Six Strike – Double Assault – #ROTA-EN063
Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both effects in sequence.
● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.
● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand. You can only use 1 “Six Strike – Double Assault” effect per turn, and only once that turn.
Date Reviewed: November 13th, 2024
Rating: 3.75
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Six Strike – Double Assault is your newest Quick-Play to the archetype and seriously amps up the swarming style of the Six Samurai.
Quick-Play that can be either a one or two effect card. At worest you can either Special Summon a Six Samurai monster with 2000ATK or less from the hand or Graveyard, or, flip an opponent’s monster with 2000ATK or less face-down. This is another direct way to add more Bushido Counters to any card you may have on the field, get another body on the field for more Extra Deck shenanigans, or just have another body on board. At best you’ll be able to also flip something of your opponent’s face-down, handy on their turn when they are starting their combo(s). Despite Link Monsters being unable to target, all archetypes start somewhere in the Main Deck and this is where that effect shines.
Banish Double Assault in your Main Phase to add back any Six Samurai monster from your Graveyard. No restriction on ATK/Level, ANY Six Samurai monster. Any Extra Deck Six Samurai monster gets cycled back to the Extra Deck, giving you another chance to summon them, or, you get an extender to restart your turn. Kizan comes to mind with its ability to Special Summon itself being infinite as long as you have a spot for him on the field, the same goes for Grandmaster.
More offense? Yes please! This will Special Summon pretty much anything lurking in your Deck that is within the archetype. If you get that second effect that is even better but the first one counts the most. Great banish effect as well. With that effect, Warrior Returning Alive (if run anywhere in a Six Samurai build) is replaced for good. The limitation on one effect per turn and only once per turn prevents this card from being abused through getting all three effects off, but even still you are locked in with this in the grave.
Advanced- 4/5 Art- 4/5
Until Next Time,
KingofLullaby
Crunch$G
We were going to need a good Six Strike card if they were going to be searchable, so this support wave offers us Six Strike – Double Assault.
Double Assault is a Quick-Play Spell that lets you apply 1 of 2 effects, or you can use both in sequence if you control 2 or more Six Samurai monsters. The first lets you revive a Six Samurai monster from your graveyard with 2000 or less ATK and the other flips an opponent’s monster with 2000 or less ATK face-down into Defense Position. The first effect will probably be most commonly used if you had to pick, as it gets Six Samurai another monster to give you Bushido Counters while also being a body to summon Synchros, Xyzs, or Links. The second effect can be useful on the opponent’s turn, disrupting them by putting a monster face-down so they can’t use it, even if it has to be one of their weaker ones. During your Main Phase, you can also banish this from the graveyard to target a Six Samurai monster in the grave and add it back to your hand, which is nice recovery that doesn’t use the Bushido Counters. Only 1 effect a turn and only once that turn is fine. It’s nice revival, can be alright disruption, and it can recover your monsters for later plays. It’s searchable, but a copy or two is fine, not like the Six Strike cards have a lot of competition.
Advanced Rating: 3.5/5
Art: 4.5/5 Nice to see Mizuho and Shinai work together.
Mighty
Vee
You can’t talk about Tactical Trainer of the Six Samurai without bringing up the new Six Strike card, Six Strike – Double Assault, a Quick Play Spell part of the Six Strike mini-archetype. Trainer is the only plausible way to search it, otherwise it’d be stuck like the other Six Strike cards. Double Assault has two hard once per turn effects and you can only use one per turn, which kinda stinks because its Graveyard effect is actually pretty huge! On activation, Double Assault lets you choose one of two effects, or you can use both if you control two or more Six Samurai monsters. You can either Special Summon a Six Samurai monster with 2000 or less attack from your hand or Graveyard, or flip one of your opponent’s monsters face-down as long as it has 2000 or less attack. I like the versatility of being both an extender and a disruption if needed, though you’ll almost always be using the summon effect in combo-heavy builds since that means more Bushido counters. The flip is nice against Link-heavy decks, but can be a bit of a liability if your opponent packs lots of stronger monsters. Double Assault’s other effect lets you banish it from the Graveyard to recycle any Six Samurai monster from your Graveyard back to your hand. Again, this would be a killer effect if you could use it on the same turn, but I guess they really wanted to make you work for your loops; it’s still nice for follow up, though not super impactful since Six Samurai is lacking in one-card combo starters. Overall it’s a great card, and probably the best Trainer search target (the topping OCG list only runs Double Assault, in fact). You’ll run at least one, but people really like running it at two copies just in case you combo with Trainer as follow-up.
+Can be both an extender and disruption
+Helps in grind game by recycling Trainer and searching another copy
-Can’t use both effects in the same turn
-Flip effect has an attack limit
Advanced: 3.75/5
Art: 3.5/5 I definitely did not have to look up that these were Mizuho and Shinai.
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