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Pojo's Star Wars
Minis Site
Mini of the Day
Clone Commander
Cody
Set: Champions of
the Force
#22/60
Date Reviewed: August 02, 2006
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 2.75
200 pt: 3.75
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Sorry, we don't have this card image. |
Sith Dragon |
Clone
Commander Cody
Republic
Cost: 20
HP: 40
DEF: 14
ATK: +10
DAM: 20
Accurate Shot; Rapport (clone trooper); Sniper; Wall
Climber
CE: O66 characters gain wall climber, and characters
with O66 and sniper gain accurate shot.
The clone everyone was waiting for. While he is
overshadowed a bit by Bacara and his super stealth,
Cody is a very nice piece. He costs 2 more points
than an ARC. He has all the same stats, except 2
less DEF, but gains accurate shot, sniper and wall
climber. This means that he does not have to focus
on the big Jedi. Instead he can either whittle away
the support, or with a +10 he can take some pot
shots at the bigger guys and hope for some good
rolls. Wall climber is one of my favorite abilities.
As long as you are next to a wall, you can run away
from an attacker for free, which is nice when facing
Jedi. His rapport with characters named clone
trooper is exactly that, not clone trooper
grenadiers just plain clone trooper. It makes the
figs much more cost effective, especially when
played with Queen Amidala. For 7 points the clone
trooper all of a sudden becomes very good.
His CE is fairly nice as well, but a bit under
utilized. Giving O66 characters wall climber is
awesome support for things like super stealthed Sevs,
or AT-RTs. O66 characters with sniper gain accurate
shot. This is a nice effect, but so far the only
characters who can use it are his fellow Utapau
troopers.
100pt: Here he has the same problem as most
commanders. You simply cant get enough support in to
make him worth running.
200pts: Here he is one of my favorite clones. I love
to use his CE for creating wall climbers with the
AT-RT, who i also give mobile attack through Amidala.
An opponent ran Maul 12 squares up to base the AT-RT
for next turn. I blasted him in the face and then
used wall climber and its speed 8 to run away scott-free!
I also like him for Sevs because it makes basing the
Sevs that much harder since they can simply run away
without taking damage. Like all the other
Commanders, Cody makes for a good shooter, but since
he lacks both Mobile attack and stealth, you must be
very careful when using him. Against accurate
shooting squads, you may just want to hide him until
your other forces are fully engaged with the enemy.
"Dude, the fat guy totally just blew up!" -Pink 5
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Ten-Eyed
Man
|
"Cody?"
Seriously? The cold-hearted soldier that gunned down
Obi-Wan's pet lizard and tried to gun down Kenobi
himself is named "Cody?" Weird.
Anyway, Clone Commander Cody is a pretty cool piece.
Like the other unique clone commanders, he's pretty
much worth including just for his combat abilities:
Accurate Shot, Sniper, and Wall Climber on some
reasonable mid-range numbers make for a pretty
attractive package. Of course, being a commander of
clones, he has some additional effects, like
granting Wall Climber to any Order 66 unit (even the
AT-RT, which makes for a funny image, whether you
imagine it rappelling or just spider-walking on the
walls). He also gives units with Order 66 and Sniper
a free upgrade to Accurate Shot (unsurprisingly, the
only piece with these two abilities is the Utapau
Trooper, who are the guys we saw him bossing around
in the movie).
Finally, Cody makes vanilla Clone Troopers cost 1
less with his Rapport ability. By itself, this
probably doesn't mean you should use them over other
clone types, but if you combine it with Queen
Amidala's Rapport, you have some pretty reasonable
Mobilely Attacking, Wall Climbing shooters for a
mere 7 points.
So is Cody worth using? Heck yes. Accurate Shot is
one of the key abilities in this game, and even if
you don't wind up using any Utapau Troopers, the
fact that he has it is a decent reason to include
him (and granting Wall Climber to all of your other
clones, even other clone commanders, certainly
doesn't hurt).
Overall rating in 100: 4
Overall rating in 200: 4.5
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Zeroph Zeal |
Clone
Commander Cody
08/02/06
Points: 20
Hit Points: 40
Defense: 14
Attack: +10
Damage: 20
Abilities: Accurate Shot, Order 66, Rapport (Clone
Troopers), Sniper, Wall Climber
Commander Effect: Characters in your sqaud with
Order
66 gain Wall Climber. Characters in your squad with
Order 66 and Sniper gain Accurate Shot.
It's August already? Where did the summer go?
But, anyway, we start this month off on Clone
Commander Cody. Cody is perhaps the most popular of
the Clone Commanders, as he was the one that
accompanied Obi Wan in Episode III: Revenge of the
Sith... before well, ordering Obi Wan to be
terminated.
