Pojo's Star Wars Minis news, tips, strategies and more! | |||||
|
|||||
Star Wars Home
Magic
This Space |
Ask the Dragon 06.19.08
New DCI Floor Rules Happy days are here again!
Just shy of a year over due, those of us that
play DCI can rejoice in our new floor rules.
After looking over the new rules, I can say I am
over all pretty happy with everything that has been
changed.
Here is a recap.
1)
Mustafar and Geonosis have been removed from all
formats.
For any that were at the Gencon championships last year
know how big of a problem Geonosis was, and Mustafar is
the most anti melee map in play.
These are two maps that were so bad they needed
to be removed. 2) The Hoth map from the Hoth Battle Pack is now legal at all point levels. This is the map from the Blizzard Scout 1 pack, not the AT-AT. For those that do not know what it is you can go to the-holocron.com to see it. Click on holocron guides on the left and then click on map guide, and it is at the bottom. This is the one change I do not like. It is WAY too open. To me this will be the same as the Deathstar or Mustafar. You either line up where you are going to get shot in the open or park your butt in front of the door and wait for them to override it open and rip away. Super stealth will rule the day on this one. You better get your key pieces tucked away fast if you want them to live.
3)
The
ruined base and Jedi Temple are now legal for 200pt
games. This
is fantastic for the 200pt game.
The temple looks like a pretty straight forward
map, but most games I have played that are not mirror
melee squads end up trying end runs to either side once
gambit is secured.
The ruined base is perhaps the best map in the
game right now.
Melee love it because they can safely reach
gambit and then engage with a minimum of exposure before
the charge, and shooters can sit back and get some very
nice lines of sight from further back, especially mobile
shooters.
It also brings a bit bigger door strategy to the 200pt
game for the first time.
4)
Set
up has now changed to a singe die roll.
You both roll.
The highest roll picks the map.
If both people bring the same map, then it’s a
bit of a bust, but its better than someone getting their
map and side.
The lower roll can either pick a side and set up,
or defers the choice back to the other person.
In a balanced map the person will usually defer
to set up in response, but the advantage is usually
minimal as it is a balanced map.
Unbalanced maps like the starship hard board map
will make the low roll person set up first to get the
good side (most of the time).
In the end this will really balance what maps are
played.
Maps that are unbalanced will not be played as much when
you know you will not get the advantaged side.
That is unless the person knows they can deal
with the bad side of the map against the squad they are
facing.
5)
Oversized bases now have an advantage.
They are no longer forced to be within the first
four squares of the starting side.
Large and huge figures now only need to have a
“part” of their base in the start zone, usually the rear
row of the base.
Why is this a big deal?
Because certain maps, such as Bespin, will no
longer trap huges on the landing pad side of the map.
They can now legally set up out on the landing
pad. They
can also have a jump on reaching gambit.
Is this overpowering? No, but anything that helps
huges see play is a good thing.
6)
Center points are nor referred to as Gambit.
No big deal.
It’s just official now.
7)
Mandalorains are now officially a neutral faction when
it comes to light/dark games.
8)
The
final change is that sealed and draft events can now be
100 or 150pts.
In todays world of costing, the 150 mark
generally makes for a better game in these formats.
It is usually pretty easy to reach the value and
still have choices.
These event are always about the draw, but this
at least allows some more help if your rares are not the
greatest. Outside of the Hoth map, I love all of
these changes and think they will greatly improve the
game play and experience for official tourneys.
I was very happy to see Korriban and Ossus NOT
make the map lists.
The Hoth map may not be as big a deal as it
looks. I
haven’t actually seen it played yet, but time will tell.
With our new DCI rep promising better updates,
changes should be faster coming.
Any questions or comments feel free to send me an
email as usual at Sithdragon13@yahoo.com.
|
||||
Copyright© 1998-2008 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |