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Pojo's Star Wars
Minis Site
Mini of the Day
Yoda, Jedi Master
Set: Revenge of the
Sith
#24/60
Date Reviewed: April 17, 2006
Image from
Wizards.com
Rating:
2.5
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating. |
|
Xoulrath
|
I don't know how
to review Yoda, JM. I mean, so much has changed
since he first showed up on the scene. I'm not
talking new figures overshadowing him. I'm talking
about the errata that has made him absolutely
worthless.
Let's just look at his stats and Abilities first, as
they are nice and beefy. 140 HP's, 21 Defense, +14
Attack, 20 Damage. Melee Attack, Triple Attack.
Force Defense, Force Valor, Lightsaber Deflect. He
also has a CE which gives allied wookiees within 6
squares Bodyguard.
Sounds nice, right? Well, it was, for a while. His
Force Valor is actually nothing more than a CE that
costs 2 Force points. When it is used, it gives a
+2/+2 bonus. This is where it gets ugly. Originally,
it affected Allies, even though the card stated
Followers, due to the glossary overriding the card
text. Since at the time, Yoda was considered his own
ally, he also go the boost. It then was ruled that a
character doesn't count as it's own ally, and this
hurt Yoda, JM severely. His stats, boosted through
Valor, are worthy of a 64 point figure. Without that
boost, he is too costly, even with solid abilities;
and Valor, at the time, still affecting Allies
(remember that his card text says Followers). Since,
at that time, characters who had CE's like Obi, JM,
benefitted from the +2/+2, Yoda was still quite
powerful in 200, despite the stat hit he suffered.
Still doesn't sound too bad, right? Wrong, because
it continues to get worse. After the big errata that
changed the defenition of Ally, effectively keeping
Yoda from getting the boost himself, they then ruled
that the card text was, in fact, correct. Meaning
that now only Followers get the boost. Now, you lose
several great characters like the already mentioned
Obi, JM teaming up and benefitting from Yoda,
because they have CE's.
Even though power figures like both versions of Mace
Windu were able to benefit, those in the tournament
scene know that isn't enough. You see, this game,
especially in the competitive arena, is driven by
non-Melee (or ranged) characters. While Melee
characters have their place, especially the Jedi,
range rules the hardcore environment. A large part
of this has to do with being able to shoot clear
across a standard map. Obi, JM worked very well with
Yoda because he had Deflect to help protect himself
from the ranged onslaught of Boba and Aurra. In
addition, Obi boosted Anakin, JK's Attack by +4;
while Yoda, JM boosted his Defense up to a solid 20.
In addition, these three characters have a combined
seven attacks, for a potential 140 damage per round.
Not only very synergetic and powerful, but also warm
and fluffy.
Okay, so he got hit pretty hard, but he still isn't
that bad, right? He can deal some damage, and take a
fair share, while still boosting power figures like
Mace, so he can be salvaged, right? Wrong and wrong.
First, Valor boosts Yoda; then it doesn't, but it
still affects Allies; then it gets ruled that it
only affects Followers. How could it possibly get
any worse, you say? Well, it went from being a Force
power that could be used at any time, to having the
stipulation of "Replaces attacks" attached to it.
Like he didn't get hit hard enough previously. If
Wizards made money directly from the secondary
market, I would sware that they were purposely doing
this, to keep the value of CS Yoda high. They don't,
of course, and I can only assume that Yoda, JM has
been hacked and slashed to uselessness because of
something forthcoming in Champions of the Force that
could have made him broken. I hope that some piece
in the set will allow Yoda to rise to his early
glory, shortly after RotS released.
I am very bitter about this particular figure. Yoda
is as much a mainstay of Star Wars as Vader, Luke,
and Obi-Wan. To see this version butchered from a
great piece to plastic space waster is sad. As
stated earlier, I can only assume the answer to make
Yoda, JM playable again is within CotF.
As far as his usefulness in a 100 or 200 point DCI
(or related tournament), well, he has none. If you
use him, especially in 100, where you can't support
him enough, expect to lose. Before all the errata,
he worked well in 100; due to boosting his own
stats, and bringing his own personal bodyguards. 64
points for a Melee figure with a 21 Defense,
regardless of Triple Attack is insane. You may as
well give your opponent the points when you start
the game.
|
Darth Sideous
|
Yoda, Jedi
Master
/x-tad-smaller>/fontfamily>
Revenge of the Sith #24
/x-tad-smaller>
Hitpoints:/x-tad-smaller>
140
/x-tad-smaller>
Defense:/x-tad-smaller>
21
/x-tad-smaller>
Attack:/x-tad-smaller>
+14
/x-tad-smaller>
Damage:/x-tad-smaller>
20
/x-tad-smaller>
Points/x-tad-smaller>:
64
/x-tad-smaller>
Special Abilities:
Melee Attack/x-tad-smaller>
This character can attack only adjacent enemies.
/x-tad-smaller>
Triple Attack/x-tad-smaller>
On it's turn, this character can make 2 extra
attacks instead of moving.
/x-tad-smaller>
Unique/x-tad-smaller>
/x-tad-smaller>
Force Powers:
Force: 6
Force Defense/x-tad-smaller>
Force 3: Cancel a force power used by a
character within 6 squares
/x-tad-smaller>
Force Valor/x-tad-smaller>
Force 2, For the rest of the skirmish, this
character gains the following Commander Effect:
Followers within 6 squares get + 2 Attack and +2
Defense.
/x-tad-smaller>
Lightsaber Deflect/x-tad-smaller>
Force 1: When hit by a non-melee attack, this
character takes no damage with a save of 11.
/x-tad-smaller>
Commander Effect:
/x-tad-smaller>
Allied Wookiees within 6 squares gain Bodyguard
(If an adjacent ally would take damage from an
attack, this character can take the damage
instead).
I am not a total fan of this Yoda, Jedi Master.
We have 2 Yoda’s available at the moment. This
is the newest one and is supposed to prove that
he is a master. Well, from the look of his
abilities, he does look like a Master. Although
when you compare Yoda, JM to the regular Yoda in
Clone Strike, you begin to see the Clone Strike
Yoda might actually be better overall than this
one. Sorry if that was confusing. Here is the
Yoda from Clone Strike’s Stats.
/x-tad-smaller>
Yoda
/x-tad-smaller>
Clone Strike #26
/x-tad-smaller>
Hitpoints:/x-tad-smaller>
140
/x-tad-smaller>
Defense:/x-tad-smaller>
22
/x-tad-smaller>
Attack:/x-tad-smaller>
+15
/x-tad-smaller>
Damage:/x-tad-smaller>
20
/x-tad-smaller>/fontfamily>
Points : 55
/x-tad-smaller>/fontfamily>
/x-tad-smaller>
Special Abilities:
Unique/x-tad-smaller>
/x-tad-smaller>
Melee Attack/x-tad-smaller>
This character can attack only adjacent enemies.
/x-tad-smaller>
Double Attack/x-tad-smaller>
On its turn, this character can make 1 extra
attack instead of moving.
/x-tad-smaller>
Flurry Attack/x-tad-smaller>
When this character scores a critical hit, it
may make 1 immediate attack.
/x-tad-smaller>
Force Powers:
Force: 3
Force Renewal 1/x-tad-smaller>
This character gets Force 1 each time he
activates.
/x-tad-smaller>
Lightsaber Reflect/x-tad-smaller>
Force 2: When hit by a nonmelee attack, this
character takes no damage with a save of 11 and
the attacker takes 10 damage, save 11.
/x-tad-smaller>
Master of the Force 3/x-tad-smaller>
May spend Force points up to 3 times in a single
turn.
/x-tad-smaller>
Force Defense/x-tad-smaller>
Force 3: Cancel a force power used by a
character within 6 squares
/x-tad-smaller>
Commander Effect:
/x-tad-smaller>
Followers within 6 squares may reroll each
failed save once.
I am going to compare the two. First off, you
notice the –1 defense and attack value in the JM.
Secondly, you notice that the JM doesn’t have
Force Renewal. And the JM Yoda gains Force Valor
as a new special ability. Besides that and the 9
point cost differnce, those are the main things
that separate the two Yoda’s that are out there.
Pros about the JM since this review is on this
guy: Force Valor would be the only reason to
play Yoda, Jedi Master and maybe for the Wookiee
bodyguards, but that’s it. Oh and I forgot to
add that he has Triple Attack. The Original Yoda
is superior than this lame Yoda.
