Silhouhatte Rabbit – #INFO-EN052

2 Effect Monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of “Silhouhatte Rabbit” once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

Silhouhatte Trick – #INFO-EN079

Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap).
● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn.
● If this card battles a monster, neither can be destroyed by that battle.
You can only activate 1 “Silhouhatte Trick” per turn.

Date Reviewed:  August 20th, 2024

Ratings: See Below

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

A double dose of Sillhouhatte today with Silhouhatte Rabbit and its trap card.

Generic Link 2 that needs effect monsters, Rabbit is part of the Illusion archetype, making it best to be used there in conjunction with their effect(s). The same “neither are destroyed by that battle” effect is inherited by Rabbit. Silhouhattle Rabbit upon its Link Summon can search out a Continuous Trap that can become a monster, making it a great card for something like Eldlich to search out that archetypes many Continuous Trap cards that turn into monsters. Cannot be used as Link Material the turn it uses that effect prevents you from quickly summoning this, getting that trap, and then linking away for something even better: it slows play slightly.

Spell/Trap spot removal upon something being summoned from the Spell/Trap Zone makes it great for anybody playing Snake-Eye monsters/Spell cards. With it being an Illusion monster you would think it would have its second effect have to do with the Illusion archetype as well. As is it can be used anywhere and be beneficial anywhere because of the wide-reach of the Snake-Eye Spell cards that turn monsters into Continuous Spells and then can Special Summon them through various effects. Centur-Ion can also benefit greatly from this card with their best two Main Deck monsters becoming Continuous Spell cards and having the ability to Special Summon themselves to trigger this effect.

Easy Link 2 for any deck to summon, but works best in certain decks and can be beneficial for a lot of other decks. Eldlich benefit best from the search ability off the Link Summon, while that archetype as well as Snake-Eye and anything running those cards can benefit from the second effect. Generic Link 2 with some decent power behind it if you run the cards.

Advanced- 3.5/5     Art- 4/5

Until Next Time,
KingofLullaby

Hello Pojo Fans,

Silhouhatte Trick is the paired Trap to go with Silhouhatte Rabbit, and is the first Illusion Trap.

Another trap that can turn itself into a monster, except this one turns into an effect monster rather than a generic beater monster or token. Illusion-Type with okay stats (below normal Trap monster stats). Negation power per the number of Illusion monsters you have on the field is why it pairs well with Silhouhatte Rabbit: Rabbit searches it and then gets a Spell/Trap destruction off Trick Special Summon to the Monster Zone. Double negation is great and easy to come by with this 1-2 combo, but you could also have more negates depending on the game state. It too inherits the “neither can be destroyed by battle” effect of Illusion Monsters, but all Illusion-Type monsters benefit from Nightmare Magician on the field to eliminate monsters when you battle, or Chimera the Illusion Beast making multiple monster’s ATK 0 and giving your monsters free damage to deal.

We won’t play any tricks on you, the main reason you play this is for negation and using this as Link Material. Combo it with Rabbit to get a double negation for the turn, and potentially turn the two into a Link 3, but mainly it is for the negation as it is so easy to set up with Rabbit. You won’t run this anywhere else but Illusions and you should always get two negations for the price of one.

Advanced- 3.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

We doing a Twofer Tuesday this week as this set brought us a brand new Trap Monster, along with a Link Monster to support all the Trap Monsters in the game: Silhouhatte Rabbit and Silhouhatte Trick.

I’ll start with Silhouhatte Trick, a Continuous Trap that Special Summons itself as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600). Decent stats and a Type/Attribute combo, but summoning itself as an Effect Monster means it does have effects, and those include upon being Special Summoned, you getting the ability to target and negate the effects of face-up cards the opponent controls for the turn up to the number of Illusion monsters you control, which can be solid to stop some of the opponent’s playmakers or Field/Continuous Spells that could trigger later in the turn. You’ll likely get 2 if you set this off the Link Monster dedicated to it, so that’s nice. The other effect is a standard Illusion effect where monsters can’t be destroyed in battles involving this card. You also can only activate 1 of these a turn. It’s a solid Trap Monster. Probably wouldn’t have seen any play if it wasn’t for Rabbit, but thanks to it, this can be one of your options for Trap Monsters you can use this with.

Advanced Rating: 3.5/5

Art: 4/5 Usually the rabbit comes out of the hat, but here the rabbit wears the hat.

