Shaman King Home
Message Board
Pojo's Books
Anime
Character Bios
Episode Guide
Card Game
Card of the Day
CCG Strategies
Tourney Reports
Top 10 Lists
Frequently Asked Questions
Errata
Spoilers
Reincarnation
Deck Builder Friendly Spoiler
Chamber Cards Reincarnation
What is a Shaman?
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Shaman King TCG Card of the Day
|
Broom Corn
Beatdown
Type - Strike
Card Number - REI-136
Card
Ratings
Tournament- 3.5
Casual- 3
Sealed- 4
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 05.25.05 |
andys
island |
Middle of
the week. It's pretty slow in the Shaman King
world. Today we got a Matti card, a follower of
Hao(Zeke). She is featured today's golden card,
"Broom Corn Beatdown."
This uncommon card has a trait of Melee. Her
cost is the same as Monday's review, 2 yellow
furyoku. Again, watch out if you play multiplies
of this card since it could really drain your
yellow stockpile. A cost of 2 yellow furyoku
isn't horrible for a strike but just ration your
costs. Next she has the golden number, 5. That's
5 for intercept and 5 force. Most strikes will
have 5 force or intercept so this card fits
perfectly. Of course it can block the Opening
Attack. Excellent base to power up your force to
crush your opponent.
"Broom Corn Beatdown" has an effect with some
control elements in it. Your opponent can not
focus or pitch during his/her next turn after
you counterattack with "Broom Corn Beatdown." So
if you can power this card very high, you can
increase the chance of gaining a point.
It's been a long week for me, and it's only
halfway done. Sorry for a not very detailed
review. In casual, tournament, and sealed, it is
very playable. Sure there are other cards you
can play as well. You are going to need 5
intercept and force strikes if you want to win,
so in that light it's a must. I don't find it
too special, but it is very playable, and
recommended that you play this or something with
equal power.
Casual: 3/5
Tournament: 3/5
Sealed: 3/5
|
Blank Zero |
Name:
Broom Corn Beatdown
Number: REI_136
Cost (G/Y/R): 0/2/0
Type: Strike
Rarity: Uncommon
Trait: Melee
Stats: 5/5
Text: "Your opponent may not focus or pitch."
Flavor Text: "Sometimes a broom can make a
bigger mess than it can clean up."
Well, looks like it's day two of Yoh-deck week.
And yes, I realize that the cards aren't Yoh
themed; they're simply cards that are often
played in Yoh decks. Don't ask what I was
thinking when I determined this, because I'm not
entirely sure. Anyhow, today we have one of my
favorite strikes. How good is it? Let's have a
look-see.
This card rocks because:
-It's moderately priced for a strike.
-It can really hurt your opponent's furyoku.
-If your opponent's already low on furyoku, it
stands a good chance of getting through for a
point.
-The stats are decent in both regards.
Well... two yellow's a pretty moderate price for
a strike. Guardian strikes tend to cost reds,
while Melee strikes seem to focus on yellow. So
it might not be a great cost to be running with
other yellow-heavy costs in your deck, but it's
not that expensive.
Now, the best part of this card is that awesome
effect. Your opponent can neither focus nor
pitch. This disables pretty much all furyoku
restocking. For cost-heavy decks that rely on a
lot of focusing or pitching to rebuild their
furyoku piles, this card can be devastating.
Because of this fact, this card stands a really
good chance of being able to score on your
opponent if you launch it when they have very
little furyoku left. Say they've got a yellow
left after launching their last attack at you.
You respond with Broom Corn Beatdown from the
green, they've got a green and yellow furyoku
and three cards to work with. Prospects are
pretty grim for them there, unless they run a
lot of cheap strikes.
Finally, this card boasts pretty good stats. It
has a force at the Golden 5, with an intercept
to match suit. So, while it most often won't be
able to push through out of sheer force, it's
still a decent defense card, and the effect will
always assist you in the pushing through part.
This card sucks because:
-While the price is moderate, it's not CHEAP
-It's traited to Melee fighters.
-A moderate force makes it blockable by cheap
strikes.
Well... while two yellow is by no means an
EXPENSIVE strike, it's still not that cheap.
Especially with all the other yellow costs that
melee decks run, you might find yourself having
to overpay for it if your deck isn't balanced
enough.
Second, it's traited to melee fighters. That
means, in Sealed, that if you pull it without
getting a usable Melee shaman, you've pretty
much got a wasted card.
Last, the force is decent, at 5, but that also
makes it blockable by a widely played economy
card, Fetish Frenzy. If you pay two yellow to
play Broom Corn Beatdown, then your opponent
responds with a one yellow Fetish Frenzy, you've
just lost a furyoku in the strike trade off. Of
course, that one force is punishable by several
other strikes, but...
DANGER! Kids, don't try these combos at home:
In a Yoh or Len deck, this card partners well
with the cost reduction skills of the Yoh
teamworks. A Jun in yellow can completely pay
for Broom Corn Beatdown, and if you launch it
from a Joco zone, it becomes cheap as dirt to
play.
Matti and Duncan have other ways of using this
strike; with body advantages such as Spreading
Darkness or Dragon Aura, the force can be
boosted to more respectable levels, getting over
the five intercept hump of Fetish Frenzy.
And Yoh, exclusively, has access to Relax, which
effectively transforms the cost of this strike
into three green, if no Joco is around to reduce
it to a two green cost.
Summary:
While this strike doesn't boast outstanding
stats, the stats are at least decent; it can
block the golden force of 5, responding
likewise. The effect is where it really shines,
potentially causing some furyoku burn on your
opponent, and in some situations, scoring off of
a low furyoku count.
In Sealed format, it's uncommon, so it might be
a difficult pull, but if you pull a Melee shaman
worth using, this card has well-rounded stats
and a killer effect. I'd run as many as I could.
It works especially well in Sealed, because the
opponent isn't guaranteed to have good furyoku
management with the cards they pull.
Rating:
Constructed: 4/5
Sealed: 5/5
|
|