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Shaman King TCG Tips
Suggested
Sealed Deck Guidelines from Upper Deck
Brian Hacker has so
kindly posted a quick summary of Sealed Play rules that he
used at UDE in my forum. Below is what he posted. -
AndysIslands
-----------------------------------------
The rules we (UDE) play for Sealed is:
1 Starter, 2 booster packs - This should result in about 1/2
generic cards and 1/2 traited, so while it is *possible*
that you end up getting messed up with traits, it should be
highly unlikely.
For draft, we originally were going to shrink wrap the
starter packs in sets of 15 (in other words, a starter would
have 4 "packs" of 15 instead of 2 "packs" of 30) and we
tested accordingly. That didn't happen, but the draft rules
are based on this.
I know it sounds a little weird, but the starters are
designed to be drafted and here's how:
Take your starter, and make 4 sets of 15 cards, which means
just shuffle a pack of 30 and make two sets of 15 with it,
repeat for the third and fourth "pack". Then put the two
shaman you got in front of you, so that everyone can see.
Those shaman are yours, and so you have to make a deck with
one of them. You then draft left, right, left, right. This
sets up some very interesting dynamics where you know a
little of what the people around you can play and are likely
to play. You also are sort of "role-playing" your shaman in
the draft, which makes it very different than other drafts.
It may not be as pure as other drafts, in that you can't
draft any archetype that you want, but you get a very
different play experience from it than other drafts, and it
was a popular format here at UDE. Make sure you build 40
card decks.
We hope you give it a try.
-Brian Hacker
Lead Designer Shaman King
Game Developer - UDE
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