Speedroid Colonel Clackers
Speedroid Colonel Clackers

Speedroid Colonel Clackers – #SUDA-EN006

Pendulum Effect
You can banish 1 “Speedroid” card from your GY; place 1 “Speedroid” Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of “Speedroid Colonel Clackers” once per turn.
Monster Effect
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Speedroid Colonel Clackers” as a Tuner from your hand, Deck, or GY. During damage calculation, if your “Clear Wing” monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of “Speedroid Colonel Clackers” once per turn.

Date Reviewed:  March 3rd, 2025

Rating: 3.5

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Been a while since we looked at Speedroids on CoTD, but they got some new support so lets start with Speedroid Colonel Clackers

A Pendulum Monster, Clackers as a Spell can banish any Speedroid card to get you another Speedroid Pendulum Monster from your Deck: a Pendulum RoTA but at a cost. WIND monsters you get locked into but all Speedroid monsters are WIND so you’ll be able to deal with that restriction. There are five other different Speedroid Pendulum Monsters in the Main Deck that you can run but you’ll likely search Marble Machine or Passinglider as their Pendulum Scales are 3 and 1 respectfully. Once complete, you’ll be able to swarm even more than Speedroids are able to on their own.

As a monster, Clackers is small but when destroyed can become a Tuner and summon itself from the Deck, hand, or Graveyard. You’ll only go for the last two if you have run through them in your Deck, so another good deck thin ability on this card. As a Level 2 Tuner when summoned that way, Clackers can be another Tuner for your Clear Wing Synchro Monsters, because it can banish itself from face-up in the Extra Deck to add 700ATK to that monster. It isn’t a great boost of ATK, but the Clear Wing monsters lowest ATK is 2500ATK, so making it only go up to 3200ATK is still fair to the opponent. As a Machine with 500 or less ATK it is capable of using Machine Duplication. The destruction effect is from either player, so if you have a way of popping Clackers go for it because it is only going to benefit you. The only Speedroid monster that can do that though is Pachingo-Cart meaning you may have to rely on outside tech or your opponent for Clackers’s effect.

A good little monster that can easily set up a Pendulum Summon for Speedroids and with minimal cost to it. Pendulum Summoning will increase the Synchro capabilities of Speedroids as well as swarming. The monster effect is useful as it adds another Tuner to the archetype and you could run two instead of three because of the range its Special Summon of another copy of itself extends.

Advanced- 3.5/5      Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Speedroids return yet again with more support after about 3 and a half years, and this time they come with new Pendulum Monsters, so we’ll start the week with one in the form of Speedroid Colonel Clackers.

Colonel Clackers as a Pendulum is a Scale 8 with a Pendulum Effect that lets you banish a Speedroid card from your graveyard to place a Speedroid Pendulum from your Deck into the Pendulum Zone, but you cannot Special Summon for the rest of the turn except for WIND monsters, which is a pretty solid way to get your Pendulum Scales setup immediately. The main target is Speedroid Wing Synchron, which we’ll get to tomorrow, but Speedroid Marble Machine is a common card run in the Deck, so I guess you could get to that for a 1 and 8 Pendulum Scale for Pendulum Summons, though Speedroid never really needed a Pendulum Summon to do their combo. HOPT on the Scale effect, as we could expect. 

Colonel Clakcers as a monster is a Level 2 WIND Machine with 200 ATK and 1800 DEF. A fairly big DEF stat for a Level 2, and while WIND might not be great, Machines have good support. If this card is on the field and it is destroyed by battle or card effect, you can Special Summon a Speedroid Colonel Clackers from your hand, Deck, or graveyard as a Tuner. There are ways to destroy this, so getting a free Tuner for doing so is a nice bonus for doing so, meaning you can make a Synchro or use the extra body to go into Rubber Band Shooter. Also during the damage calculation where your Clear Wing monster battles while this card is face-up in the Extra Deck, you can banish it from the Extra Deck to give your monster a 700 ATK boost. It’s not a make-or-break effect for this card, but a nice bonus to give your Synchros some extra ATK power for when they battle. This can’t affect Crystal Wing, but any of your other boss monsters are fair game. HOPT on each effect, which is funny for the second effect not being that great. Colonel Clackers is pretty blatant for how it’s meant to support Speedroid Wing Synchron since both cards synergize with each other extremely well. Clackers gets you to Wing, and Wing destroys Clackers for another body. This is how you start that play, and it should be easy to trigger with your Synchro Summoning and using cards like Speedroid Taketomborg, Speedroid Wheel, and Speedroid Scratch that can easily get into the grave. Playing 3 feels safe to see it as soon as possible for combos, though it’s also extremely searchable.

Advanced Rating: 3.5/5

Art: 4/5 I can already hear the clackers.


Mighty Vee
Mighty
Vee

March already?! With a new month and a new week, we’re diving into the Speedroid support from Supreme Darkness. Speedroid Colonel Clackers starts our lineup, a level 2 WIND Machine Pendulum monster, typical for a Speedroid. Its scale of 8 perfectly compliments tomorrow’s monster, Speedroid Wing Synchron, which we’ll go more in-depth with when we get to it. Statwise, Clackers predictably is pretty poor, with only 200 attack and an unimpressive 1800 defense. The main deck Speedroids were never great fighters anyway.

Clackers has a single hard once per turn Pendulum effect, letting you banish any Speedroid card from your Graveyard to place another Speedroid Pendulum monster in your other Pendulum zone, at the meaningless punishment of locking you into Special Summoning WIND monsters for the rest of the turn (which you’ll likely end up with at some point regardless). Conveniently, you’ll be able to banish Speedroid Scratch if you search Clackers with it. I don’t know what possessed them to tack on the banishing cost, but I suppose it’s fine considering this is an extremely powerful effect for comboing, given what Wing Synchron does. Speaking of which…

In terms of monster effects, Clackers has two of them! Both are hard once per turn, with the first triggering if it’s destroyed by battle or card effect to Special Summon another Clackers from your hand, deck, or Graveyard, turning it into a Tuner in the process. Combined with Wing Synchron, which will conveniently destroy Clackers, this will almost certainly set up the summon of Crystal Clear Wing Synchro Dragon and their new boss monster, though it’s not guaranteed if you only start with Clackers from Speedroid Scratch since you’ll at least need another level 1 fodder. Clackers’s final effect can be triggered if one of your Clear Wing monsters beatles while Clackers is face-up in your Extra Deck, letting you banish it to permanently boost that Clear Wing monster’s attack by 700. It’s not super impactful, but it can help you overcome rival boss monsters that somehow eclipse the stats of your Clear Wing bosses even with their absurd innate boosts, particularly against Link and Xyz monsters. Clackers is an amazing extender and combo fixer, to the point where people recommend playing 3 copies because of how good it is as a 2 card combo piece. I just wish it wasn’t such a horrendous brick by itself.

+Excellent 2 card combo piece and extender that can fix combos
+Helps enable Speedroid Wing Synchron to easily summon Clear Wing bosses
-Heavily reliant on other cards to combo properly
-Horrible brick if opened on its own

Advanced: 3.5/5
Art: 3.5/5 Apparently, this card has plagued MBT for reasons that I can only assume are jokingly racist.


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