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From: slyfoxxonius@aol.com
[mailto:slyfoxxonius@aol.com]
Sent: Monday, March 28, 2005 8:52 PM
Counterbalance Strategy Article on Shaman King TCG (this is
DefenseIncorporated)
This is DefenseIncorporated, from the Shaman King forums. I
come here to relay to you all my strategy, in it's most
complete and unabridged form.
Hello all, this is yet a strategy article to serve to narrow
the inner workings of a much grander piece. I bare witness
to the fact that this a more concise, more readible version
of the latter strategies that I have thus conceived, and
hope that it serves to enlighten the few that read this
lengthy article. Now without sounding so legal; I hope you
all enjoy this article, and that it serves to help out a few
people. It is a little long, but I hope at least a few enjoy
it's content.
This strategy has been in accumulation for awhile, and it
has finally reached a point where it satisfies me. I believe
that this strategy is developed quite nicely, and with the
help of a few players, (known in the Shaman King forums as
DanTheTimid and Uchicha Itachi) it has become a full-fledged
strategy. I owe a lot of help to Uchicha for actually
playing my strategy and critiquing it, and I owe help to Dan
for helping me form the variants. So this strategy was
originally mine, but Uchicha and Dan helped me critique it,
so it is really a three person owned strategy lol.
Foreword
The name of this strategy that I have chosen is "Counterbalance."I
chose this as the title, because the furyoku you gain from
this strategy balances itself out with the points that you
take. So from one force- the points lost- you achieve
another force that balances it- the furyoku gained. So in
that sense of two forces, they counterbalance each other.
(this one was further developed with help from Uchicha).
The good thing about this strategy is that it doesn't really
matter who controls the opening strike. 9 times out of 10
your opponent will attack you with the opening strike if he
gets to control it first. With this strategy it is
preferable to have control of the opening strike first, but
not entirely necessary.
Counterbalance
Now here is in simple terms, what you will want to do:
First, have yourself receive the opening attack (see
foreword for reference), either from yourself or your
opponent. Now, instead of immediately counterattacking,
focus in all three of your zones, completely avoiding any
and all cards (no matter what they are, focus them!). The
score is now 0-1, with you behind in point score. The
furyoku status is your opponent at 2 green, 2 yellow, and 2
red. Your furyoku status, however, is at 4 green (gained
from receiving opening attack, and for focusing in the
zone), 3 yellow, and 3 red. You already have a furyoku
advantage over your opponent. Your opponent does not get to
replenish any in his/her celebration, and now choose to
receive the opening attack again (choose to defend against
it again). Now, this time again, focus in all three of your
zones and completely avoid any and all cards. The count now
is 0-2, you are behind. The furyoku status of your opponent
still remains 2 green, 2 yellow, and 2 red. BUT your furyoku
is at a mighty 6 green, 4 yellow, and 4 red. This leaves you
behind in point count, but you have a great advantage in
furyoku count over your opponent. Now comes the most
important part of this strategy: After receiving your second
point against you, and your opponent celebrates (gaining no
furyoku since he/she hasn't had any chance of playing any
cards yet) defend again against the opening attack! This is
so vital to this strategy because it not only lets you start
off with 7/4/4, but it also lets you control the furyoku of
your opponent. Your opponent would not receive that extra
green from defending against the opening attack, so he/she
would be at a GREAT disadvantage in furyoku.
Summary of Gameplay
First Turn: Defend against the opening attack. Focus in all
three zones.
Second Turn: Choose to defend against the opening attack.
Focus in all three zones.
Third Turn: Choose to defend against the opening attack.
This time, start counterattacking and actually playing your
opponent.
Criticism and Helpful Points
This strategy is dangerous, but if you have a well built
deck, and some high intercept strikes, you should be able to
play this strategy well enough. I further hint at the fact
that this strategy is hard to win with, but over more joyous
when it is succeeded- and succeeded well.
Variant No. 1
This is a variant of the last strategy, in simple summary
format.
First Turn: Defend against the opening attack. Play any and
all advantages that allow you to charge zones (in the three
zones). Focus any cards in all three zones that are not
advantage types.
Second Turn: Choose to defend against the opening attack.
Play any and all advantages that allow you to charge zones
(in the three zones). Focus any cards in all three zones
that are not advantage types.
Third Turn: Choose to defend against the opening attack.
Counterattack the opening attack from any zone, and begin
actually playing against your opponent.
This variant serves as a quick way of gaining furyoku, and
also charging as many zones as possible in the course of the
strategy. This variant is for the more aggressive players,
and the ones who are less secure with the first one. I like
this variant of the first strategy over the first strategy
cause it gives you a little more playability, but it is up
to the player which one he or she likes better.
Variant No. 2
This one is a little different, but just as good. It is for
people who don't want to give up two points, or just don't
have many high intercept strikes.
First Turn: Defend against the opening attack. Focus in all
three zones.
Second Turn: Choose to defend against opening attack.
Counterattack this attack and resume play against your
opponent until the end.
This one is to give you a 5/3/3 furyoku count.
Variant No. 3
This is like the last one, but with slight modifications.
First Turn: Defend against opening attack. Play any and all
advantages to charge all or most of the three zones. Focus
any non-advantage card.
Second Turn: Choose to defend against opening attack.
Counterattack the opening attack, and then conitnue play
until a winner is decided.
I hope you all liked these variants and the main strategy! I
tried shortening the variants into a more concise version
that makes it easier to understand. If there is any
discrepancy as to the clarity of the variants, you can PM me
at DefenseIncorporated; and I can try and further explain
the variants and strategy. Thank you all again, though, for
being an audience to whom I can convey my many strategies
and ideas.
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