Smart Play
This SECOND (yay me!) email this week is from Whitestorm:
Whitestorm here
I was wondering what the best ways to beat top line
characters like Boba BH, Vader JH and Thrawn are
Thanks for the email, Whitestorm. As with all things,
patience and practice are the best tools to use. Well,
thanks for the letter, and…just kidding. Honestly they
are the best things to use. The better player you become
the easier it is to beat top squads by simply out
playing them. At the same time, there is no way to
‘consistently’ win in this game by running squad X. I
call it the rock, paper, scissors effect. You run squad
A and wipe the floor with most squads (i.e.-B&B), but
every squad has its ‘hate’ squad. There is a squad out
there that will obliterate yours. Just as there is a
squad out there that will obliterate that one even if
it’s a squad that you beat regularly. It is what keeps
this game remarkably balanced. No one can use one single
squad to counter everything. All you can do is build to
what you think the Meta will be, and then learn how to
do your best against the hate squad for your team is.
A perfect example of this is a personal favorite squad
of mine that uses Master Yoda, CS Qui-Gon, R2 and four
wookiee commandos as bodyguards. It is a very powerful
squad in the right hands. In my hands I feel I can beat
every squad I play, but it has a hard time dealing with
Black and Blue, one of the gatekeepers of the game. It
can beat it, but it takes a bit of luck and a favorable
map. Yet there are enough squads out there that
routinely beat B&B, that my chances of running into B&B
are much less now than they once were, making my squad
better again. This is what metagame refers to for those
that are not familiar with the term. It basically has to
do with what is commonly run at your local area, and
what best counters it. This can change from venue to
venue and can even be much different on the national
level.
To address your issues with individual characters, lets
start with Boba Fett, Bounty Hunter. Believe it or not,
he is actually quite easy to beat. He is expensive
enough that he is usually the main threat in a squad, so
if you overpower him, then you are usually in good
shape. What really throws Boba Fett out of whack is that
chance disintegration. That is game changing and is
perhaps the most frustrating thing in the world to lose
your main piece first shot of the game. About the only
way to counter his disintegration is to use bodyguards,
but that isn’t always the answer, as they usually do not
bring in enough offense to be more than an
anti-disintegration tool, and of course then you have to
worry about flamethrowers and grenades. Without it, Boba
can easily be beat by multi-attacking Jedi where he has
to decide to run out of reach or keep trying to push the
offense (also bad save rolls). Unfortunately, with the
disintegration, he is just plain sick. I have had
several games that have ended before they began because
my main character was disintegrated, and games I no
doubt would have won, change to a loss because of it.
It’s just the nature of the beast.
Jedi-hunter Vader is also not so hard to beat. You
simply don’t try to go toe-to-toe with him using Jedi.
Jango, BH, Boba, BH and other shooters can usually
handle Vader well enough. He is still tough. He is
supposed to be. He is Vader after all. Just keep moving
and run him down on force points.
Your last one, Thrawn, is a bit tougher to overcome,
even though it can still be done. His auto init and
swapping abilities are extremely tough to overcome. I am
not a big fan of having Mas being a free imperial
character. In my opinion, he should be tied to Sidious
or something, but that is irrelevant. There are four
ways to counter Thrawn and his swapping:
Speed: Use the swap against him to rush his own lines.
This can be with another Thrawn, or Exar is also very
good at this. Run a swoop out and then swap into it for
a quick triple. Fast moving Jedi can also lead the push
(r2, Gen Kenobi with master speed or Han in stormtrooper
armor). If you can get Thrawn on the Defensive and make
him respond to your moves, then you stand a good chance
of winning.
Out activate him: Thrawn likes to have the last move of
the round so he can swap in, do a ton of damage and then
swap out. You have dead main characters and he just lost
5pts for the stormie swap. San Hill makes it so he can’t
do that without a price. He WILL get smacked back. Also,
swarms can do this a swell, but become much harder to
play.
Opposing damage: This means that you cause damage on the
opponent’s turn. This can be done through Riposte, Mon
Mothma and Nom bombs. These can all do very well against
B&B Thrawn, as well as other Thrawn builds, but they all
have their own weaknesses.
Anti-CE effects: Take away Thrawn’s CE and you do a lot
towards paralyzing his team. This can be done two ways.
The first is disruptive. We have two very playable
characters in Talon and R2-3PO (Nym not so much), that
can shut down various parts of Thrawn’s CE, depending on
who its acting against. If you can get within six of
Thrawn himself, you shut down his CE board wide, but
good luck holding it there. The second part of this is
shutting down his auto-init. Han Rogue may leave
something to be desired in the way of offense, but
making Thrawn swap in and then not be able to swap out,
can make him choose how badly he wants to risk his own
piece should he lose the init roll.
In the end you just have to know your squad, know what
it is that you face, and then learn how to play smart. I
hope that helps somewhat. There is no blanket, “run this
to beat everything“ type of squad. It’s all about how
well you play and what kind of weaknesses your squad
has. Next week’s questions has to do with gambit points
and how they work.
If anyone has any questions or topics you would like me
to cover, drop me a line at sithdragon13@yahoo.com. I
will get to ALL emails, so if you have sent something be
patient. I know I have a few stacked up right now. It’s
coming ;)
May the Force Be With You.