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Pojo's Star Wars
Minis Site
Mini of the Day
Yoda of Dagobah
Set: Champions of
the Force
#45/60
Date Reviewed: August 25, 2006
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 2.5
200 pt: 4
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Sith Dragon |
Yoda of
Dagobah
Rebel
Cost: 36
HP: 120
Def: 20
ATK: +0
DAM: 0
Light Tutor (allied rebel gains a force point and
has a force rating. IF it already has a force rating
add +1 force.
Force 2
Force Alter (reroll last attack, range 6); Force
Defense; Force Renewal 2; Force spirit 6; Force
Stun; Master of the Force 3
CE: Characters with a force rating can spend Yoda's
force points
Today we hit the ultimate in force manipulators. Hit
Yoda is the best force battery there is in my
opinion. He lacks any type of offense what so ever,
but makes up for it with a plethora of force powers.
For 36 points the HP and DEF are decent, and you
really would not expect him to attack.
You would expect Yoda to start out with more than
force two, but his force renewal 2 makes sure that
after turn two you will have plenty of force point
for not only Yoda, but for everyone in your squad
that has a force rating, to use. Force DEF is pretty
much a Yoda trademark as is Master of the force 3,
and this version of everyone's 'little green friend'
also brings with him force spirit 6. With Ben as a
possible recipient, his spirit will have a bit more
use than Ben's. IF both should happen to be killed
and you wish to give their spirits to the same
character, then you would add both sets of force
points to the target, but that character would still
only be able to use the force one extra time per
turn, essentially master of the force 2 - not 3.
His new force powers are what really make him good.
With Force Alter, your opponent will have a hard
time scoring crits. This is nice, but his biggest
force power is the force stun combined with master
of the force 3. Most of the time stun is a so-so
effect. It is great if you can get it to hit, but
with force rerolls, its generally hard to get it to
work, but with Yoda you can target the same person
three times, or should you get an early one to
stick, you can go after another character. I have
only saved completely through the effect once.
Light tutor has some very nice possibilities as
well. If your opponent is running anti-Jedi, then
its best to tutor someone with a force rating
already so you don't give them a chance to do more
damage then they can already do. Otherwise, there
are two good choices for new force users. Chewie, RH
makes a good choice as he can now reroll his attacks
and saves, but the best choice is Wedge. He then
becomes an evading, avoid defeat character that can
now reroll his saves, making him extremely hard to
hit. If he should get either of the force spirits he
gets really sick.
100pts: While potentially good with his force stuns,
it still requires you to win init. With his lack of
DAM output, he simply is not a good choice. With the
dominance of Bane, you have to do as much damage as
fast as you can.
200pts: Here he gets all the help he could ever
want, but the biggest downside is that he does no
damage. The best way to fight him is to take out the
damage inducers first. Once they are gone then its
easy to take out Yoda. Plus it negates his force
spirit. However if you have to get up close you will
have to suffer through the stuns, but even then, its
better to risk the stuns because all the defense in
the world doesn't kill any characters, which is
obviously the point to the game. As with the rest of
the rebels, Yoda is a piece that likes to have the
opening init to be effective.
"Dude, the fat guy totally just blew up!" -Pink 5
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Ten-Eyed
Man
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Yoda of
Dagobah is very much a tactician's piece. He does a
lot of different things, and several of them are
either completely unique or shared by only one or
two other pieces in the game.
First off, he has zeros in both Attack and Damage,
and no damaging abilities of any sort. If you're
playing a "kill 'em all" game and he's your last
piece, you are dead and don't yet know it (if you're
playing a Gambit-scored game, Giant Yoda can
theoretically still win by stalling tactics and
gaining center points).
The most straightforward usage of YoD is as a Force
battery. He has the Commander Effect that lets him
share Force Points and the completely unprecedented
Force Renewal 2. Not a typo, not an imaginary story,
this Yoda gains two Force Points every single
activation, making him the best Force battery in the
game (except for that elitist bit that he can only
share with characters that already have Force
ratings; Emperor Palpatine cares about everyone,
because he's a nice guy). Not content to just share
Force in life, this Yoda also has Force Spirit 6,
giving one last gift before he shuffles off this
mortal terrain map.
Light Tutor is another crazy ability, unprecedented
and unique in the game. It makes any allied Rebel
character into a tiny Force-user with a whole Force
Point of his own (and, moreover, the ability to
share Yoda's glorious bounty). Chewbacca, Rebel Hero
is a popular choice for this, but Wedge Antilles,
with his suite of "I don't die until I fail some
saving throws" abilities, makes for an entertaining
choice. Personally, I like to give it to the Hoth
Trooper with Atgar Cannon, because spending a Force
Point can give that thing a 50% increase in speed.
Note that any figure affected by Light Tutor is now
also subject to Jedi Hunter, which can be a major
detriment.
Next, we get to Yoda's "neener, neener" abilities,
Force Alter and Force Defense. You can't use Sith
Lightning on him, and you can't attack him very
well, provided he's still got some Force Points
(Force Renewal 2, in case you forgot).
