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Pojo's Shaman King TCG Card of the Day

Baby Steps

Type - Strike
Card Number - REI_141

Card Ratings
Tournament-2.7
Casual-2.65
Sealed-2.15

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 03.25.05

 
 


Dan The
Timid

Baby Steps
Strike
Type: None
Cost: 0/4/0
Stats: 6/6
Effect: You may play or pitch Baby Steps only if you are Matti. Pitch --> Put this in your advantage area. Your strikes have +1 Force and +1 Intercept.

We bring this ackward card week to a close with stupendous fashion by taking a look at perhaps the most ackward and in many peoples opinions weakest spectergrams in the initial set, Baby Steps. What exactly is Baby Steps anyway, I'm not as familar with the show as I'd like to be (I've read all the released manga however) but based on the picture I'm not really sure what this strike is? So she takes small little baby steps... and then some how in doing this her opponent takes damage? Oh well, the picture looks cool none the less and in the end its the playability that matters most. So the question is, is baby steps playbe, should matti decks be running 4 of theses? Should they be running ANY of these?

Pros:
- solid stats
- solid pitch effect

Cons:
- HORRIBLY expensive for stats
- pitching in general is a dangerous and costly game mechanic
- Only matti can use

Overview: I've ranted on it before and I'll rant on it again, I seriouslly question how much upper deck tested the pitching mechanic. This is a card that looks to me like it wasn't meant to be horrible, it wasn't meant to be the thing that balances matti out, because we see so many other cards like side swipe and triple threat with lesser pitch effects that they clearly thought spreading darkness and devoted sentry were already decent effects to give for a pitch and that giving matti's spectergram dragon auras combo effect would make it really good. Well I'm sorry to tell you that pitch is such a brutal mechanic that those other effects aren't good... at all, and baby steps effect while breaking even, certaintly didn't deserve the harsh price on the strike portion of the card.

Deeper Analysis: Ok basically the prime place to pitch baby steps is in your green, if you do it there you drop to your yellow and you give up the chance to focus so you effectively lose a green, but you get dragon aura's effect (minus the charge and reflipping in the same zone) so it kind of sort of evens out. It does work nicely for matti's fierce hitting melee strikes anyway. However if you have to pitch it anywhere else its usually not worth it. In yellow your losing out on a yellow and your forcing yourself into red, a place you never want to be if you can help it, even if you manage to return the strike now your giving your opponent back a precious red. And of course you'd never pitch it in your red since you would not only be giving up a hit and the chance to focus a red, but the effect would go away immediately. Ok so pitch effect is pretty situational but atleast the strike does have solid stats, atleast if you have the furyoku and it comes up in red and you can't afford to take a hit it usually will be able to block for you... but you seriously NEVER want to be in such a situation. 4 yellow for anything is pretty absurd, I'd say on average you'll be over paying 2 of that yellow with red, for 2 yellow and 2 red you better get some auto win esque effect but of course you get none, its just a 6/6. By comparison Burning Onslaught, a guardian strike which is also a 6/6 with no effect, costs 4 green, but then green is much easier to stock pile so your most likely only over paying 1 green. Joco could turn baby steps into Burning Onslaught... except matti doesn't have access to him. Just all around you dont' want to ever use this card as a strike unless you have to live.

Uses/Combos: Uh... well the pitch effect combos well with crackback, broom corn beat down, come uppance, pretty much any of melees 5/5 attacks as they all have annoying effects that get more annoying if you can't block them easily (which by making them 6/6s you'll increase the odds of that happening). There really isn't a good combo for using it just as a strike (atleast that I'm aware of... )

Final Stat Breakdown:
Constructed: 3/5 (what can I say, I'm in a generous mood. No seriouslly, the cards not beyond horrible, its just really bad compared to the other spectergrams. I'd suggest never running more then 2 though or you're gonna have them come up in your red way more then you'd like. You can certaintly live with out them if you don't have them and want to play matti though. Consider the common and yet superior card Dragon Aura for isntance...)
Sealed: 3/5 (If your playing matti anyway you might as well take it but don't play matti just because you pulled this)
 


 
Darth Vailo

Card Name| Baby Steps| Card Type| Strike| Card Trait| Melee|

Card Cost| 4 Yellow| Rarity| Spectrogram| Force| 6| Intercept| 6|

Set ID Number| REI_141| Art Number| NASK_0037|

Card Effect| You may play or pitch Baby Steps only if you are Matti. <p> Pitch >>> Put this in your advantage area. Your strikes have +1 Force and +1 Intercept.

