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					Pojo's Star Wars 
					Minis SiteMini of the Day
 
 
						
							| 
							Homing Spider 
							DroidSet: Bounty Hunters
 #2/60
 Date Reviewed: November 09, 2006
 
							 Image from 
							Wizards.com
 
							Ratings: 
							Ratings are based on a 1 to 5 scale 1 being the 
							worst. 3 ... average. 5 is the highest rating.
 
							100 pt: 1.2200 pt: 3.75
 
 | 
							  |  
					  
						
							| Sith Dragon   | Commerce 
							Guild Homing Spider Droid Cost: 32
 HP: 70
 DEF: 14
 ATK: +9
 DAM: 30
 
 Accurate shot; Penetration 20; Speed 8
 
 This piece is an absolute enigma. For 32 points its 
							a pretty typical droid, but some of the stats don't 
							quite make sense in this package. 70 HP and 14 DEF 
							are pretty low for 32pts, but its about on par with 
							droids who have notoriously bad HP and DEF. The +9 
							is good for droids as it gives it a Max boosted 
							attack of +21 as well as the standard double form 
							either Grievous or the Overseer. The 30 DAM is a 
							major plus.
 
 Finally we get a droid with accurate shot! This is 
							an ability that you have to be careful with because 
							if droids got it field wide, then they would become 
							a very sick army.
 
 The last two abilities are what really don't make 
							sense. Penetration 20 is an amazing ability to have 
							as it can pummel and overpower every DR character in 
							the game, (BUT MONKEY time) BUT there are no 
							characters in the game right now that have DR 20 
							except for the AT-AT, which both not legal and about 
							worthless to play even if you could. This, however, 
							begs the question....could any upcoming sets or 
							scenario packs bring us a character that has DR 20?
 
 And then you have speed 8. What good dos it do on 
							this piece. It cant mobile. You don't want it 
							charging character with the horrid DEF and HP, and 
							in the end in the movies these things were very slow 
							movers. I guess you can run away faster if you have 
							to. Since huges have a hard time on difficult 
							terrain, it helps, but as i said...why?
 
 100/150: Forget it way too fragile
 
 200: Here it can be played, but you will want plenty 
							of repair and bodyguards to help it out. The 
							accurate shot for 30 DAM can be big, but so can the 
							pasting its going to take without the right backup. 
							Its no Viper (but what is?) but it can be a fun 
							piece to play.
 
 
 "Dude, the fat guy totally just blew up!" -Pink 5
 
 |  
							| Ten-Eyed Man
 
 
 | I can’t speak 
							for anyone else, but I’ve been looking for the 
							Commerce Guild Homing Spider Droid to appear in the 
							game since they released the Dwarf Spider Droid way 
							back in Clone Strike. I wanted to know: is it a 
							miniature version of a spider droid, or is it a 
							droid version of the rare Brazilian Dwarf Spider? 
							Squinting modifiers are a harsh mistress. 
 Anyway, the big spider droid is here now, and it’s 
							pretty cool. First and foremost, it at long last 
							brings Accurate Shot to the Separatists, and on a 
							character that can (with the right support) shoot at 
							a +21 twice in a turn for 30 damage each. What’s 
							more, they’re a bargain at 32 points, so you might 
							even run two of them (the problems of juggling two 
							Huge pieces are slightly offset by the CGHSD’s Speed 
							8 ability).
 
 As a small bonus to the big damage Accuracy of the 
							Spider Droid, we get Penetration 20, meaning that 
							even the AT-AT (only piece in the game with Damage 
							Reduction better than 10) takes the full force of 
							every attack. Penetration won’t come up in every 
							game, but you’ll be very grateful for it when it 
							does. Interestingly, a Spider Droid can take down an 
							AT-ST in four attacks, which is reasonably 
							impressive despite the fact that the AT-ST can kill 
							it back in two, because the AT-ST usually lacks 
							Accurate Shot, so might just be shooting at 
							Ugnaughts.
 
 As alluded to above, the Homing Spider isn’t 
							terribly durable, but it does have the good fortune 
							of being in the same faction as the Bodyguard Droid 
							and Wat Tambor. Take advantage of its above-average 
							speed to hide the thing when you need to.
 
 The major strength of the Separatists is that their 
							best units can be heavily modified with bonuses, 
							allowing you to get a lot more for your points than 
							you otherwise would. The Homing Spider gives you a 
							Speed 8, 30 damage, Accurate Shooting cannon that 
							you can throw Double and up to +12 Attack onto. 
							Build around it and it should do right by you.
 
