, so it does combo well with Jun Big Sister teamwork. In the future it might prove a handy combo for say Faust who will most likely also be guardian and team yoh, especially since Faust will probably be mind and thus better able to avoid it coming up when he doesn't want to use it and can't pitch it.

Final Stat Breakdown:
Constructed: 4/5
Constructed Jun Deck: 2/5
Sealed: 2/5 (even if your running Jeanne or Zeke the odds of you being able to really make use of its intercept are far less and its more likely to be a liability then an asset)
 


 
Darth Vailo

Card Name| Smoldering Confidence | Card Type| Strike| Card Trait| Guardian|

Card Cost| Green-1 & 1 Red| Rarity| Rare| Force| 5| Intercept| 10|

Set ID Number| REI_076| Art Number| NASK_0010|

Card Effect| You may not focus Smoldering Confidence.

Flavor Text| "Are you sweating because it's hot, or because you're about to be snuffed out?" Zeke

Foreword

Hi all! I hope that all of you have been well. I would like to start by apologizing to anyone who may have missed me last week. I had the flu and I was unable to stand much less write a review. I also apologize to anyone who missed my article. Hopefully I will be able to get it out to you guys this week. Seeing as Im not completely better though I cannot make any promises.

This week we review cards hand picked by our very own Scott Gerhardt! Read on
 

Card Advantages

Smoldering Confidence is really just a one trick pony. It blocks, and it does its job well enough I suppose. There really isnt ever going to be a strike coming back at you that exceeds ten. In fact I cannot think of anything that has a higher force than ten. :\ There really isnt much else you can say about it. The only deck this will see any play in is a very defensive deck. It can be a real beast when used with Spirit of Fire Immortal Legacy. Even Tao En.

Pros

Good Stats.

Card Disadvantages

Eh, where does one start? Really I think that that was the shortest Card Advantages I have ever done. The reason being is that I just do not see much good about this card at all. Starting with the effect everything goes down hill after the stats. You cannot focus Smoldering Confidence. This is extremely hurtful. Basically what you are getting is a card that is forcing you to cast it or discard. Thats just no good. One furyoku can be very crucial in this game. Especially if you are in the yellow or red zones. This would not be to terrible since Smoldering Confidence has such an uncannily high intercept if it were not for the cost. One green and one red furyoku is not cheap. Granted it is not the highest cost ever, but the red furyoku cost is much too high. Really I cannot see anything that makes that worth the use. When I use my red furyoku I want something in return. Maybe some sort of furyoku gain, a charged zone, a re-flip, anything that gives me an advantage over the opponent. But with Smoldering Confidence all that you are really getting is an emergency button.

Aside from that the card is a rare, and franchised. Meaning it is less versatile and hard to get. I dont know maybe its just me but I think that the folks at UDE just went far to hard on this card in trying to make it more balanced.

Cons

High Cost.

Rare.

Doesnt offer any advantages.

Franchised.

Summary

In the end I just do not see anything special about this card. You MAY get some usefulness from it in a defensive deck, but really I think there are better ways to fill the spot(s) that this would fill. Cards like Point Blank are just better at getting the job done. Even with things supporting it I cannot really recommend it. Stick with the cheaper defensive cards.

Ratings

Tournament-1.5

Casual-1.5

Sealed-3.5 (The high intercept makes this baby much better here since you have no clue what you might be seeing. Plus five force isnt shabby here.)

Feedback Information

If you have any comments, question, or suggestions here are some ways of contacting me,
PM me on the forums at my user name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap. Thanks to you guys again for the kind words.

^_^v Peace, Love, and may you never find yourself on Tilt!

 

andys
island

Well I got my May Shonen Jump on Saturday. Did you? If not, check the mail or head out to the store to pick up an issue. 2 color pages of an interview with Brian Hacker about Shaman King TCG is in there. Plus all the other great things Jump offers, like two more Shaman King chapters. So let's start this week off with a Zeke card, Smoldering Confidence.

Guardian Trait limits this playability to the current following shamans: Jeanne, Jun, and of coarse Zeke.

I hate to use red furyoku unless I know it's going to get me a point. Mostly I save Red for my strikes, and here is a good one. It costs a yellow and a red but for the intercept and force it is well worth it.

10 Intercept. That's double digits right there. Basically stop anything that comes your way. Followed by a 5 force is a deadly combo of numbers. A 2:1 ratio between Intercept and Force is very solid stats. The 5 force alone is a target number, but the 10 intercept will stop your opponent in his/her tracks.

This card as an effect, which tries to pull back it's power. Not focusing this card isn't a problem, if you flip, I don't see why you won't use it. If you choose not to play this card for any reason, such as lack of furyoku, you must discard this card. Goes right into the discard pile and you move into the next zone.

With this rare card, when you are deck building you must remember the line of "Too much of a good thing." True, this card has tons of power, but isn't 4 in your deck too much? If you play all of them for forces by your opponent where a 5 intercept is needed, you will lose most if not all of your red furyoku. This card is great, but you must not waste too much red furoku with 4 of this card in your deck. So 2 might be a good number for how many of these should be in your deck, but 4 might be living too dangerously.

Casual: 4/5
Tournament: 4/5
Sealed: 5/5 (If you pull 4 of these, then don't use them all, but use the ones you got)
 

 


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