Oh, and Master of the Force 3, did I mention that?
It's actually really easy for Yoda to run out of
Force Points despite the FR2, just because he has so
many ways to spend them, and can spend them up to
three times per turn.
Finally, this Yoda's bread-and-butter move is Force
Stun. By itself, Force Stun is a basic 50/50 chance
(worse against most Force-users, who can reroll the
save) to activate a character for the round. It's
only extraordinary in this case because it doesn't
replace attacks or turn, and Yoda has Master of the
Force 3, allowing him to say, "Stun you I do! The
save you have made? Stun you again, I do! Another
save successful? Stun you I do!" Bear in mind you
can make these decisions as you go, so you can keep
at the one guy you really want to stun, or, if the
dice are on your side, possibly stun three different
targets on the same turn (remember that Force Stun
uses the standard targeting rules, though, so you
might have to move to get a new target).
Yoda of Dagobah is a very cool piece (if oversized
compared to the other Yodas), and absolutely worth
the points, but is not a piece for new or
inexperienced players. His collection of weird
abilities and the Force Point decisions that he
forces you to make put him firmly in the "difficult
to play well" camp, but he's eminently worth it.
Overall rating in 100: 3 (over a third of your squad
not being able to damage anything is a tough pill to
swallow)
Overall rating in 200: 4.5 (extremely effective,
especially if kept on the sidelines to build up some
Force first).
|
Zeroph Zeal |
Yoda of
Degobah
08/25/06
Points: 36
Hitpoints: 120
Defense: 20
Attack: +0
Damage: 0
Abilities: Unique, Light Tutor
Force 2, Force Renewal 2, Force Alter, Force
Defense, Force Spirit 6, Force Stun, Master of the
Force 3
Commander Effect: Characters in your squad with a
force rating can spend Yoda of Degobah's force
points.
Finally the Rebels get a Yoda! And a force battery!
And a woah, this thing would be amazing if it was
for the Republic.
But its not. But its still not BAD... on to the
review!
This guy is exactly how you remember him in Episode
5:
Empire Strikes Back. He never ignites a lightsaber,
but you just know the little guy is amazing. For 36
points, he can fit into quite a few squads, but is a
character who cannot attack worth it? We will see.
First of all, this guy packs a pretty wicked 120
hitpoints. While this is not godlike, this is
certianly higher than most units of his cost. He has
a pretty good 20 defense as well. His attack and
damage don't really matter as both of them are 0.
Light Tutor is a cool ability. It basically gives
anyone, even people without a force raiting, a force
point. I guess this prooves that Yoda can really
teach anyone the ways of the force, including random
Rebel Troopers, Chewbacca and even droids such as
R2D2 and C3PO. This little guy has 2 starting force
points, but renews 2 every turn. Basically when he
first activates, he has 4 force and goes from there.
Force Renewal 2 is great for a force battery,
expessially sinse you can use the weakling that you
gave Light Tutor to more points to reroll attacks or
move extra spaces, and expessially Han Solo - Rebel
Hero. But he does have force abilities of his own,
however. Force Alter is one of my favorite force
abilities. It may seem a tad useless at first
glance, but if used correctly it is a Lightsaber
Block and a Lightsaber Deflect in one, depending on
the character that is attacking and who is being
attacked. Honesly, I was never a fan of Force
Defense, however. At 3 force points, it wastes alot
of force points and usually the only thing it stops
is Force Deflects and Blocks, which is the most
commonly used abilities. Maybe a Sith Rage, but
nothing really too deadly. Force Spirit
6 is definatly good though. I've always loved Force
Spirit. Now you can give that random unit 6 more
force points and can spend two force points per
turn? I like it. The only downside to this is that
Yoda of Degobah, being a force battery, you usually
don't want it to die. To have an ability that
activates in death makes it tempting to kill him
off. My advice is to keep him alive as much as long
as possible, as he is 36 points, but if he dies its
really no big sweat. Anyone who knows me knows that
I love Force Stun. It's just sooo good, expessially
with that sexy Master of the Force 3. Just let Yoda
keep stunning your opponent's big guns, and then
finish them off with the rest of your Rebel units...
fun.
All in all, I have mixed feelings about Yoda in
Degobah. He is a good support unit, but having 36
points that can attack can hurt you in the long run.
I suppose it could be good with Han Solo or the new
Luke Skywalker, it's really up to you to decide.
100 points: 2/5 Weeker here because 36 points of not
attacking will destroy you, and you can't really
take advantage of his amazing effects to thier full
potential.
200 points: 3.5/5 Gets better here definatly. Maybe
we'll get some uber-big Rebel unit in the future
that can own with a force rating, perhaps the
Snowspeeder coming out in Bounty Hunters? Even
still, its abilities as a leader can help
expessially sinse 36 points isn't all too much here.
Sculpt: 1.5/5 I dislike this sculpt. He's much
taller than the older Yoda. It would be perfect if
it weren't for the height issue.
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