 Overall rating in 100: 2 (huges suffer on the 
							100-point maps)
 Overall rating in 200: 4.5 (every competitive squad 
							should have Accurate Shot)
 
 |  
							|  vornargith
 
							  | Homing Spider 
							Droid Cost: 32
 Hit Points: 70
 Defense: 14
 Attack: +9
 Damage: 30
 
 Special Abilities:
 Accurate Shot
 Droid
 Penetration 20
 Speed 8
 
 The Good: Accurate Shot … just what the droid army 
							was missing. True, the Neimodian soldier has it, but 
							the separatist organics fall short of their droid 
							counterparts in support. Penetration may come in 
							handy if you face off with armored units, and the 
							extra speed doesn’t hurt. Despite it’s array of 
							abilities, it’s lack of certain abilities like 
							double attack and careful shot, means it will 
							benefit from droid commander effects … always nice 
							to get extra abilities at no extra cost. +9 Attack 
							is decent for a droid, and it becomes +13 with the 
							droid officer.
 
 The bad: Huge characters are always easy targets.
 
 The Ugly: The sculpt seems a bit off-scale. Homie is 
							dwarfed by the Hailfire droid from the Universe 
							pack.
 
 Rating:
 100 pt: 1/5 huge droids need support ... huge 
							expensive droids need more.
 150+ pt: 3/5 penetration doesn’t always come into 
							play, but with support – this sniper can do some 
							major damage. Geonosian Overseer and Officer can 
							make Homie a +13 double attacker with accurate shot.
 
 |  
							| wookie lover 11 | Homing Spider 
							Droid BH#2 
 Faction: Sep
 Cost: 32
 HP: 70
 Defense: 14
 Attack: +9
 Damage: 30
 
 SA: Accurate Shot, Droid, Penetration 20, and Speed 
							8
 
 The spider droid is an interesting mini, so I will 
							start with the pros. Accurate shot it good. Speed 8 
							and the ability to squeeze help make up for being 
							huge, so I like that. +9 and 30 damage are good for 
							only 32 points. Sadly, it only 70 HP and 14 defense, 
							which means that Wat would be nice, and that you 
							have to be careful with it. On the other hand it has 
							access to all the Droid CE’s. This can make it +21, 
							double attacking for 30 damage.
 
 The amazing thing about the piece is penetration. 
							This allows you too attack DR pieces for full 
							damage. The Vulture has 10, but this guy apparently 
							likes fighting tanks, and gets penatration 20, 
							allowing him to even hit an AT-AT for 30 damage a 
							hit, something only bane can also lay claim to, and 
							he has to use Sith Rage. Despite that, most tanks 
							can hold through his damage, and then beat the crap 
							outta him. (AT-ST for one.)
 
 100:1 NO HUGES IN 100
 
 200: 4 great, if used right. Then you can just 
							slaughter all tanks with SC, an SBDC, and a BDO. 
							Still, he is really weak!!!
 
 Against an AT-AT: With the nessecary points 
							available, can pound an AT-AT. An Spider droid squad 
							would kill an AT-AT.
 
 |  
							| The Fang | Homing Spider 
							Droid---Separatist 
 Cost---32
 Hit Points---70
 Attack---+9
 Defense---14
 Damage---30
 
 SA:
 Accurate Shot
 Droid
 Penetration 20
 Speed 8
 
 Alright, spider walkers. I loved these things in the 
							movies, but here they can shine a bit. Its hit 
							points are dismal at 70, and its defense doesn’t 
							help it much. It lacks DR so it’ll be taken down 
							quickly. It has a tolerable attack and an acceptable 
							damage seeing as how it lacks double or twin attack. 
							So why do I love this mini so much? Three reasons: 
							Droid, Accurate Shot, and Penetration 20. If you 
							know me (and none of you do), I adore droids.
 
 4-LOM, X-1 Viper, Dark Troopers, Guri, Probe Droid, 
							Destroyer Droid, Octuptarra Droid, Medical Droid, 
							the list goes on. Accurate Shot needs no explaining, 
							but with a damage output of 30, it can dismantle 
							Medical Droids, R2-D2, etc with ease. Penetration 20 
							is a bit of a weird ability, but it can help you 
							deal with AT-STs, AT-AT’s, etc. Speed 8 is good, but 
							nothing to over celebrate at. You normally have to 
							build to support it, repair droids, bodyguards, 
							etc---other minis to keep it alive. But if you have 
							it, I’d play it in 200pt squads. I’d like to see it 
							get DR though.
 
 100pt: 2/5 (too fragile for 1/3 of your points)
 
 150pt: 2/5 (it will just get taken down too quickly 
							and can’t deal the damage needed to compete here, 
							especially without twin or double attack)
 
 200pt: 3.5/5 (Here it can use Accurate Shot to the 
							best, and penetration 20. Also, it can benefit from 
							GGSC, which you should have, to give it double 
							attack)
 
 Pose: 1.5/5 It’s just too cramped in this pose, I’d 
							have liked to see the orb/‘head’ part suspended 
							higher, oh well.
 
 
							May the Force 
							be with you. |  |