Cons: No Force Renewal, Less Stats, More Points,
Less Abilities and far less potential than the
Original Yoda. This guy costs 9 points more for
2 things, Force Valor and Triple Attack. And
yet, he loses Flurry, Force Renewal, and Master
of the Force 3 along with 2 minus’ in the stat
column. Yoda, JM isn’t worth using if you have
the other Yoda that is out there.
100 Points: He’s like Darth Vader, Jedi Hunter
in this Format. He gets very little support. At
least Vader can handle himself in this format
without dying so fast. He is poor in this format
for sure.
200 Points: This guy gets amazingly better. With
more followers to benefit from Valor, it could
really make the difference in a tight game. It
improves Clones and even the uniques that don’t
have commander effects a lot better. A +2 Attack
and +2 Defense is always nice.
2/5 in 100 Points because he isn’t worth it.
/x-tad-smaller>3.5/5 in 200
points because Valor can make the difference.
|
The General |
Yoda, Jedi Master
To start off Triple Threat week we have Yoda, Jedi
Master. One of the most expensive characters at 64
points Yoda has stats worthy of such a character.
140 Hit Points, 21 Defense, +14 Attack, and 20
Damage. For abilities he has Melee Attack, and of
course Triple Attack. He has 6 force points and
three force powers, Force Defense, Force Valor, and
Lightsaber Deflect. He also has a CE that reads,
Allied Wookiees within 6 squares gain Bodyguard.
Force Valor costs 2 force points and gives Yoda the
following CE, Followers within 6 squares gain +2
Attack and +2 Defense. Sort of like a mini Thrawn
without being able to switch characters, but unlike
Thrawn allows unique characters to get the bonus.
Combined with the CE he already has he can have a
great bodyguard in Chewbacca of Kashyyyk or any
other wookiee. Lightsaber Deflect is a basic force
power that costs one force point and should only be
used in dire situasions. Force Defense is his most
expensive and most interesting power. For 3 force
points you may stop any force power being used
within 6 squares. You'll probably use this power
only once, possibly twice the one thing you should
use it when a powerful character who has low hit
points use deflect or block on an attack that would
kill it.
Yoda combines best with wookiees and since they cost
a little bit Yoda is not so great in 100 points but
in 200 points really shines when used with
Chewbacca, Tarrful, and as many wookiees as you can
get. I prefer Yoda from Clone Strike over him but
this Yoda has one advantage. Triple Attack. Being
able to attack 3 times is only beaten by Quadruple
attack and only General Grievous can do that.
100 pt: 3/5
200 pt: 4/5 |
vornargith |
Yoda, Jedi Master
Cost: 64
Hit Points: 140
Defense: 21
Attack: +14
Damage: 20
Abilities: Unique / Melee / Triple Attack
Force 6: Force Defense / Valor / Lightsaber Deflect
Commander Effect: Allied Wookiees within 6 receive
bodyguard ability
At 64 points (9 more than Clone Strike’s Yoda),
Yoda-Jedi Master offers a different and expensive
strategy than his Clone Strike predecessor.
Yoda-Jedi Master basically turns your squad of
Wookiees into a juggernaut, with the little green
guy leading the charge. Obviously, he is best suited
for skirmishes with squads of over 100 point value
that consist primarily of big hairy berserkers,
commandos and scouts. Maximize your squad’s
potential by teaming him up with Tarful.
His force valor adds +2 to attack and defense and
combines with other commander effects (with Tarful
at his side, Wookiees within 6 squares will get +6
to attack adjacent enemies). Yoda’s bodyguard CE,
insures that he and other characters with vital CEs
survive long enough to maintain the bonuses. One
word … CHARGE!!! When you’re playing with Wookiees,
you can’t mope around … The stealthy scout may have
a ranged attack, but all of the brutes have
momentum. A Wookiee charge can survive a round or 2
of enemy fire … long enough to close in. With
momentum and Yoda’s CE, you’re looking at an attack
of 12 and +10 damage for just about all your Wookiee
grunts. Add another +4 if you have Tarfel. Problem
is … your charge has to be flawless. If you
hesitate, your grunts will get picked off. If your
opponent gets lucky with missile hits, your squad
may be vulnerable before the initial melee.
