Sosei Ryu-Ge Mistva
Sosei Ryu-Ge Mistva

Sosei Ryu-Ge Mistva – #CRBR-EN034

Pendulum Effect
During your Main Phase: You can add 1 non-Pendulum “Ryu-Ge” card from your Deck to your hand, then destroy this card. You can only use this effect of “Sosei Ryu-Ge Mistva” once per turn.
Monster Effect
Must be Special Summoned by its own effect. You can only Special Summon “Sosei Ryu-Ge Mistva(s)” once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 “Ryu-Ge” monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect.
● Destroy up to 2 cards you control, and if you do, place up to that many “Ryu-Ge” Continuous Spells from your Deck face-up on your field.

Date Reviewed:  January 24th, 2025

Rating: 3.92

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Sosei Ryu-Ge Mistva is the last card this week and is the searcher for the Ryu-Ge alongside War Zone.

Level 10 to match the other Ryu-Ge monsters, but unlike them, it is a Pendulum Monster. As a Pendulum Spell, Mistva searches out a Ryu-Ge card from the Deck, then destroys itself. Good 1-for-1 when you are using the Ryu-Ge monsters to get to their specific Continuous Spell card(s).While face-up in the Extra Deck it enables Ryu-Ge Rising to gain its in-grave banish ability, as well as enable War Zone to summon all three Ryu-Ge monsters: one from Graveyard, one from Deck, one from banished, which is kind a big deal.

As a monster, Mistva is searched with Rising as well a Hakva. Mistva needs a monster to be destroyed on field while it itself is in your Extra Deck. You then have to tribute a Ryu-Ge monster to Special Summon Mistva. It is treated as a Ritual Summon and will destroy up to two cards you control to then place two of your Ryu-Ge Continuous Spell cards from the Deck face-up on the field. Hakva and Emva can Special Summon themselves multiple times from the grave or banished area, so sending them to the grave won’t put you at a disadvantage, especially if you have fulfilled their requirements to Special Summon them this turn and are just waiting to use it. Searching out those two Continuous Spells gives Mistva two different forms of interaction with the opponent during the turn as it is included in the requirements for the Continuous Spell.

Mistva gets you to any Ryu-Ge card you need and then enables a few by being face-up in the Extra Deck. It can Ritual Summon itself without a Ritual Spell and while you need a Ryu-Ge monsters to tribute and then two cards to destroy to search those Continuous Spells, the destruction opens your opponent up for a Kavia summon from hand. If the cards destroyed are banished, Hakva can be Special Summoned. It in the Extra Deck enables War Zone to drop three 3000ATK monsters on your opponent and if all else fails you can be left with Mistva being a 3500ATK body on board, which isn’t shabby. The archetype can be played pure or parts in various archetypes or the archetypes specific to each Ryu-Ge. There’s potential and splashability with the monsters and the Continuous Spells aren’t bad either as long as you have that Level 10-specific Type or Mistva.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

The week ends off of course with the main Ryu-Ge boss monster: Sosei Ryu-Ge Mistva.

Mistva is a Level 10 LIGHT Dragon Ritual Pendulum with 3500 ATK, 2500 DEF, and a Scale of 0. Strong stats overall, LIGHT/Dragon is great, and a 0 Scale is the best for the low end of things. The Pendulum Effect of this can be triggered during your Main Phase, letting you add any non-Pendulum Ryu-Ge from your Deck to your hand and then destroy this card. This is great mainly to search for Ryu-Ge War Zone, who will be completely live due to this now being in your Extra Deck, which you’d then activate to search for Kaiva and send and banish any of the other two honestly however you wish, though you’d probably rather send Emva to grave and banish Hakva, put Kaiva back into the Deck for Dino Domains, and then use War Zone when you have no monsters to summon all 3 Ryu-Ge monsters to try to make Varudras, the Final Bringer of the End Times before your 5th summon to get an omni negate in any Dinosaur, Sea Serpent, Wyrm, or Dragon strategy since those are the types you’d be locked to, but this is most relevant in Dinosaur and Wyrm strategies. 1 card to get to one of the best Rank 10s in the game is nice when you also have a searcher for this in Ryu-Ge Rivalry. The Monster Effect has it so it must be Special Summoned by its own effect, and you can only Special Summon this once per turn, where if a monster(s) on the field is destroyed by battle or card effect while this in face-up in the Extra Deck, you can tribute a Level 10 Ryu-Ge to Special Summon this (treated as a Ritual Summon). So no Ritual Spell for this, instead basically doing it via its own effect, which isn’t too hard to trigger if you keep a 3rd Ryu-Ge name on the field after making Varudras and you manage to destroy something, making any Ryu-Ge Realms you have live with their second effects. After being Special Summoned, you can destroy up to 2 cards you control to place that many Ryu-Ge Continuous Spells from your Deck face-up to your Spell & Trap Zone, so it’s an option to get to more Ryu-Ge Realms with the most beneficial effects for you, or whichever ones you are missing. This might be best for its use to help make Varudras all by itself by searching War Zone and using your other Ryu-Ges for the material, but it’s a decent boss on its own. Being one of your main searchers for any Ryu-Ge card makes this a 3-of in Ryu-Ge strategies, but here’s to hope any other support the archetype gets can give it a great boost try to catch up to Ryzeal and Maliss.

