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Pojo's Shaman King TCG Card of the Day
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Eon Crush
Type - Melee
Card Number - REI_003
Card
Ratings
Casual: 2
Tournament: 2
Sealed: 1.8
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 03.23.05 |
Dan The
Timid |
Forewarning:
I typed this up late at night, half awake so it
may be a little screwy compared to my usual
reviews. You've been warned.
Eon Crush
Strike
Type: Melee
Cost: 1/0/0
Stats: 2/2
Effect: Red --> +2 intercept or +2 force
Flavor: Len's furyoku is the only limit to
Bason's might.
Welcome one and all to our second in what I
again assume is a week of cards with nice
potential but unique and some times harsh
downsides. Today we look at a card thats seen
alot of play in my area, but one I've never been
a fan of myself. Have I been too harsh on this
card? Well I've never really did deep analysis
of it before so this will be a learning
experience for me as well.
Pros:
- Cheap Cost
- Potentially huge blocker or massive finisher
Cons:
- Extremely expensive effect
- Poor base stats
- Melee trait shaman only
Overview: I've never debated the potential or
raw power of eon crush, for a handful of red
furyoku you can launch some really huge attacks
at your opponent, 4 can return an opponent
attack with an 8 force for instance. However as
most experience players know red can be a very
hard furyoku to come by, most attacks are
returned from the green or yellow zone and the
only time your going to be focusing in your red
zone is when your taking a hit, something you
can only afford to do twice and something you
almost never want to do if you can help it.
There are ways around this problem, Purity of
Mind is a common way every deck has access to,
and since your playing Melee anyway if your
running eon crush it would be a good idea to run
Honing Blades. Melee in general also happens to
be one of the best strike types at getting deep
into your opponents zones anyway. All in all the
cost may seem steep but if you build your deck
right you can get around it.
Deeper Analysis: But is it worth it? Well first
off keep in mind the card is a 2/2 on its own
and only costs a green, a 2 is almost never
going to stop anything but it means most of the
time your not going to contribute more then 1 to
2 of your red toward intercept (unlike say
nergals roar with its 1 intercept). From there
it depends on your situation in the game. If you
only need one more point to win its time to burn
out all of that red, with 3 more you get an
attack of 8, thats blockable but not easily. For
4 you get a 10, thats pretty much unblockable
short of a smoldering confidence or some weird
defense boosting combo. For only 2 more red its
still a respectable 6 but really are you going
to pay on average 3-4 red just to send a 6 at
your opponent? No, basically this card really is
best saved for a finisher as no matter how you
use it your going to have to pretty much burn
yourself out to make it worth while. Of course
if your playing duncan or len you already have
finishers in nergals roar and Ultra Calvary
Charge. Although less versatile with its
intercept UCC will usually be cheaper for that
nearly impossible 10 force, and nergals roar
doesn't require nearly the deck dedication to
pull off. So which decks should actually run
this? That leaves Yoh and Matti, Matti's
signature moves are free so she doesn't really
worry about red costs there so I guess she could
use it if she so chose and Yoh has double
medium, which among other things provides 2 free
red, and he also has access to the big key of
why if I was going to run eon crush it would be
in a yoh deck, Faust boneyard sorcerer.
Combos/Uses: Faust makes this card insane, for
those who don't know his effect is that you may
pay red costs with yellow instead. Can you say
HOLY CRAP. Its almost like Faust was made just
for eon crush, not that faust doesn't have other
uses but his partnership with eon crush is
comparable with a homicidal man selling his soul
to the dark lord for for acess to 100 dollar
nukes. Sure if he doesn't have 100 bucks he's
still screwed but what homicidal man doesn't
have a couple hundred lying around... ok this
analogy is just getting weird. The point is
honing blades is nice, purity of mind is ok, but
if you really want to make eon crush worth it
play him in a deck with multiple faust. The
combo is so good you can actually use eon crush
when it won't be a finisher and still not
completely burn yourself out.
Final Statical Breakdown:
Non Faust-Accessible Constructed: 2.5/5 (usually
too expensive, decent but takes alot of effort,
while your busy saving for that big hit your
taking hits)
Faust-Accessible Constructed: 3.9/5 (its still
expensive but its potential is through the roof,
be afraid, very afraid)
Sealed: 2/5 (While still potentially a nice
finisher you might end up with a deck full of
red costs and then this isn't even going to be
useful as a finisher... in general I'd stay away
in this format but thats just me)
|
Darth
Vailo |
Card Name| Eon Crush| Card Type| Strike|
Card Trait| Melee|
Card Cost| 1 Green| Rarity| Rare| Force|
2| Intercept| 2|
Set ID Number| REI_003| Art Number|
SK_0206|
Card Effect| Red >>> +2 Intercept or +2
Force.
