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Pojo's Shaman King TCG Card of the Day
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Jeanne,
Iron Maiden
Type - X-Laws
Card Number - REI-091
Card
Ratings
Tournament- 2.6
Casual- 3.2
Sealed- 1
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 05.04.05 |
Dan The
Timid |
Jeanne,
Iron Maiden
Teamwork
Type: X-Laws
Cost: 0/1/0
Effect: -3 Intercept --> If you counter attack
from Jeanne's zone, add a yellow furyoku.
Flavor: Pain is the sole path to power.
We continue Jeanne theme week with the mistress
of pain herself, atleast her teamwork anyway.
Perhaps mistress isn't the best word, maybe
priestess? Well in any case I'll be honest, I've
always thought Jeanne got kind of screwed in the
teamwork department. I'll give them that as of
the first set of all the x-laws Jeanne is
probably the only shaman I'd ever consider
running her teamwork in.... but even there I
find myself leaving it out. Why is that? Thats
take a closer look:
Pros:
- uh.... its.... uh.... er.... possibly a yellow
gain...
- Effect has no once per turn limit....
Cons:
- Kind of expensive to play costing a yellow
- Effect requires a HUGE decrease in intercept
so it won't go off very often
- Only X-law Shaman can use it
Overview: Ok I'd like to start off by saying
this card isn't completely horrible in a high
intercept deck... its just in such a deck there
are cards I'd rather be using. In anycase for
the average deck -3 intercept is just insane to
ask. Either you've gotta be using something with
really REALLY high intercept, or facing a really
REALLY small strike. Whats more with a yellow
cost to play if it comes up in a zone where
you've already got a teamwork you like you can't
easily "tactical" it by paying not to have it.
You can use its effect as much as you want...
but your honestly going to be lucky to use it
even once most of the time so its almost like
that didn't include "once per turn" just to
taunt you.
Deeper Analysis: Ok lets break down what this
card really is and does. First off it costs a
yellow and has an effect that can net you
yellows, just like marco. Thus you could say
like Marco if you use her even once you've
gotten her for free and everything after that is
pure profit. But heres the catch. Typically if
your using this effect it means your using a
strike thats intercept is much higher then that
of which your facing, meaning you would be
paying alot more then you needed to to stop the
strike. If jeannes not there you could have just
focused and hoped for a cheaper or smaller
intercept strike. So your not really gaining any
furyoku advantage, your just some what
decreasing the risk of ending up in your red
with a string of large intercepts and paying to
much to block a small attack. This is still
pretty good if your playing a pure huge defense
deck, as many Jeanne decks are (or atleast mine
is anyway, lol) BUT the catch comes in with the
existence of 3 cards. Venster Punisher,
Conviction, and No Quarter. All of these strikes
turn your intercept into massive force gains.
Unless your running a furyoku control deck your
goal is usually to hit your opponent with high
force strikes these cards all make use of your
intercept for that goal. All Jeanne succeeds in
doing is keeping your payments reasonable. To me
large force boosts are more valuable I'm not
opposed to running jeanne as well, I did it
myself for a while, but I ended up finding I
prefered to have marco and even duncan who
didn't have anything to do with intercept as I
had enough cards already manipulating my
intercept and marcos effect, even in a high
intercept deck, just tending to go off much more
then jeannes. Whats more he had that cheap cost
to play that jeanne so sorelly lacks. Oh and
lets not forget that her effect doesn't kick in
until after you pay for the strike so you may
find yourself over paying yellows with reds and
then having her get you a yellow back, not
really a good trade off...
Combos/Uses: Ok enough card bashing. She combos
well with surgeon's Implements (you can block as
high as a 5 force and assuming you had 2 yellow
to begin with it will only cost you a 1 yellow),
Smoldering Confidence (One of the few cards
where you may actually be able to make use if
the fact its not limited to once per turn
assuming your facing a force of 4 or less), Mob
Mentality (dependant on your opponent having
alot of teamworks but could be nice), theres
also Furious response and well you get the idea,
basically any of the 8 intercept strikes. You
might get lucky with a 7 intercept, but any
lower then that and your relying on your
opponent to send small forces at you to pull off
the effect. I never like to rely on my opponent
to do anything to be honest.
