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Pojo's Star Wars
Minis Site
Mini of the Day
Mas Ameda
Set: Champions of
the Force
#30/60
Date Reviewed: June 27, 2006
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 4
200 pt: 5
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Sith Dragon
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Mas Ameda
Republic
Cost: 8
HP: 30
DEF: 14
ATK: +3
DAM: 10
Affinity (Empire); Booming Voice; Cunning attack;
Melee
This week is 'wow week' simply because these are
three characters that are single handedly changing
the face of the game.
The first is Mas Ameda. Why he has republic
loyalties when Sly Moore was fringe is beyond me,
but he also has affinity, which allows him to be
played in imperial squads. I would have preferred
him to have affinity to the Emperor, simply because
he is a piece the empire really didn't need. He just
made some sick commander effects even more powerful,
and the Empire doesn't need any more help.
His stats are not very good in a fight, but for his
cost they are actually pretty good. Should he need
to make an attack he has cunning attack to help
boost his stats, but you are going to want to keep
this guy buried in the deepest corners of the board.
His effect is what makes him a bit under costed in
my opinion, especially for the Empire. Booming Voice
- Allies CE effects that normally limited to 6
squares have unlimited range. Gone are the days of
clustering around a commander so your character can
get gain his CE. A character can now be anywhere on
the board. The only restriction is that, because the
range is unlimited and not lost completely, you need
to be able to trace a line from the CE to the
target. If the commander gets closed into a room,
then the CE will not work, but with the release of
the ugnaught, that should not be a problem.
This new effect allows Gen Windu to give extra
attack to any character on the board, Thrawn to swap
board wide, the Vigo to protect field wide, veers to
give accurate shot all across the board, and the
list goes on.
100pt: I don't see him being played here, but only
costing 8 pts he can fit if you play smart. The best
build for him here will most likely be imperial.
200pt: Here he is a game breaker for the reasons i
mentioned above. You no longer have to cluster
around your commanders. Thrawn just became all the
sicker because of this, but the republic will get
some nice help as well. Just be very careful to keep
him out of sight so he doesn't get picked off. In
200 point games he is a must if you have any
commanders with a range 6 CE.
"Dude, the fat guy totally just blew up!" -Pink 5
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Vesuvan |
Mas Amedda
Hello, I know it has been awhile but now I am back.
We start off Wow! with what could be the first
banned mini in the game. When I pulled Mas Amedda
from the booster and read his card I thought that
this had to be a typo because they couldn't and
wouldn't make such a powerful mini for only 8
points. Eight points is filler in most squads and
Mas is staple. I won't go over the whole mini but
cover the two points that could cause this to be the
first banned mini. First he has Booming Voice. Which
can remove the range on commander effects. NOTE you
still must draw line of sight to the commander. With
the powerful commanders that were released with cotf
he can turn a meger squad of grunts to one army of
cheap mini jedi. Now for the second, Affinity
Imperial. Did they stop and think when they added
this power. The empire has some of the best
commanders in the game, Thrawn and Veers for
starters and now the new Vader. Stormies now don't
have to be crowed around commanders so area damage
which was one of the few things that could stop
Thrawn are now useless. If you would like an idea of
how powerful he is here is a little story for you. I
put Mas in a 100 point squad with Sev and other
republic grunts and commanders. This squad then
ripped Vader JH to shreads and drank coffee while
doing it. Then he was placed in a squad with Thrawn
and stormies. They chewed on Yoda and the Jedi
friends network leaving nothing but a Jedi padawan
who exploded when he took a crit for 80 damage. If
you don't have a Mas and play the Empire or Republic
get one now.
Tournament
100 4/5 good but more support is better
200 5/5 Fear with Thrawn
300 ?/5 Haven't seen yet
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vornargith
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Mas Amedda
HP: 30
DEF: 14
ATK: +3
DMG: 10
Cost: 8
Special Abilities:
Affinity: This character may be included in Imperial
squads.
Booming Voice: Allies commander effects normally
limited to 6 squares have unlimited range.
Cunning Attack
Melee Attack
Unique
The Good: For only 8 points you can bring a whole
new dimension to your Imperial squad with Booming
Voice. The ability is amazing if your squads rely on
commander effects with range limitations.
The Bad: None
The Ugly: None
An essential piece for imperial squads and other
range limited commanders.
Rating:
100 pt: 3.5
200 pt: 5 ... here, his Booming Voice really lends
its support |
ninjaduelist
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Mas Amedda (CotF)
Faction: Republic, but can be in Imperial, too.
Cost: 8
HP: 30
DEF: 14
ATK: 3
DMG: 10
Unique
Affinity (Can be in Imperial Squads)
Booming Voice
Cunning Attack
Melee Attack
Hello, and welcome to a new week with some of the
new Champions of the Force pieces. Starting things
off, we have the useful character known as Mas
Amedda.
Starting with his stats, for 8 points, he does
pretty well for himself. 30 HP is the same as a
Probe Droid, which is good, 14 DEF that allows him
to... well, its just good for 8 points, 3 ATK isn't
gonna smack at much as well as 10 DMG, but he isn't
out here for offense. These stats, however, aren't
the reason we run him.
For starters, he is unique (obviously). He has
Affinity, which allows him in Imperial squads
(hello, Thrawn!), as well as Cunning Attack and
Melee Attack. He isn't gonna attack too much, so the
CA and MA isn't a big deal. Here's the thing,
though: WE RUN HIM FOR BOOMING VOICE!! This nasty
little effects states that the boundary of 6 squares
of CE is now infinite! So, with Thrawn or with
General Windu, he is a must.
In 100 PT or 200 PT, he rocks! So, if you use a
bunch of CE or you use Thrawn/Windu, run him. Don't
argue with me, just run him.
100 PT: 5/5 (If used right.)
200 PT: 5/5 (If used right.)
"May the force be with you."
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Kevin |
This week
were reviewing some of the republics new characters.
First up we have Mas Amedda. First up, the stats.
cost: 8
Hit Points: 30
Defense: 14
Attack: +3
Damage: 10
Special Abilities:
Affinity, This character may be included in Imperial
squads.
Booming Voice, Allies commander effects normally
limited to 6 squares have unlimited range.
Cunning Attack, This character gets +4 Attack and
+10 Damage against an enemy who has not activated
this round.
Melee Attack, This character can attack only
adjacent enemies.
Unique
Let the cries of broken begin. For a cost of 8
points, Mas Amedda is dirt cheap, the issue is,
well, he's dirt cheap. 30 hit points for under 10
cost is always very good. 3 to one or better for hit
to cost is always nice.
The 14 defense is horrible, but for the cost, it can
be tolerated. The attack of three with melee attack
for 10 damage is also pathetic, but once again, for
the cost, and in comparison to others of the cost,
it is acceptable. So why the cry's of broken? Lets
begin.
First lets fix the attack and damage. The cunning
attack gives him 7 attack and 20 damage, which is
much more respectable. Now for 8 points that's
pretty good as is. Maybe without melee it would be
good. So, for combat, Mas Amedda is not to bad, for
his cost anyway. I could stop here and give him a
decent score, but there are two more effects I need
to address. First there is affinity. He can go in
either a republic or imperial squad.
Making him more useful. The second, booming voice,
is where the term "broken" comes in. With one skill,
effects that, quite simply, weren't meant to affect
the whole field, now do. Use him with the new windu
and every follower (including Mas) gets an extra
attack, how about the clone trooper sergeant giving
all the new troops crits on 19 or 20? Or why not
kits +4 ageist wounded enemies anywhere? Then there
is CS yoda, use him and everybody can reroll failed
saves anywhere. Best of all, because he can be on an
imperial team, every commander effect that the
imperials have now translate across the map as well.
Want to swap darth vader with that tusken that is
right next to the enemy, go for it. Want every no
unique follower in your squad to have accurate shot?
With veers, we can do that too. How about any
character being able to attack an extra time? Well,
with the imperial officer you can give one no unique
anywhere another shot at the enemy. I could write an
entire strategy guide about just this figure because
of how much he changes the tactics of the game (and
just might), so i'll cut to the chase.
100 points: For 8 points, you should have no problem
adding him in, and if your using a commander, you
really should. Just keep the commander of choice and
Mas hidden, and you are set. 4/5 (most commanders
cost a bit, adding 8 to a single ones cost isn't
always worth it in 100)
200 points: Ok, to put it bluntly, there is no
reason this person shouldn't be in any squad he can
be in unless you are not using commander effects.
5/5
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