 

Foreword

We end this week with yet another spectrogram foil. This time it is Mattis foil, Baby Steps. How does it measure up to cards like Spirit of Fire Immortal Legacy and Amidamaru? Read on

Card Advantages

As is the case with any spectrogram foil I will only be reviewing Baby Steps for a Matti deck. This might seem like an irrelevant statement, but it is important since I will not deduct points for it being franchised. Anyway Baby Steps is a very sought after card nowadays. Mostly due to Mattis popularity for her extremely broken signature move Pumpkin Dumpkin. It is really the only signature move that can rank up there with Yohs Double Medium. But we are not reviewing Matti we are reviewing Baby Steps. (Slaps self) Baby Steps has a few very nice qualities. The biggest being its power. Six intercept can really stop any basic strike in its tracks fairly easily. It can also block several signature moves. Six force on the other hand has the potential to score about 60% of the time. Not to bad odds wise. If anything it can basically guarantee you a replenish in your yellow furyoku zone. That isnt that bad at all.

Besides the stats Baby Steps has a pretty nice pitch effect. You can pitch Baby Steps in order to place it in your advantage area and get +1 force and intercept. This may not seem like much but in a game like Shaman King one force and intercept can make or break a game. You will probably use this effect more than casting Baby Steps. (And rightfully sothe cost is high.) But that is not terrible and it is really what makes this card so good. I am not one that will usually support pitching cards, but in this case you get an even trade off.

Pros

Good effect.

Good stats.

Card Disadvantages

I see a few things that make Baby Steps a little bit watered down compared to some other cards. For one the cost is terrible. Paying 4 furyoku of any color is high as it is, but to be paying four yellow is just plain outrageous. This is why I said you will be pitching it often. Even if you overpay you will have to use up valuable red furyoku. This is definitely not a good thing. This is really what I see as Mattis main flaw. Now granted you can prepare for this card with yellow gaining cards such as Relax. But it can be a pain in the neck in situations where you are in the yellow or red zone where you will not want to pitch. This basically forces you to cast or lose a point. That can be troublesome. This is why most people stick to running just two copies.

Besides that Baby Steps is a spectrogram. This means it will be tough to get. In fact seeing as Matti is so popular it will also be harder to get for that reason.

 

Cons

Is very rare.

Can be very costly.

Can be a bad top deck.

Summary

All in all you cannot argue that Baby Steps is a staple in Matti decks. This can be a game saver or winner in many a situations. Just be careful with your yellow furyoku. Try and stick to just two copies of this thing. It is good, but again to much of a good thing can turn into poison.

Ratings

Tournament-3.5

Casual-3.5

Sealed-2.5

Overal-3.5

Feedback Information

If you have any comments, question, or suggestions here are some ways of contacting me,
PM me on the forums at my user name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap. Thanks to you guys again for the kind words.

^_^v Peace, Love, and may you never find yourself on Tilt!

 

andys
island

The Final card in Reincarnation base set, in terms of REI numbers. Today is a good day with Matti's spectergram card, "Baby Steps".

This card can only be played if you are Matti, so this review reflects if you are playing as Matti.

4 yellows. The only time 4 is a good number in this game is if the force of your strike. Paying 4 yellow furyoku is a very heavy price. That would be about all of your yellow furyoku, if not a red or 2 for overpaying. The price is high, I wouldn't expect you to recover very easy from this furyoku drain if you played it.

6 Intercept and 6 Force. Good numbers and ratio, maybe alittle too low for the 4 yellow. "Point Blank" has a 7 intercept for less.

It's Pitch effect is actually good. If you pitch it, you place this card in your advantage area and all strikes get a +1 intercept and force. Remember, if you pitch a card you don't have to pay for the 4 yellow cost. This gives "Baby Steps" more playability, just for that effect.

The cost is heavy, but the pitch is good. You won't be using the strike to counterattack more than once (since you won't have very much furyoku) so that lowers it down. The chances you will use it alot are slim. Hardly even playable in sealed.

Casual: 2/5
Tournament: 2/5
Sealed: 1/5
 

 


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