
Speedroid Wing Synchron – #SUDA-EN007
Pendulum Effect
Once per turn: You can destroy this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 “Clear Wing Synchro Dragon” from your Extra Deck (this is treated as a Synchro Summon), also for the rest of this turn, cards in your Pendulum Zones cannot be destroyed by card effects, and you cannot Special Summon, except WIND monsters.
Monster Effect
If this card is added to your Extra Deck face-up, and you control 2 or more different Types of WIND Synchro Monsters: You can send 1 “Speedroid” Spell/Trap from your Deck to the GY. You can only use this effect of “Speedroid Wing Synchron” once per turn.
Date Reviewed: March 4th, 2025
Rating: 3.25
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Speedroid Wing Synchron is another Pendulum Speedroid that works incredibly well with Clackers.
As a Pendulum Spell, Wing Synchron can pop itself and another Level 2 WIND Pendulum Monster to Synchro Summon a Clear Wing Synchro Dragon from your Extra Deck. Clackers searches this at the cost of banishing a Speedroid, then play Wing Synchron, pop both and get any Clear Wing Synchro Drgon you want. Locks you into WIND and makes certain you can’t do this again by protecting your Pendulum Zones from destruction. That being said, Clackers and one banish to get to Clear Wing Synchro Dragon and have negation against Level 5 and higher monsters is pretty good…and you never had to summon to the field. Speedroid Scratch can search almost any Speedroid (Level 3 and lower) at the cost of a Speedroid card from your hand, but that just fills the grave to be used later.
As a monster, Wing Synchron is best saved for when you have multiple WIND Synchro Monsters. Once you have two or more that are different names, Wing Synchron can Foolish Burial a Speedroid Spell/Trap. Wing Synchron has to be face-up in the Extra Deck, but you get to throw something like Speedroid Dupligate into the grave for later use as a Tuner Monster that isn’t considered a Trap Card. Wing Wonder can be a card that, when banished, can save your WIND Synchro Monster, and Speed Recovery can add a Speedroid back from the Graveyard to your hand, but as a reliable utility effect I don’t think this card has it.
Speedroid Wing Synchron is best used alongside Clackers as a Pendulum duo to Special Summon your Level 3 and lower Speedroids to fill up the fiend and then use itself and Clackers for a Clear Wing Synchro Summon. As a monster it has decent stats but face-up in the Extra Deck it isn’t sending something that is of high utility to you to the graveyard.
Advanced- 3.5/5 Art- 3/5
Until Next Time,
KingofLullaby
Crunch$G
From one side of the Pendulum Scale to the other, we now have Speedroid Wing Synchron.
Wing Synchron as a Pendulum Scale is a Scale 4 where once per turn, you can destroy this card and a Level 2 WIND Pendulum in your other Pendulum Zone to Special Summon a Clear Wing Synchro Dragon directly from the Extra Deck (this is treated as a Synchro Summon) but cards in your Pendulum Zones cannot be destroyed for the rest of the turn and you can only Special Summon WIND monsters. This of course goes with Colonel Clackers getting you to this card from the Deck so you can destroy both and get your free Clear Wing Synchro Dragon, which is a decent card, but likely going to be used for more Synchro climbing. The WIND part of the restriction is likely what you’ll be under from Clackers anyways, and preventing your Scales from being destroyed is mainly a HOPT on this card without actually being one. If you hard drew this and not Clackers, you at least got Marble Machine if you really want this effect.
Wing Synchron as a monster is a Level 5 WIND Machine Tuner with 1500 ATKT and 1000 DEF. Not great stats for a Level 5, but being a Tuner nullifies stats really, and WIND Machine is overall fine. If this card is added to your Extra Deck face-up and you control 2 or more different Types of WIND Synchros, you can send a Speedroid Spell/Trap from your Deck to the graveyard. This will likely send Dupligate for an extender option since that’s a Level Eater-like card that’ll also be a Tuner for you, or you can send Clear Wing Wanderer to help reset the negation effects on your Clear Wing monsters. Controlling 2 or more WIND Synchros with different Types shouldn’t be hard, this will give you one with a Dragon, so you’d just need to Synchro into one of your Machine Speedroids to make this live. This effect is a HOPT but likely will be how many times you’d pull this off in a turn to begin with usually. Wing Synchron is a solid card, getting you the easy Clear Wing Synchro Dragon on the field without having to summon a monster first and getting the Speedroid back row with graveyard effects there. Being a Level 5 does make it a brick, especially since you want to place it there with Colonel Clackers, so just 1 would be fine I feel like.
Advanced Rating: 3/5
Art: 4/5 Clear Wing got the Power Tool treatment and turned into a Synchron.
Mighty
Vee
It’s hard to discuss Speedroid Colonel Clackers without bringing up its partner in crime, Speedroid Wing Synchron, a level 5 Machine Pendulum Tuner monster with a scale of 4. Again, standard parameters for a Speedroid, though incidentally it’s not as good as Speedroid Marble Machine for setting up for a Pendulum Summon. Its stats are shrunken down from Clear Wing Synchro Dragon, culminating in a modest statline of 1500 attack and 1000 defense– pretty bad, but not unexpected for a Tuner.
Wing Synchron has a soft once per turn Pendulum effect, though for some reason it has a weird drawback that makes it hard once per turn in practice. It’ll let you destroy itself and a level 2 WIND Pendulum monster in your other Pendulum Zone (so Speedroid Marble Machine or Clackers) to Special Summon a Clear Wing Synchro Dragon straight from your Extra Deck, treating it as a proper Synchro Summon as well so you can even revive it later. Afterwards, you’ll predictably be locked into Special Summoning WIND monsters for the rest of the turn, though it’ll also protect cards in your Pendulum Zones from being destroyed– effectively preventing you from using Wing Synchron again. It’s a very weird way to make it hard once per turn, but whatever! As for the effect itself, cheating out Clear Wing is more important than ever; without Baronne de Fleur, you’re much more reliant on the in-house bosses, Crystal Clear Wing Synchro Dragon and the deck’s new boss, and both of them need a Clear Wing monster as Synchro material. Tomorrow’s card will make that even easier!
Perhaps to compensate for having a great Pendulum effect, Wing Synchron has a single hard once per turn monster effect, triggering if it’s added to the Extra Deck face-up while you control 2 or more WIND Synchro monsters with different types; it’ll simply let you send any Speedroid Spell or Trap from your deck to the Graveyard. You’ll usually want to plan your combo routes accordingly to make sure you have another Speedroid Synchro (usually Hi-Speedroid Cork Shooter) so that you can take advantage of this effect after summoning Clear Wing. As for the target, you’ll always be sending Speedroid Dupligate to get another Tuner body– though that does mean if you used Speedroid Ultra Hound earlier in your combo to get Dupligate, there’s no real point in making sure this effect is live. The end result gets you quite a few extra bodies (a second Clackers and a Dupligate token) alongside your Clear Wing, though the exact combo routes will depend on what else you have. Despite its incredible combo potential, Wing Synchron has the same issue as Clackers– it’s a great 2 card combo piece at the expense of being a brick, and it’s even worse than Clackers in this regard considering you need either Clackers or Marble Machine specifically to make it live. That’s on top of Speedroid combos inherently being somewhat RNG reliant and quite complicated, but that’s an issue for another day! Play 1 and leave it at that unless you’re very confident in your dice rolls.
+Powerful combo piece that enables high-level Clear Wing bosses
-Monster effect requires setup to make full use of
-Sometimes double-dips with Speedroid Ultra Hound
Advanced: 3.25/5
Art: 3.75/5 It was a long time coming, but Yugo has finally embraced his roots.
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