Space Beleren – Unfinity
Date Reviewed: October 10, 2022
Ratings:
Constructed: 1.13
Casual: 5.00
Limited: 4.00
Multiplayer: 4.00
Commander [EDH]: 3.75
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
There’s probably a joke to be made about how Space Beleren is legal in eternal formats, despite his effect mimicking Raging River, which in turn is ignored in eternal formats mostly because people don’t feel like dealing with the bookkeeping. His abilities are pretty powerful, if you’re playing a deck that can take advantage of it (presumably some kind of disruptive aggro variant or even just mono-white splashing blue). Since your opponents get the first chance to assign their creatures to sectors, he also implies a Fact or Fiction-style mind game; they’ll probably be trying to cover all the sectors in case you use his +1/+1 counters, and you’ll be trying to keep your best creatures in empty sectors or ones with weaker opposition. In turn, that means he’ll be good at causing chaos and crazy stories in multiplayer formats, and will have some interesting quirks in Two-Headed Giant (get out your Battlebond cards!).
Constructed: 1
Casual: 5
Limited: 4
Multiplayer: 4
Commander [EDH]: 4
spaaaaaaaaaace
Jace in Space, as it were, makes a return with an interesting new angle, a two-colored Jace alongside a particular partitioning ability that makes things especially space-tacular once he hits the board. His abilities are rather interesting, buffing creatures or just wiping them out in a particular sector. He’s definitely more fun than functional, all in all; while being able to potentially make creatures unblockable (or harder to block) is a useful trick, that relies on you having a board…in Azorius, a color pairing that doesn’t go wide. That said, while he’s not going to cut it in Legacy, Space Beleren has some fun to offer to the enterprising deck builder all the same between making creatures unblockable, buffing them, and just zapping them, and he forces a fun subgame of figuring out which sectors are the best for creatures on entry.
Constructed: 1.25 (three mana is good, but the rest is lacking)
Casual: 5
Limited: 4
Multiplayer: 4
Commander [EDH]: 3.5
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