But anyways, Cody has a large array of special
abilties to catch your opponent off-guard, that's
for sure, even if his stats aren't up to par. For 20
points, Cody's stats are about as low as it gets. 40
hitpoints and 14 defense is horrible, and +10 attack
and 20 damage just barely grace the line of
mediocrity. Cody's special abilties and commander
effect make up for this, however.
Accurate Shot is a very useful ability that can let
you shoot characters that your opponent definatly
would want to keep out of harm's way. This includes
things such as R2D2, Grand Admiral Thrawn, Mas
Ammeda, and various other Commanders. Order 66 is a
neutral ability, so that doesn't really matter.
Rapport for Clone Troopers help make this guy a tad
more cost effective, but it doesn't really make too
much of a difference, and usually you will never use
this special ability, and I'll explain why later.
Sniper is an extremely good ability that can help
you deal with units that are hiding behind enemy
units. Combined with Accurate Shot, it is very good.
Wall Climber is a pretty rare ability. It's alot
like flight, but the moving unit must be adjacent to
a wall. This is all fine and good, and can be useful
in some select cases. The problem is, some difficult
terrain will no be adjacent to a wall. Wall Climber
becomes an okay ability at best, but still a welcome
one. Cody's first Commander Effect also revolves
around this ability. All units with Order 66 gain
Wall Climber, too. While this isn't a bad thing, it
is still an okay ability at best. There are really
few maps where this ability can be ground-breaking
and the standard map isn't really one of them.
His second commander effect, however, is very good
with such Utapau Troopers. All units with both Order
66 and Sniper, mainly the Utapau Troopers, also gain
Accurate Shot. With both Accurate Shot and Sniper,
cover and Stealth based squads become nearly
obsolete.
This is the reason that Cody's Rapport doesn't serve
too much use. Because with Cody, you want to run
Utapau Troopers, not regular Clones.
100 points: 1.5/5 Not to great here, too few units
to be able to utalize Cody's commander effect well.
200 points: 3/5 I'm not going to lie, Cody isn't the
best of the new Clone Commanders. He still can be
useful, however, exessially with Utapau Troopers. If
your opponent is running a Stealth Squad, you will
have an easy time trouncing them. But most squads
will be able to make mincemeat of this. It still
gets a 3, however, due to the fact that this squad
can be unexpected and can screw over a variety of
squads. Try it if you like, but prepare to get some
mixed results. |
ninjaduelist |
Hey, sorry I
haven't been here for a while, but I have been busy
with my vehicle repairs, and it takes a while if you
have no idea what you are doing. However, I am back
and ready to do reviews again. Here goes!
Today, we look at Clone Commander Cody, the
wall-crawling clone. Let's take a look at his stats:
22/60 (Rare)
Republic
20 Points
Hit Points:40
Defense:14
Attack:+10
Damage:20
Special Abilities:
-Order 66
-Accurate Shot (This character can attack an enemy
with cover even if it's not the nearest enemy)
-Rapport (Clone Troopers cost 1 less point when in a
squad with this character)
-Sniper (Other characters do not provide cover
against this character’s attack)
-Wall Climber (This character ignores difficult
terrain, enemy characters, low obstacles, and pits
when moving as long as a square it occupies and a
square it is moving into are adjacent to a wall)
Commander Effect:
-Characters who have Order 66 gain Wall Climber
(This character ignores difficult terrain, enemy
characters, low obstacles, and pits when moving as
long as a square it occupies and a square it is
moving into are adjacent to a wall).
-Characters with Order 66 and Sniper gain Accurate
Shot (This character can attack an enemy with cover
even if it's not the nearest enemy).
So, as you can tell, he is quite a bundle of fun in
the right squad. However, he is my least favorite of
the Clone Commanders, since Bacara makes troopers
wielding stealth become invulnerable to anything
nonadjescent to them, and Gree allows characters to
move without allowing AoO. However, he is still
useful, giving Sevs, Boss', Clone Troopers and
everything marking the Order 66 Wall Climber and
giving Snipers Accurate Shot.
His stats are decent, which is good, but the only
problem is that his HP is rather low. Keep him away
from jedis and he'll be okay. Also, he has good
effects to make him more playable, allowing him to
shoot at anyone without other enemies granting
cover. Rapport for the Clone Troopers is nice, but I
would want to use something else like Elite
Clonetroopers, Utapau Troopers or even Sev and Boss
instead. With Clone Troopers only having 10 HP, they
won't live long. The 20 DMG is nice, though...
In 100 PT battles, I probably wouldn't use him
often. He'd be good on Grevious' Ship map alongside
a few Utapau Troopers, but I wouldn't go much
farther with that. As for 200 PT, he's good there,
but I'd rather use Bacara and Gree. He's good, but
not great.
100 PT: 2/5
200 PT: 3/5
"May the force be with you."
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