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Republic Commando - Sev
Set: Champions of the Force
#36/60

Date Reviewed: June 28, 2006


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.7
200 pt: 4.15

 

 
Sith Dragon

 

Republic Commando - Sev
Republic
Cost: 16
DEF: 17
ATK: +9
DAM: 20

Accurate shot, deadeye, Stealth

Today we look at the first common figure form the game, but after today and Friday he won't look so common.

The easiest comparison for Sev is going to be the the ARC trooper. For two less points you get -10 HP, +1 DEF, -1 ATK, and equal damage. But Sev also gains accurate shot, deadeye, and stealth. One other thing of debate before the release that is noticeable by its absents is that Sev is not unique.

In some ways he is much better than the ARC, but in some ways he is worse. The accurate shot and stealth are great, but there is something that can be said for having that 10 extra HP in a world where almost every character any more can find a way to do 30 DAM a turn, which includes Sev. If you can get him to a spot where he can shoot without having to move he becomes a 30 DAM piece.

Having said that, Sev has access to some serious help that the ARC hasn't had. There are two new Commanders in this set that make Sev a killer piece. He can gain double attack from General Windu or super stealth from Bacara, who we will review Friday. With Order 66 he can join the imperials through Sith Lord and team up with the likes of Thrawn for a +3/+3.

100pt: His potential here is basically the low ATK power. Bacara could almost make Sev a tournament worthy piece at 100pts, but the low attack and single shot will be hard pressed to hit most uniques and characters with deflect.

200pt: Here he shines with the help of Bacara and other commanders. Right now it looks like Sev squads are the teams to beat in 200 pt DCI. There are some nice hate squads out there, but they generally fall hard to everything else. Sev makes a very nice addition to any republic or imperial squad. With the new wave of clones and commandos Emperor Palpatine, Sith Lord has a new lease on life.

"Dude, the fat guy totally just blew up!" -Pink 5
 
Vornargith Republic Commando - Sev
HP: 30
DEF: 17
ATK: +9
DMG: 20
Cost: 16

Special Abilities:
Accurate Shot This character can attack an enemy with cover even if it's not the nearest enemy.
Deadeye On this character’s turn, if it doesn’t move, it gets +10 Damage.
Order 66
Stealth

The Good: One of the most useful characters in the game … nice attack, non-unique with accurate shot and dead-eye give Sev a 30 damage potential anywhere he can point his gun! A whole squad of these guys with Boss giving an extra attack spells trouble.
The Bad: Order 66
The Ugly: Doesn’t benefit from Clone Commanders’ effects … (not a trooper)

Rating:
100 pt: 4.5 – May have trouble with single high level jedi who close the range gap, but if you keep your line of fire clear, several Sevs can mow a jedi down before he closes to melee.
200 pt: 5 – these commandos will have plenty of support to work their magic picking off targets.
 
Kevin Sticking with the republic this week, we have a republic commando for you,
Sev. Lets look at the stats.

Cost: 16
Hit Points: 30
Defense: 17
Attack: +9
Damage: 20

Special Abilities:
Accurate Shot, This character can attack an enemy with cover even if it's
not the nearest enemy.
Deadeye, On this character’s turn, if it doesn't’t move, it gets +10 Damage.
Order 66, A character with this special ability may be in a squad with
Emperor Palpatine, Sith Lord, regardless of faction. Characters from
previous sets whose names contain the words "Clone Trooper" are also
considered to have Order 66, even though it is not printed on their stat
cards.
Stealth, If this character has cover, it does not count as the nearest enemy
for an attacker farther than 6 squares when choosing targets.

Not a bad skill set. To be honest, I grew tired of sev when a friend of
mine made a sev squad. Being non unique, you can use as many of this
character as you feel like. His accurate shot, deadeye combo is painful.
30 damage to any character he chooses is just harsh. The 9 attack makes it
a little harder to hit certain things, but with the accurate shot you will
probably be targeting lower defense characters, simply because you can. The
other thing is stealth. Being able to shoot anything but not be shot at in
return is a very good trait for any character. His defense and his low hp
of 30 make him easy to remove (my kyle had fun doing so) and the order 66
means palp is perfectly safe, or can use them.

100 points: I am a bit biased after my windu killed off 4 with a whirlwind
attack, then kyle killed about 3 in another game only taking one hit. So,
for bigger characters, sev is no threat. But for surgery on commanders you
may just want one in your team. 3/5

200 points: He makes a very nice grunt. Still, at under 2 to one hit to
cost, I like using a bit lesser things with a lower price and a higher hit
to cost. still 3/5
 
ninjaduelist Republic Commando - Sev (CotF)

Faction: Republic
Cost: 16
HP: 30
DEF: 17
ATK: 9
DMG: 20

Order 66
Accurate Shot
Deadeye
Stealth

Continuing on with WOW week, we have one of the Republic Commandos. Today, we have Republic Commando - Sev as our guest of honor in the Minis of the Day.

For starters, he costs 16 points. Therefore, he can squeeze into most squads with ease, and is also Republic, working alongside the Jedi. With 30 HP, he is somewhat easy to kill, which is bad, but with 17 DEF (21 via cover) he can avoid an easy defeat. 9 ATK isn't too bad for his cost, but 20 DMG is not too bad. Pretty much, aside from the feeble HP, he has somewhat decent stats.

Sev has Order 66, which can be good or bad (depending on where ROTS Palpy lies). However, the reason this piece may be used in squads is this: Accurate Shot, Deadeye and Stealth. Accurate Shot shoots down Gonks and other support pieces that lies upon enemy lines, Deadeye to beef up the DMG to 30, which is good for a 16 point piece, and Stealth to avoid firing squads such as droids or other troopers. So, he has a few good tricks up his sleeve. ^_^

In 100 PT, he is a good filler for the Republic wherever you need him, but can get even better support in 200 PT. It just depends on how you use him, that's all. Would I use him? Perhaps. Should you? If you need a shooter. So, the rating for the day is this:

In 100 PT: 3/5
In 200 PT: 3/5

"May the force be with you."
 


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