Now for Silhouhatte Rabbit, a Link-2 LIGHT Illusion with 1500 ATK and arrows pointing Bottom Left and Bottom Right. Fine ATK for Link-2, LIGHT is solid, Illusion is coming into its own, and arrows are good. Materials are any 2 Effect Monsters, so generic. We start with the traditional Illusion effect where if it battles a monster, neither can be destroyed in that battle, which is fine and makes for a pretty hard to out monster if summoned with I:P Masquerena. The remaining effects are each a HOPT, the first triggering when Link Summoned, setting any Continuous Trap with an effect that summons itself as a monster directly from the Deck, but you cannot use this as Link Material for the rest of the turn. Giving up the ability to use this to keep Link climbing is fine when you get a solid piece to your end board. The previously mentioned card seems to be the intended purpose, but Angel Statue – Azurune is basically Thunder King Rai-Oh’s effect to negate Special Summons, making that see a spike in play since you can just Link Summon this to get it directly from the Deck. It’s also great in Eldlich to set that Deck’s dedicated Continuous Traps, and in strategies heavy on Continuous Traps you can just get Apophis the Swamp Deity for more negation than with Silhouhatte Trick might offer. The other effect triggers if a card in the Spell/Trap Zone is Special Summoned to your Monster Zone, letting you target a Spell/Trap the opponent controls and destroy it, which makes for solid, but not overpowered removal, for using the Continuous Trap you set from the Deck. Silhouhatte Rabbit certainly breathes new life into the old Trap Monsters. Being an Extra Deck card means you don’t have to draw it, instead just needing its super generic requirements. Playing this with a copy of whatever Continuous Trap to go with it you choose feels like a solid call for almost any Deck.

Advanced Rating: 4/5

Art: 4.5/5 Cute bunny.


Mighty Vee
Mighty
Vee

Today’s a double feature with the duo of Silhouhatte Rabbit and Silhouhatte Trick. Rabbit is first, a Link 2 LIGHT Illusion Link monster that takes any two Effect monsters, so it’s as generic as the illustrious S:P Little Knight– though it does have better general arrows pointing down left and down right. Rabbit’s attack isn’t great either, with only 1500, though that’s to be expected for a Link 2. Rabbit caused a bit of buzz as an alternative to S:P, but as we’ll see, it’s not quite as strong as a card.

Rabbit keeps the traditional Illusion effect of protecting itself and monsters it battles from being destroyed by battle. Not that it would kill much with 1500 attack, but at least it would be spared from certain doom. Rabbit has two hard once per turn effects, the first triggering if it’s Link Summoned to set a Continuous Trap from your deck with an effect to Special Summon itself as a monster, at the cost of preventing Rabbit from being used as Link material that turn. This is where the battle protection comes in since Rabbit will likely be sticking around for the next turn, though the main meat of Rabbit is setting the Continuous Trap. Eldlich decks can use this to access their Trap monsters, and Trap monster decks themselves will obviously appreciate accessing Apophis the Swamp Deity for its nasty disruption. However, the most common and practical target will naturally be Silhouhatte Trick, which we’ll get to soon! Rabbit’s final effect triggers if any card is Special Summoned from the Spell/Trap Zone to a Monster Zone, letting you target and destroy any of your opponent’s Spells or Traps. It’s meant to get a neat bonus from summoning the Trap you just placed, but it can lead to some hilarious interactions against decks like Snake-Eye and Centurion since their gimmicks require them to Special Summon from their backrow. On its own, Rabbit its just an okay card, but it gets much better when paired with its signature Trap. Still, it unfortunately hasn’t really worked out as an endboard juggernaut; Rabbit doesn’t have a home in Chimera due to the Fusion lock and most decks prefer the versatility and grind power of S:P. Additionally, the Illusion protection can be a liability in certain matchups since Rabbit will be a perpetual target stuck in attack mode with low attack to boot. Decks with scant endboard options might want to consider it since Rabbit on its own can provide at least two disruptions.

+Can help access Trap monsters for decks that need them
+Strong disruption with Silhouhatte Trick on an extremely generic monster
-Limited usage going second
-Mediocre stats and invincibility can get you killed against aggressive decks

Advanced: 3.75/5
Art: 4/5 Funky rabbit, but the shadow guy is pretty creepy…

It’s hard to fully understand Silhouhatte Rabbit without Silhouhatte Trick, a Continuous Trap that can only be activated once per turn. Upon activation, it will summon itself as a level 4 DARK Illusion monster with 1500 attack and 600 defense that also has the Illusion protection (unlike Rabbit, this thing can graciously be placed in defense position). Additionally, Trick itself has an effect that triggers after it’s Special Summoned, letting you target and negate face-up cards controlled by your opponent up to the number of Illusion monsters you control. If you placed Trick with Rabbit, that’s 2 negates guaranteed, and any Illusion bodies will bump it even more (though in practice, it will almost always be 2). There’s not much else to say with Trick since its shortcomings are related to Rabbit. It’s an almost literal one-trick pony that can end the opponent’s turn, but the current meta rewards grind cards that can offer value for multiple turns– again, S:P Little Knight, which takes 2 effect monsters but can use its effect repeatedly throughout longer games. Trick on its own is technically generic, but playing it without Rabbit is ill-advised since you might as well play stronger tech Traps like Solemn Strike or Solemn Judgment. Overall, same score as Rabbit since it might as well be the same card. At least it’s a funny card in Odion decks!

+Excellent synergy with Silhouhatte Rabbit
+Can function as a negate by itself
-Current Illusion decks don’t benefit from either it or Rabbit
-Too slow to justify using it without Rabbit

Advanced: 3.75/5
Art: 3.75/5 The shadow guys are less creepy and more silly here, which is a good thing!


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