Advanced Rating: 4/5

Art: 5/5 Pretty


Mighty Vee
Mighty
Vee

We end the relatively miserable week on a slightly higher note with the boss of the Ryu-Ge archetype, Sosei Ryu-Ge Mistva, a level 10 LIGHT Dragon Ritual Pendulum moster. It has a scale of 0, which normally doesn’t mean anything, but paired with the deck’s new sub-boss, it’ll at least let you Pendulum Summon the main trio. In-house, the main way to search it will be Ryu-Ge Rising and the upcoming sub-boss, but as a Ritual monster, you can search it with all kinds of Ritual support like Diviner of the Herald and the Thousand Hands bros. Additionally, as a Dragon Ritual monster, Skull Guardian, Protector of the Voiceless Voice can search it as well. Mistva comes with an impressive stat spread of 3500 attack and 2500 defense, so with the muscle of the main deck Ryu-Ge monsters and Varudras, you shouldn’t have too many issues with offensive pressure.

Mistva has a single hard once per turn Pendulum effect, simply destroying itself after searching any Ryu-Ge card that isn’t a Pendulum monster (basically, another Mistva or the new sub-boss). 9 times out of 10, you’re going to grab Ryu-Ge War Zone, which is the only reason to play this deck in the first place thanks to its wonderful ability to field all three of the Ryu-Ge trio. Thankfully, this will set up Mistva in the Extra Deck for War Zone’s effect, so your bread and butter combos all come down to getting to Mistva (without bricking too much, of course). That’s why Diviner of the Herald and the Thousand Hands bros aren’t bad ideas in a pure build since the deck doesn’t really need a Normal Summon. Of course, Voiceless hybrids don’t need to worry about that since Skull Guardian will grab Mistva anyway.

Mistva’s monster effect is, comparatively, less impressive, despite being 2 effects baked into 1. It can only be Special Summoned once per turn by its own effect, triggering if any monster is destroyed by battle or card effect to let you tribute a level 10 Ryu-Ge monster then Special Summon Mistva. Afterwards, you can then destroy up to two of your own cards on the field to place that many Ryu-Ge Continuous Spells directly to your field. On paper, it’s a very nice effect that synergizes with the new sub-boss and Kyoro Ryu-Ge Kaiva, and hypothetically could help out with Dino combos as well. That’s about the best I can say about it, because without the sub-boss, you will struggle to actually summon Mistva in the first place without destroying something with Kaiva– on turn 1, that will often mean blowing up your own cards! Troublingly, Ryu-Ge can’t really afford to do that, as you’ll want to keep your level 10 bodies to make Varudras. You’ll pretty much be stuck with destroying any extra backrow or your Normal Summon bodies. The bright side is the Continuous Spells will at least be live, and they better be for all the trouble you’re going through to play this deck. Many people suspected Ryu-Ge would be an excellent pairing with Voiceless since you could search Mistva at the end of your combo with Skull Guardian and immediately go into your Ryu-Ge combo and plop a Varudras in addition to your endboard. Unfortunately, this hasn’t panned out because, big surprise, running all those bricks to make War Zone function is simply not worth it. Mistva might not be too impressive, but considering accessing War Zone with Mistva in the Extra Deck is the only way you’ll get anything done, you better run 3! And as many searchers for it as possible.

+Searches and sets up Ryu-Ge War Zone while being very accessible
+Great stats and makes all Continuous Spells live
-Annoying to summon, especially pre-Alliance Insight
-Terrible card economy!

Advanced: 3.75/5
Art: 3.5/5 It’s kinda messy, at first I thought it had a huge tube-arm or something.


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