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Pojo's Star Wars
Minis Site
Mini of the Day
Warmaster Tsavong
Lah
Set: Universe
#58/60
Date Reviewed: August 11, 2006
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 2.5
200 pt: 3
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Sorry, we don't have this card image. |
Kevin |
Last up
on...*sigh*...vong week we have the warmaster. Stats
first.
Cost: 63
HP: 200
Defence: 18
Attack: +15
Damage: 10
Special abilities:
--Melee attack (Can only attack adjacent enemies)
--Tripple attack (On his turn, this character can
make two extra attacks
instead of moving)
--Momentum (If this character has moved this turn,
he gets +4 attack and +10
damage against adjacent enemies)
--Force Immunity (Enemies can not effect this
character with force powers,
or spend force points to reroll attacks against this
character or in
responce to this characters attacks and abilities)
--Cleave (once per turn, if this character defeats
an adjacent enemy by
making an attack, he can make one immediate attack
against another adjacent
enemy)
--Vonduun crab armor 6 (When this character takes
damage, it can reduce the
damage dealt by 10 with a save of 6)
Commander Effect:
Allied Yuuzhan Vong who end their move within 6
squares of this character
gain MOMENTUM (If this character has moved this
turn, he gets +4 attack and
+10 damage against adjacent enemies)
Now, here is a vong. Unlike his far inferior
underlings, the warmaster is
actually a threat on the feild...or he would be if
he did 20 DAMAGE. I was
truly sad to see a 63 point character that only did
10 damage. That is just
terrible. Aside from that, he has 200 hitpoints,
which is nearly doubled
because of his crab armor...in this case damage
reduction that ignores
lightsabers with a save of 6. He also has 18 defence,
which is normally
respectible, except, he costs 63 points. His attack
of 15 and tripple
attack is respectible...though he can only do a max
of 30 damage like that.
He has cleave...granted he has to kill something
first to use it, which is
no easy task. He has momentum, so he can do 20
damage almost garenteed
against adjacent enemies...one time without the
attack of oppritunity. He
has force immunity, which is almost a saving grace,
so he can hit the
jedi/sith most of the time and they can't be jedi/sith
with him in return.
So, in reality he is...well not worth his cost,
except, he does have that
CE...that is strangely simular to Durge's CE except
it only and always works
on Vong. Momentum for all vong. Well, only one
problem with it...he costs
63 points.
100 Points: If your using vong (and not for nom)
then yeah, your gonna use
him...your gonna have to. His CE is worthless here,
he can't take on
anything other then jedi, and he really would be
very scary...if he wasn't
63 points. Him and three warriors, not a good mix
unless you only plan on
fighting jedi or are very good with your warriors.
He just costs to much to
be as good as he is. 2/5
200 Points: Here he can be useful. He is the worlds
best meatsheild, though
you pay thru the nose for it. Him with nom and
something ranged like zam
can be interesting to play, but it is by no means
competitive. The
warmasters abilities, like all vongs, are impressive
and unique, they just
all cost far to much. 2/5
Tip:
(If you insist on running the warmaster in 100 point
format do so at your
own risk. He can stand toe to toe with some force
users, but the bigger
monsters will tear him to shreads. He is not worth
using in 100, but for
200, pair him with his warriors and run him at point
with the warriors
behind. He can take the hits and get the warriors up
front, at which point
they can ram into the enemy with their momentum and
thud bugs. Activate
everything you can and nickle and dime the enemy to
death. You can be
supprised what 17 warriors with momentum and thud
bug can do.)
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Zeroph Zeal |
Warmaster
Tsavong Lah
08/11/06
Points: 63
Hitpoints: 200
Defense: 18
Attack: +15
Damage: 10
Abilities: Unique, Melee Attack, Triple Attack,
Momentum, Force Immunity, Cleave, Vonduun Crab Armor
6
Commander Effect: Allied Yuuzhan Vong who end thier
move within 6 squares gain Momentum.
I don't know about you, but when I opened the
booster than contained Warmaster Lah, quickly
scrolling down his stats, the 200 hitpoints simply
look bueatiful. I mean, when this thing came out, it
had the most hitpoints in the game, period. Now,
Darth Bane matches that 200, but it's still
impressive.
Now that that's out of the way, let's talk about the
stats. 63 points is surely expensive, but for what
we have here, I believe it's all worth it. 200
Hitpoints is simply amazing, while 18 defense is a
somewhat solid number. +15 Attack is good, but once
again the normal Vong 10 damage leaves something to
be desired, expessially with this guy's lack of
attack abilities, like the other Vong have.
The abilities make this character even more, though.
Triple Attack is key for a character that is over 60
points, but with a whole 10 damage that doesn't mean
a whole lot. Cleave is a decent ability, but I don't
really see how it would be amazing for a character
with a mere 10 damage. Momentum is nice, raising him
to a +19 with 20 damage, but you can never combine
that with Triple Attack, so unfortanuntly his damage
won't go above 30. Force Immunity is simply
legendary on this guy, though. This makes him a
worthy combatant against even such things as Darth
Vader- Jedi Hunter.
This is added to the fact that the Warmaster has
Vonduun Crab Armor 6, giving him an amazing 75%
chance to reduce ANY attack by 10. That makes his
200 hitpoints seem a whole lot harder to knock down.
His Commander Effect gives Vong within 6 squares
Mommentum, as well. This gives some of the Vong
Warriors and Subalterns +4 Attack and +10 damage
they despriately need when attacking. Most of the
time, you never attack with the Warriors or
Sabalterns, though.
The only time I really can see this being useful is
when your opponent is charging with a few Melee
Attackes, and you now need to melee attack. The nice
thing about this is that the commander effect
doesn't specify they have to be followers, so Nom
Anor and the Subaltern can take advantage of this
effect.
100 points: 3/5 Like most commanders, you can't take
full advantage of him here. However, he gets extra
points for being able to combat with those pesky
ultra large jedi that you see rampaging in this
format. With Force Immunity, 200 hitpoints, and Crab
Armor 6, this guy can be a pain to take out.
200 points: 4/5 Now you can take advantage of his
commander effect, and still have him as a massive
beatstick. While his commander effect isn't
legendary for his faction, it can still be a help.
If you run a Vong squad that isn't the Nom Anor
squad, you better be running Warmaster Lah. Period.
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