Speedroid Terrortop
Speedroid Terrortop

Speedroid Terrortop – #MP24-EN040

If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 “Speedroid” monster from your Deck to your hand, except “Speedroid Terrortop”. You can only use this effect of “Speedroid Terrortop” once per turn.

Date Reviewed:  December 12th, 2024

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Speedroid Terrortop is our Throwback Thursday choice and was one of those staples you saw run in many decks outside of the Speedroid archetype.

Alongside Taketomborg, Terrortop and Taketomborg were a 1-2 combo that equaled Wind-Up dominance long ago. An easy Special Summon, Terrortop searched for many the one copy of Taketomborg they ran and boom! Instant Rank 3 of your choice. Any Speedroid can be searched by Terrortop except itself (obviously) and it’s of course a once per turn. You need to see this card in your opening hand if you are playing Speedroid. With 22 different search targets you can run, you won’t run out of options, but Taketomborg may still be your best options. With its ability to Special Summon itself if you control a WIND, and then it can pop itself to Special Summon a Speedroid Tuner from your Deck, Terrortop is a 1-card Synchro 4-7. If you use Taketomborg to get to the Tuner though, you are locked into WIND monsters for the rest of the turn. Done this way, your best targets for your Synchro Summon are any of your Hi-Speedroid Synchro Monsters and Clear Wing Synchro Dragon. With Link Monsters in the game this card is a 1-card Link 2, which is nothing to scoff at.

Its use in the meta may be gone, but Speedroid Terrortop held its position for a good bit in the game. Still the go-to in the archetype after all these years, it remains a good extender and instant Link 2 or Rank 3 if playing something that can Special Summon alongside it.

Advanced- 3/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week brings us a card that, while great for its own archetype, can also be ran on its own and a search target to make Rank 3s: Speedroid Terrortop.

Terrortop is a Level 3 WIND Machine with 1200 ATK and 600 DEF. Meh stats for a Level 3, WIND ain’t great, but Machine is fine. If you control no monsters, you can Special Summon this from the hand, which gets plays going without needing your Normal Summon. Upon Normal or Special Summon, you can search for any Speedroid monster from the Deck to the hand besides Terrortop. Outside Speedroids, you’re likely searching for Taketomborg to Special Summon itself since you’ll have Terrortop on the field, which is an instant Rank 3 or Link-2. With Speedroids, Taketomborg is a valid target to also summon any Speedroid Tuner in the Deck, or you can search many of the play enablers or extenders that Speedroid has, which will increase with new support in Supreme Darkness. HOPT on the search effect, so drawing two won’t help with two searches. Still, it’s a great searcher for any archetype to have. Taketomborg and Terrortop both being Level 3 monsters that Special Summon each other does make it a quick Rank 3, but this also does a lot for its own archetype and is thankfully at 3 again after years of being limited for being a Rank 3 enabler. Play 3 for Speedroids and anything turboing out Rank 3 monsters.

Advanced Rating: 4.5/5

Art: 3.5/5 It looks like a fun toy to play with.


Mighty Vee
Mighty
Vee

Terrortop, Terrortop, my beloved Terrortop! Throwback Thursday brings us the formerly controversial but now beloved Speedroid Terrortop, a level 3 WIND Machine monster in the Speedroid and Vehicroid archetypes (you can forget about searching it in the latter). While there are quite a few ways to search it in Speedroid, most of them are luck-based, and searching it generally doesn’t do much anyway unless you’re searching it with Wynn the Wind Channeler. The important thing is being level 3 (get it? Goblin Biker?), which we’ll discuss very soon. As expected of a level 3, Terrortop has a poor stat spread of 1200 attack and 600 defense– not that it stopped it from getting banned. In recent times, Terrortop has slowly come back from 0 to unlimited (still stuck at semi-limited in the OCG, so let’s see how the notorious Beyblade has aged.

Terrortop comes with a pair of effects (only the second is hard once per turn, but you’d have to bend over backwards to abuse the first one) that arguably paved the way for modern combo starter design. Terrortop could Special Summon itself from your hand as long as you controlled no monsters, which isn’t anything new, but that leads to its second effect, triggering on Normal or Special Summon to search any Speedroid monster except itself. This would lead to a terrifying (for the time) engine that searched Speedroid Taketomborg, which could immediately Special Summon itself and go into a Rank 3 monster without consuming your Normal Summon. While this was obviously great in Speedroid proper, the main users of Terrortop were Burning Abyss, which could quickly access Dante, Traveler of the Burning Abyss, and Zoodiac, which instead could access M-X Saber Invoker (still waiting on its return!). Such a combo is relatively commonplace now, but for the time it was a low-commitment play that didn’t eat your Normal Summon, which meant that if it was stopped you could rely on another extender to bail you out. Now that Terrortop is back, its powers are more or less in line with cards that already exist (people do, after all, still complain about Mathmech Circular). This time, it’s seeing play in Goblin Biker for obvious reasons, summoning Goblin Biker Big Gabonga, but it can also summon Xyz Armor Torpedo and enable the Armored Xyz engine. If nothing else, thanks to Terrortop and Taketomborg lacking locks on their important effects, you can use those materials for a Link 2 and call it a day (like S:P Little Knight or I:P Masquerena). Cards like Terrortop and Emergency Teleport have been the bane of many players for understandable reasons– they’re low-investment combo starters that don’t consume your Normal Summon, making decks that use them resistant to Hand Traps (and even stronger without Hand Traps). As decks have evolved, this has become more commonplace even in the weakest decks, so Terrortop isn’t particularly unique anymore. If anything, Speedroid fans should be happy their playmaker has returned in time for the support in Supreme Darkness. Overall, while it’s still a very strong card, other decks have ramped up significantly, so I don’t see Terrortop being banned again any time soon even with Invoker back. If your deck really needs to access a Rank 3, play 3!

+Effectively 2 free bodies without using your Normal Summon that can make a Rank 3 or Link 2
+Still a fantastic starter for Speedroid
-A little awkward to weave into Speedroid combos by searching it
-No longer super impactful as a generic engine outside of Rank 3 decks

Advanced: 4.25/5
Art: 3.5/5 Honestly I’d also be pretty terrified of a Beyblade with two scythes stuck to it.


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