Flavor Text| Len's furyoku is the only
limit to Bason's might.
Foreword
Hey everyone and welcome the half way
point in this week of reviews. I come to
you very happy since my flu is
officially gone. That means I can get
back into the full swing of things! Look
for my article next Monday on Defensive
Decks.
Today we are going to take a look at a
card that is welluhherrmread on
Card Advantages
Okay so we are reviewing Eon Crush. A
rare card that has a very, very, very
costly effect. Now I have racked my
brain trying to come up with something
to put here in the card advantages part
of my review. Sadly, I cannot think of
anything besides the fact that this
effect can be used multiple times. (Even
then this is not very good) So you can
have a seemingly infinite intercept and
force, almost. The truth is that paying
any more than 1 red is to much for one
card. The fact that this card only costs
one green to cast initially is okay I
suppose. But that in itself with this
card is to much. (You know its bad when
I say that a one green furyoku cost is
to much.) Ya
Pros
Can be used multiple times.
Cheap casting cost.
Card Disadvantages
Okay I promise to be nice here. So I
will just say that this card is bad. I
just cannot see anything good about Eon
Crush. You are paying multiple red
furyoku to simply get an average force
and intercept with this card. That is
terrible. You never want to pay multiple
red furyoku for any one card unless it
offers some major advantage. With this
you get nothing. In fact it will cost
you AT LEAST two red furyoku in order to
block any real attack. And even then six
force will not score you any points in
most cases. Early game this card is
going to be focused immediately. Mid
game you are not going to want to play
it because it can cripple you. Late game
it will bust you.
Next up Eon Crush is rare. Ehmno
response. It is also franchised which is
no surprise. (It just gets worse.) So
basically you are left with a very hard
to get card with no real uses. I suppose
that if you are REALLY desperate you
could use this as a last ditch effort
block. But chances are that once youve
used it you will be in big trouble.
Cons
Bad effect.
To
costly.
Is
a rare.
Is
franchised.
Summary
Need I even write this? Chances are that
this is probably the worst card in
Reincarnation. It has no use whatsoever.
I cannot see what the reason might be to
have made this card. (Besides filler.)
If Im missing something, someone,
anyone, anywhere, tell me! Because as it
stands this is just garbage.
Ratings
Tournament-1
Casual-1
Sealed-1
Overal-1
Feedback Information
If you have any comments, question,
or suggestions here are some ways of
contacting me,
PM me on the forums at my user
name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap.
Thanks to you guys again for the kind
words.
^_^v Peace, Love, and may you never find
yourself on Tilt!
|
andys
island |
Usually
the name of the card reflects the picture.
Today, I just don't see the connection. But
let's take a look at another talked about card
from the base set.
Eon Crush's trait is Melee so it's limited to
the shamans of Matti, Yoh, Len, and Duncan.It's
base playing cost is 1 green. But you only get 2
intercept and 2 force. It those can't beat much
in this game, and way under the Opening attack.
It's effect brings this card back up to level
with the price of one red furyoku to increase
intercept OR force by 2. It's not both. One or
the other per red furyoku. So most likely you
are going to pay a red just to make it a 4-2
card (Intercept-force). That's costs alot just
for that intercept of 4. But you can use the
effect more than once.
You could pay another red furyoku and get a 6-2
card. That would stop most of what your opponent
would send at you. But you are just sending back
a 2 force, hardly much. So let's say you pay 2
more red furyoku to send a 6 force. Now you have
a 6-6 strike. I hope you have been watching how
many furyoku has been wasted. 4 reds and a
green. You would lose most of your red furyoku
with that strike. Want to use up your red
furyoku? Try playing "Ultra Cavalry Charge,"
Len's spectergram which costs 4 red furyoku.
Now this card become more playable when you have
"Faust VIII" in play. His teamwork effect is
that you can pay red furyoku costs with yellow
furyoku. Paying red furyoku with yellow makes
this card more playable as you could have more
yellows than reds. It's a good combo to set up
with this card if you plan to use it.
UDE knew something like this card could be
abused easily if they didn't make the starting
intercept and force low. It's rarity of being a
rare card gives it value, but I don't think you
want to waste alot of red furyoku. I feel safer
behind more solid intercept-force stats. In
sealed you don't have the red furyoku to waste.
I'll give it an average grade, just in case I am
missing something wonderful about this card that
would rank it higher.
Casual: 3/5
Tournament: 3/5
Sealed: 2/5
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