I’ve never been one for an all-out brawl, but I’ve
tried this strategy once, and it worked gloriously
(bloody mess though). If you’re squeamish about
sending your troops head-first into the battle
lines, you might not have what it takes to be a
Wookiee, but if you shrug off blaster bolts like
spitballs, Yoda-JM is your perfect general. Did I
mention his triple attack?
Rating by skirmish size
100 Pt: 2/5 (Yoda-JM is a commander… his abilities
are wasted by itself… and he’s just too expensive
for a 100 pt. game.)
200+ Pt: 4/5 (His force valor comes in handy, and
he’s mean with a stick. Did I mention his triple
attack?)
200+ Pt (WOOKIEE squad):
5/5 (Rrrrrraaugh!!!
Nuff said.) |
Sith Dragon |
Yoda, Jedi Master
Republic
Cost: 64
HP: 140
DEF: 21
ATK: +14
DAM: 20
Melee, triple attack
Force 6
Force defense (F3) - cancel force power within 6
squares, Force Valor(F2) - replaces attacks, gains
CE: all followers within 6 gain +2/+2, deflect.
CE: Allied wookiees within 6 gain bodyguard.
Today we kick off Triple threat week with a
character that gets more abuse than he deserves, and
is one of my favorite pieces - Master Yoda. At 140
HP he can really take a pounding. He has a good
defense at 21, and his attack is a solid +14. It is
a good attack, but it makes me wonder if it wasn't
meant to have force valor added onto it as it is a
bit low for one of the best swordsman in the
universe. Add that to his triple attack and he will
still hit more times than not. Against all but elite
defenses he will only need 6s or lower.
Now here is where I love him , but many like the CS
Yoda better. I will take a 1 point deflect over a 2
point reflect any day as it is a more economical use
of force points, and with so many players that have
damage reduction or some way to lessen the damage,
the 10 damage from CS Yoda isn't worth much. Master
Yoda also has force defense. It can be nice in a
pinch, but generally you wont use it unless you see
a whole lot of lightning coming. His force valor I
think is much underrated. A +2/+2 to followers isn't
much, but how many characters can hit a Mace Windu
with a 28 defense with cover? Or an Obi on Boga with
27? While not a game breaking effect it can
definitely help your Jedi followers, and the errata
to replacing attacks is minimal as all it does is
slow you down 6 squares at the beginning of the
game.
In the end it is his CE that I love the most. It
turns all manners of wookiees into bodyguards,
whether it be Chewie as a follower to benefit from
Yoda's CE, or Tarful to give other followers the +4
ATK. There is nothing like adding 40-70 HP to a
character (a 40 HP wookiee can bodyguard a 30 DAM
hit and a 40 DAM hit for an extra 70 HP to the
target). I generally use wookiee commandos as they
have 40 HP as well as a 14 DEF (16 with FV) over the
wookiee berserker's (10 DEF). The Wookiee scout
makes a nice bodyguard because, with stealth, they
can be great door openers and cannot be targeted by
characters without accurate shot as long as they
have cover, which they usually will, but the extra
10 HP of the commandos/berserkers is huge. With the
number of characters that can do 30 DAM, it means
you can bodyguard away an extra 30-40 DAM from the
intended target all from the 10 extra HP.
The bodyguard ability has truly come to its own
after Universe because of the gonk droids, but also
because of the med droid and everyone's favorite
near-sighted scrap pile, R2. Wookiees can help keep
your big pieces alive longer, which is a big plus.
Buying Yoda an extra turn means three more big
swings that can be the difference between winning
and losing the match.
100pts: He will be good as he is a triple attacker
with defect, but won't dominate the way some of the
other big characters will. Although, never
underestimate the power to bodyguard away a crit or
50 DAM hit by an AT-ST.
200pts: I think Master Yoda rocks here as his huge
cost is muddled a bit. His Force Valor may not
always be useful, but I use him mostly for the
triple attack and the bodyguards he brings. A boost
to characters like Boga, Mace, Luminara can make big
pieces that much better though once you do use
valor. He is still a thinking player's piece,
though. With the 6 square limit to his CEs, you must
move carefully against various squads.
He has the power of the triple attack combined with
bodyguards. This Yoda means business, and will
always be one of my favorite pieces.
"Are you threatening me, Master Jedi?"
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