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Today’s Article is from Thrillhouse: Dragon, Given the high power for low cost
figures in Force Unleashed, like Revan, Kazdan, the new
Vader, the new OBW, etc., combined with the same for A&E
like Storm Commando, Luke's Speeder, the Hans, etc. does
it seem like we've moved on to Minis v2.0? The
round based figs were v1.0, but everything with a square
base has thrown those old obsolete figs under the bus.
I understand that this is how the Wizards grinder works,
but to me we've made a step change to newer, more
powerful pieces. I know that that read more as a
rant than a question, but there is a question in there
to gauge how a hardcore SWM player like you sees the
playability/obsolescence of the old figs vis a vis the
new figs. Thrillhouse
Thanks for the letter Thrillhouse.
On a quick side note before we get going, the
round vs square bases have nothing to do with anything.
The square bases were simply done with A&E as a
way to mark the 30th anniversary of Star
Wars. It
really doesn’t affect the pieces powers.
Okay, it looks like we get to cover the heated PC
debate. No,
I am not talking politically correct, although that
sucks too.
I am talking about power creep.
Let me start with by basic views of what harmful power
creep is, and what is good power creep.
Power creep is there in every game that expands.
You can’t get away from it because new characters
mean new powers, abilities and mixes of costs and stats.
Good power creep, which I refer to more as
growth, is when a game changes and evolves (also known
as the meta game), but is kept in balance.
In games like SWM, if you are not adding new
abilities and powers, the game will grow stale and will
die. It’s
all that is new that provides flavor and life to games
that allows them to endure.
Do you really want a game where the only
powers/abilities are the ones that were introduced in
Rebel Storm.
“Growth” is when things change, but stay in
relative balance.
Bad power creep is when new aspects come to the game,
but they quickly over power the old meta and sets,
making it so nothing else is playable.
You have to play that set with those pieces or
you are toast.
You cant expect a game to have nine sets out and
have the figures from set one playable as well as when
they were new, but you should be able to expect the
figures from the last few sets to remain playable.
Granted meta shifts will always take their toll
on what figs work and what don’t, but again that is to
be expected.
Now to be a bit more specific.
Shooters have grown.
Of that there is no doubt.
Bounty Hunters is the set that really raised the
bar for the shooters, but they have grown stronger over
all the sets with different abilities.
Melee figures on the other hand have struggled on
that same power curve. You have two figures with the
same cost but one is melee while one is ranged, and the
ranged figure will win most of the time because they can
strike first and more often.
Melee was vastly underpowered and over costed.
Once the sets got back on a more even
distribution, this is something that Rob (the maker) has
been working to fix.
This is the change we are seeing.
It is unfortunately making the old minis not very
playable, but lets face it.
How many of those old figures have even been
competitive in the past several sets.
They were poor to begin with.
In a way, yes, melee has reached a 2.0 style,
although it still seems to miss the mark as often as it
hits it. We
see some Jedi that look fantastic for their cost and
what they do, and then in the same set we will see a
Jedi that looks like they are missing half their card
for what they cost.
One thing this game has done very well is to make pieces
that connect with older pieces, bringing them back from
the minis graveyard.
Who cared about the Elite Clone Trooper before
Bacara came out?
I have dusted off my CS Qui-Gon because of the
rising number of force users that really need to be
force defended to stop, like Mara, Jedi.
From the first few sets there are still about a
quarter of the figures that can still be effectively
played, which isn’t bad.
Look at the new sets and you are only looking at
75-80% of the set being playable.
I keep waiting for something that will bring the
CS Jedi back.
It really would not take much to make the old
Jedi playable again, but in the end we are more likely
to get new versions of the characters.
Just keep in mind that most people that play a game drop
it after a few years, and since the success of the game
depends on bringing in new players, sets that are that
old cant have lynch pin figures or its going to cause
problems with the new players trying to get started.
As of right now, the only figure that resembles
this is R2 Astromech.
Just keep in mind what Qui-Gon said: “Keep your concentration in the here and now where it belongs.” The future of this game is good, and has been very well taken care of as a whole. There is a reason we are the #1 minis game. ;)
Thanks for the letter Thrillhouse.
I hope this addresses your question.
If you have any further questions drop me another
line. If
anyone has any questions, just send me an email at
sithdragon13@yahoo.com.
I will get to
ALL
emails, so if you have sent something be patient.
Believe it or not I am reaching the end of my
stored emails.
J
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