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Pojo's Shaman King TCG Card of the Day
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Rail Bird
Type - Strike
Card Number - REI125
Card
Ratings
Tournament- 3.50
Casual- 3.50
Sealed- 3.17
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 05.12.05 |
Dan The
Timid |
DanTheTimid
Rail Bird
Strike
Type: Ranged
Cost: 2/1/0
Stats: 6/3
Effect: -2 Intercept --> If you counterattack
with Rail Bird, add a yellow furyoku.
Flavor: "This slide is filthy, y'all! You got
nothin'!"
We continue Lola week with one of the more
versatile eco cards in the opening set. I
personally see it alot ranged decks whether lola
or not, so apparently there are a decent amount
of people who appreciate its versatility. But
how good is it really, lets look:
Pros:
- Solid Intercept
- Potentially Furyoku conserving effect
- Effect not limited to once per turn
Cons:
- Low punishable Force
- Only Ranged shaman can use it
- A little expensive for those stats if you
don't use the effect
Overview: Much like dark ascedance Rail Bird is
an eco card with non-eco stats. 2/1/0 is about
an average cost, not horribly expensive, but eco
cards are all about being cheap allowing you to
build up furyoku for more expensive cards later.
What makes it eco like DA, is that effect. If
your opponent sends a force of 3 or 4 at you,
you can gain a yellow furyoku, assuming you has
atleast 2 green and a yellow to begin with
you've effectively decreased the cost down to 2
green. If they send a 2 or 1 force you can
actually end up with a net gain of a yellow, and
since a yellow is about worth 2 green its almost
a free strike. And if by some rare occurence you
should face a 0 force you can end up actually
gaining a yellow to counter attack, thats sweet
(in theory).
Deeper Analysis: But again its the theory part
that makes or breaks the effect, your not going
to be facing really low strikes very often,
usually at best your going to make it a 2 green
cost, but there are plenty of other 4/3 for 2
green cards you could be using that also come
with a nifty effect. So why use this one? Its
the versatility, aside from the potential to
gain more yellow back if your facing a 5 or a 6
this card can still block it. It will no longer
be an eco strike but if you had flipped an eco
strike you would have been forced to focus,
especially in yellor or red thats never
something you want happening. I guess the best
way to think of this card is an eco strike with
out the liability of normal eco strikes. Maybe
consider it a 4/3 for 2 green with the effect
"yellow--> +2 intercept, use only once".
Combos/Uses: Well to be honest I don't see this
card combo'd very often. You could use big bill
to make that effect go off a little more often I
guess but I certaintly wouldn't include a big
bill just for such a minor combo. It should be
mainly used in a ranged deck that feels its in
need of a little eco boost, often too low on
yellows. But don't be too aggressive with it,
that 3 force can and will be punished.
Final Stat Breakdown:
Constructed: 3.9/5 (eco with out liability is
very nice but not every deck really needs it)
Sealed: 4.5/5 (The biggest attacks you usually
run into in this format are 6s so that intercept
is great, and your more likely to run into small
stuff like fetish frenzy so its effect can be
even more useful. Theres also less really nasty
punishers. I wouldn't run ranged just to run
this card but if you are already defiantly grab
them) |
andys
island |
We
continue to look into the life of Lola. In
today's card, "Rail Bird," we see that her
oversoul(spirit control, for the dub watchers)
medium is a skateboard. I think it's a Horohoro
(Trey Racer, for the dub watchers) spin-off if I
ever saw one. Anyways, let's take a closer look
at this rebel's card.
Ranged Trait limitation for "Rail Bird." Happens
to be the same trait for Trey. Next is what I
see as an "average cost." 2 green and 1 yellow
furyoku. It's not the best payment, but that's
what strike costs average around.
Next is her base stats, with 6 intercept and 3
force. A 2:1 ratio, which is good with her
effect. 6 can block the opening attack and the
Golden 5 force of a normal strike. The force of
3 is not very good. It's not going to get you a
point. Your opponent will counter this, so watch
out for a powerful return.
Her effect is stated that "-2 intercept -> If
you counterattack with Rail Bird add a yellow
furyoku." I believe that at the end of that card
should be "Use only once." If an errata list
ever comes out, we shall find out. I don't think
it really matters anyways since you will most
likely won't be countering 2 forces from your
opponent very often. Of course, you should play
with the card as is, but I am pretty sure "use
only once" will be added. Anyways, when using
her effect, make sure you can still
counterattack. If for some reason you miscount
your opponent's force, you can't bring you
intercept back to 6.
Her effect makes this card cost much cheaper. If
you replenish a green and use her effect then
this card only costs 1 green. This makes the
"average cost" nice and cheap. What you can get
done with 3 intercept is very limited, so
basically this is a stall strike. You can
counter 4 forces from your opponent (or the
opening attack), and then you let your opponent
counter your easy 3 force. It's a balanced card,
but I am not seeing too much of a "wow" factor.
Casual: 3.5/5
Tournament: 3.5/5
Sealed: 3.5/5 |
BlankZero |
text
Name:
Rail Bird
Number: REI_125
Cost:
(G/Y/R): 2/1/0
Type: Strike
Rarity: Uncommon
Text: " -2 Intercept => If you
counterattack with Rail Bird, add a
yellow furyoku."
This card rocks because:
-In the right situation, you can
essentially play it for free
-Even though it's a bit expensive, 6
intercept still makes it playable more
often than not.
Meh, that's about all I can think of. If
your opponent's sending like 0-2 force
at you, you can drop the intercept
really low and recover two or three
yellows. And the 6 intercept means that
more often than not, you'll be able to
counter with it, even though the ability
may not kick in. That's about where the
good stuff ends.
This card sucks because:
-The stats are a bit sub-par for the cost.
-You won't always be able to pull off
the ability
-It's traited to Ranged shaman
But that brings us to the bad part of
the card. The intercept is only one more
than the standard force of five, meaning
that without a boost in intercept,
you might not even be able to use the
ability once. And a force of 3 is really
not worth paying 2 greens and a yellow
for if you aren't getting anything else
out of it.
Additionally, you're only able to use it
with Ranged-trait shaman. This is sort
of a bummer with this set because there
aren't any shaman with Ranged attack
type that share the Body advantage
trait, which this card would benefit a
lot from.
DANGER!
Kids, don't try these combos at home:
Well, if there were any Ranged/Body shaman,
this would go well with the intercept
enhancing cards, but there are no shaman
with those traits as of now, so...
The good
thing is that of the ranged shaman, Lola,
Trey and Lyserg, two of them (Lola and
Lyserg) have access to teamworks that will
let them abuse the ability.
Lola can
use Big Bill, Football Fanatic to bolster
the intercept, putting it at a solid 2
intercept over 5. This will ensure that
you're almost always able to pull off the
ability at least once.
Lyserg
has Venster, Tactician; since you normally
aren't trying to score with this card,
dropping the force isn't really that
important, and it essentially adds a free
yellow furyoku.
Both Lola
and Lyserg have access to Fateful Choice,
which can also help out with the ability,
since you probably aren't too concerned
about the force on this strike. Trey sort of
gets short-changed on this one.
Summary:
This card can be sort of expensive to play
if you aren't in the right situation. But it
has a solid intercept of 6, which can be
somewhat useful; on the offside of the
intercept is the low, punishable force of 3.
If it's in the right deck, and the right
situation, this can be a nice furyoku
advantage card; in the wrong deck, or in the
wrong situation, it's pretty miserable.
Rating:
Constructed: 3/5
Sealed: 1.5/5
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