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Pojo's Shaman King TCG Card of the Day

Broom Corn Beatdown


Type - Strike
Card Number - REI-136

Card Ratings
Tournament- 3.5
Casual- 3
Sealed- 4

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 05.25.05

 
 

andys
island

Middle of the week. It's pretty slow in the Shaman King world. Today we got a Matti card, a follower of Hao(Zeke). She is featured today's golden card, "Broom Corn Beatdown."

This uncommon card has a trait of Melee. Her cost is the same as Monday's review, 2 yellow furyoku. Again, watch out if you play multiplies of this card since it could really drain your yellow stockpile. A cost of 2 yellow furyoku isn't horrible for a strike but just ration your costs. Next she has the golden number, 5. That's 5 for intercept and 5 force. Most strikes will have 5 force or intercept so this card fits perfectly. Of course it can block the Opening Attack. Excellent base to power up your force to crush your opponent.

"Broom Corn Beatdown" has an effect with some control elements in it. Your opponent can not focus or pitch during his/her next turn after you counterattack with "Broom Corn Beatdown." So if you can power this card very high, you can increase the chance of gaining a point.

It's been a long week for me, and it's only halfway done. Sorry for a not very detailed review. In casual, tournament, and sealed, it is very playable. Sure there are other cards you can play as well. You are going to need 5 intercept and force strikes if you want to win, so in that light it's a must. I don't find it too special, but it is very playable, and recommended that you play this or something with equal power.

Casual: 3/5
Tournament: 3/5
Sealed: 3/5
 

Blank Zero

Name: Broom Corn Beatdown
Number: REI_136
Cost (G/Y/R): 0/2/0
Type: Strike
Rarity: Uncommon
Trait: Melee
Stats: 5/5
Text: "Your opponent may not focus or pitch."
Flavor Text: "Sometimes a broom can make a bigger mess than it can clean up."

Well, looks like it's day two of Yoh-deck week. And yes, I realize that the cards aren't Yoh themed; they're simply cards that are often played in Yoh decks. Don't ask what I was thinking when I determined this, because I'm not entirely sure. Anyhow, today we have one of my favorite strikes. How good is it? Let's have a look-see.

This card rocks because:
-It's moderately priced for a strike.
-It can really hurt your opponent's furyoku.
-If your opponent's already low on furyoku, it stands a good chance of getting through for a point.
-The stats are decent in both regards.

Well... two yellow's a pretty moderate price for a strike. Guardian strikes tend to cost reds, while Melee strikes seem to focus on yellow. So it might not be a great cost to be running with other yellow-heavy costs in your deck, but it's not that expensive.

Now, the best part of this card is that awesome effect. Your opponent can neither focus nor pitch. This disables pretty much all furyoku restocking. For cost-heavy decks that rely on a lot of focusing or pitching to rebuild their furyoku piles, this card can be devastating.

Because of this fact, this card stands a really good chance of being able to score on your opponent if you launch it when they have very little furyoku left. Say they've got a yellow left after launching their last attack at you. You respond with Broom Corn Beatdown from the green, they've got a green and yellow furyoku and three cards to work with. Prospects are pretty grim for them there, unless they run a lot of cheap strikes.

Finally, this card boasts pretty good stats. It has a force at the Golden 5, with an intercept to match suit. So, while it most often won't be able to push through out of sheer force, it's still a decent defense card, and the effect will always assist you in the pushing through part.

This card sucks because:
-While the price is moderate, it's not CHEAP
-It's traited to Melee fighters.
-A moderate force makes it blockable by cheap strikes.

Well... while two yellow is by no means an EXPENSIVE strike, it's still not that cheap. Especially with all the other yellow costs that melee decks run, you might find yourself having to overpay for it if your deck isn't balanced enough.

Second, it's traited to melee fighters. That means, in Sealed, that if you pull it without getting a usable Melee shaman, you've pretty much got a wasted card.

Last, the force is decent, at 5, but that also makes it blockable by a widely played economy card, Fetish Frenzy. If you pay two yellow to play Broom Corn Beatdown, then your opponent responds with a one yellow Fetish Frenzy, you've just lost a furyoku in the strike trade off. Of course, that one force is punishable by several other strikes, but...

DANGER! Kids, don't try these combos at home:

In a Yoh or Len deck, this card partners well with the cost reduction skills of the Yoh teamworks. A Jun in yellow can completely pay for Broom Corn Beatdown, and if you launch it from a Joco zone, it becomes cheap as dirt to play.

Matti and Duncan have other ways of using this strike; with body advantages such as Spreading Darkness or Dragon Aura, the force can be boosted to more respectable levels, getting over the five intercept hump of Fetish Frenzy.

And Yoh, exclusively, has access to Relax, which effectively transforms the cost of this strike into three green, if no Joco is around to reduce it to a two green cost.

Summary:

While this strike doesn't boast outstanding stats, the stats are at least decent; it can block the golden force of 5, responding likewise. The effect is where it really shines, potentially causing some furyoku burn on your opponent, and in some situations, scoring off of a low furyoku count.

In Sealed format, it's uncommon, so it might be a difficult pull, but if you pull a Melee shaman worth using, this card has well-rounded stats and a killer effect. I'd run as many as I could. It works especially well in Sealed, because the opponent isn't guaranteed to have good furyoku management with the cards they pull.

Rating:

Constructed: 4/5
Sealed: 5/5
 

 


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