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The Jumping Flea on Star
Wars Minis
"The Importance of Door Control"
3.28.07
In the Star Wars
Miniature game, there are many different things you need
to consider. One of the most important however, is being
able to control the doors. A shut/open door can foil
your plans, or your opponents. Currently there are 3
forms of door control. These are Override, Door Gimmick,
and Satchel Charge. Let's take a look at them!
Door Gimmick: This is a very constricting ability, and
should never be your only form of door control. It is
however, very good. Basically any character with this
ability can designate one door open that they can see at
the end of their turn. This can be great to get a shot
off at your opponent or opening a door at range for
other characters to get through.
Override: The best form of door control, Override is
basically an advanced Door Gimmick. Not only does
override allow you to choose to open or close a door
that the character can see at the end of your turn, but
it also "overrides" Door Gimmick! (As in if someone Door
Gimmicks a door open, the Override ability may shut it.
However, you cannot Door Gimmick a door that is Override
shut.) This is a great ability to have as you can shut
any door you can see, thus locking characters in or out
of a room.
Satchel Charge: This is the only ability in the game
that completely takes out any doors, literally. Any door
that has a Satchel placed on it is considered to not be
there anymore; only an open space! This ability is great
to use against override as it destroys the door.
Now lets look at the best characters for each ability.
Door Gimmick:
Republic Commando Fixer: This character is a great
addition to any Bacara build as he can benefit from
Super Stealth. This allows you to get shots off easily
by abusing his Door Gimmick.
Iktotchi Tech Specialist: The only Fringe Door Gimmick
character, this little piece is truly only worth it if
you use her as a healer for your Droids and Mounted
Weapon pieces. I would not use her unless you can fully
take advantage of her abilities.
Override:
Lobot: This is a great piece. Not only is he an Override
character, but he can also bring in 20 points of Fringe
characters to adapt to your opponents squad. This is a
huge asset to any squad as you can bring in anything you
need. Whether that would be another Shooter or
activations, he is simply an awesome piece.
R2-D2: This is the original Rebel Storm R2 piece. This
guy is worth his 8 points for his Override alone. Make
sure either him or Lobot (Or both!) are in your Rebel
builds!
R2-D2, Astromech Droid: This is simply the best override
character in the game. Not only for his Flight, Electric
Shock, and Override, but for his Tow Cable ability as
well. This little guy can "Fly" himself and one small to
medium ally 12 squares with the ability Flight. This
ability makes for a huge beat to base an enemy easily or
for good shooter to get off a shot with little problem.
All in all, this is the best support piece in the game
due to the fact he can tow someone 12 squares and lock
close/open a door at the end of his turn.
Satchel Charge:
Jedi Sentinel: This Old Republic piece is the best door
control for its faction. (Other than Lobot, who is
Fringe) While this piece is decent, never have it as
your only door control. Always have either Lobot or a
few Ugnaught's with her.
Republic Commando Scorch: This is yet another Super
Stealth door controller, although I believe that Fixer
is always a better option here. While Satchel Charge is
the strongest form of Door Control, (Remember, it blow
the door away, leaving only an empty space) it is not
worth it when you can have an Ugnaught for 13 points
less instead.
Ugnaught Demolitionist: The cheapest door controller
(And miniature!) out there, this little guys is simply a
must in ANY build that does not have any other form of
door control. Also, when using these guy it is best to
use them 3+ at a time as they die easily.
As you can see, controlling the doors in any Star Wars
Miniature game may be as important as anything else.
Always use a character in Override and if not, at least
use a Satchel Charge character! I hope this helps you
become both a better player and a better squad builder!
~The Jumping Flea
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