Final Stat Breadown:
Constructed: 2/5 (Not completely horrible, but
even in the one type of deck she is decent in I
believe there are just better options for how to
make use of ones extra intercept)
Sealed: 1/5 (Yuck, almost all of the big
intercepts are uncommon or rare so its very
unlikely your going to get much use out of the
effect here. I guess your more likely to run
into fetish frenzy and bone armies though....
still I'd stay away)
Final Note: It pains me to see Jeanne be so
poorly represented.... hmmm, by her logic that
means I've gained power, sweet!
|
andys
island |
Iron
Maiden Jeanne, that is her full name. Iron
Maiden is from the torture devise that she is in
in her teamwork named "Jeanne; Iron Maiden." The
iron maiden in history is built with thousands
of needles or thorns. The slightest movements
could easily pierce a person's skin. Old
medieval torture, I believe. Jeanne's various
other oversouls also continue cruel torture
devises, such as a chair of needles. Now, let's
see if this card is as tough as Jeanne is?
Trait limitations limit this card too X-Laws
only decks. That only leaves you with 3 shamans
at this point of the game, so your options are
limited. Also her card cost is 1 yellow furyoku.
Her effect is reusable, so this price is very
fair.
Her effect is as follows; "-3 Intercept >>> If
you counterattack from Jeanne's zone, add a
yellow furyoku." If your opponent sends a weak
force at you, then you have the option to pay
back the cost of Jeanne. There's that "O" word,
option. Of course you are only going to use this
effect if your intercept is +3 higher than your
opponent. Remember you can still counter even if
your intercept is equal to your opponent's
force. Use this card effect once and your broke
even, use more then it's all profit. A great
counter against yellow furyoku control decks.
The problem is that your opponent won't always
be sending you 2 force strikes. So you may need
support to raise your intercepts only to lower
them with Jeanne's effect. But you will need to
pay for the advantage so the yellow you would
gain would be "spent" on that. Basically,
wasting your whole turn. That's a major
disadvantage of this card.
"Jeanne; Iron Maiden" would be great in an
X-Laws deck that was completely supported by
high intercept strikes. But just high intercepts
don't make a good deck. I could see this card
have more use in a Tournament area since it
could counter a yellow control deck. Not worth
drafting this card in Sealed, since it's a rare,
and the whole deck needs high intercepts. Casual
could also be a little useful if you are running
low on Yellow Furyoku.
Casual: 2.7/5
Tournament: 2.8/5
Sealed: 1/5
|
DagoraBlade |
Jeanne,
Iron Maiden
Teamwork:
X-Laws
Cost: 1Y
Effect:
-3 Intercept >> If you counterattack from
Jeanne’s zone, add a yellow furyoku.
REI_091
The best
way the X-Laws teamwork set has ever been
explained to me is “not allowing your excess
stats to go waste.” In today’s case we
examine one of the main X-Law teamworks,
Jeanne.
PROs
-Turns
excess intercept into furyoku, which
according to recent polls is a good thing
-Pretty
cheap for its effect
CONs
-Three
Intercept is often too much to work
So, what’s
the deal with Jeanne, Iron Maiden?
One
yellow to bring her into play is a moderate
cost, but ideally she’ll pay for herself
over and over again. The only problem is
having enough intercept to make her effect
work. The good thing is she’s a teamwork,
which means she’ll stay in play until you
need her effect. The bad news is you’ll need
at least eight intercept to gain her effect
and still be able to counterattack.
How am I
supposed to use this card?
This is
fairly simple. “Jeanne, Iron Maiden” is the
best way to cut your losses. You may have
just paid a green and a red for that “Jaded
Sphere” but at least you gained a yellow. A
major part of the game isn’t just about
gaining furyoku, it’s being able to keep a
fair amount of it on hand, and make cards
less expensive. I’d spend one green and one
yellow net furyoku on my “Point Blank” if I
could, and “Jeanne, Iron Maiden” allows that
to happen with her gain.
Rate it
already!
Constructed Tournament Play: 2.8-2.9/5 (Too
situational)
Casual
Play: 3.5/5 (Give it a try, Johnny, it
should be fun to pull off)
Sealed
Tournament Play: 1/5 (Intercept cost is too
high to make worth while)
When it
comes down to it three intercept is just too
much to pay. If you can pull her off
consistently it can be worth while, but when
it comes down to it there are other X-Laws
who can be more worthy of your teamwork slot
than Jeanne, Iron Maiden if you intend to
use them.
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