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Pojo's Star Wars
Minis Site
Mini of the Day
Dengar, Bounty
Hunter
Set: Bounty Hunters
#29/60
Date Reviewed: October 06, 2006
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 1.65
200 pt: 2.75
|
Fringe
Cost: 30
HP: 50
Def: 17
Atk: +9
Dam: 30
Bounty Hunter +4, Deadeye, Deadly Attack, Grenades
20 |
Sith Dragon |
Dengar,
Bounty Hunter
Fringe
Cost: 30 (+15)
HP: 50 (+10)
DEF: 17 (same)
ATK: +9 (+1)
DAM: 30 (+10)
BH +4; Deadeye; Deadly Attack; Grenades 20
Today we look at the new Dengar. Now worth two of
his former self, this guy can really pack a punch.
For 15 more points you get a LOT more offense, but
not more defense. Since they doubled his cost it
would have been nice to see his HP go more than
10pts higher, but no go. His defense is also the
same which doesn't help with his cost. However, the
new mangled swoop rider gets another attack bonus as
well as 10 more DAM! An 8/9 is nothing to write home
about, but when you add his BH+4 he becomes a
respectable +13. More importantly they not only
upped his base damage to 30, but gave him deadeye to
boot! Now you have a +13 for 40 DAM! Not bad for
30pts. The deadly attack is nice, but with only one
attack the chances of him hitting it will be few and
far between. The grenades 20 can be very nice when
playing swarms or Jedi with steep defenses.
100pts: Nope again. He just cant do enough to help
here.
200pts: Here he can be very good with that 40 DAM,
but you have to be careful. He is a follower so can
get many CEs that are out there, most noticeably Gen
Windu's for an extra attack. However the term that
describes most power hitters in this set is 'glass
cannons'. Glass cannon pieces are the pieces that
have huge DAM outputs, but are very fragile and wont
hold the field long. If you can take away your
opponents focus from Dengar, he can be very good if
those 40s are hitting, so build around him
accordingly. The thing i like is that he does not
obsolete the old Dengar, not that he was that
popular to begin with, but the price differences
give them two completely separate niches. One or two
good punches and the new Dengar can more than make
up for his cost.
"Dude, the fat guy totally just blew up!" -Pink 5
|
Zeroph Zeal |
Dengar,
Bounty Hunter
10/05/06
Points: 30
Hitpoints: 50
Defense: 17
Attack: +9
Damage: 30
Faction: Fringe
Abilities: Bounty Hunter +4, Deadeye, Deadly Attack,
Grenades 20, Unique
And now we look at the revised Dengar. So much as
changed. First, let's compare him to his Rebel Storm
counterpart:
Points: +15
Hitpoints: +10
Defense: +0
Attack: +1
Damage: +10
+Deadeye
+Deadly Attack
+Grenades 20
The first thing we notice is that the cost is
doubled.
So, the question becomes, is paying double worth
this piece? I'd say it is.
50 hitpoints is bad for 30 points, though. This much
is known. While the extra 10 really does help, it
fails in comparison to other simularly costed
pieces, who can take many hits, while Dengar can
only take 3 from the average jedi. +9 attack is
decent, and 30 damage is great.
But, that's not all Dengar gained. He learned some
new tricks as well. Deadly Attack is a great
ability, but with the lack of attacks it isn't
really too great on him. But deadeye makes the deal
sweet. A +13 40 damage attacker is very sweet after
all, expessially when a critical hit can do 70
(which its chances are aided by Deadly Attack, of
course.).
But this unit does have shortcomings. One is its
already mentioned hitpoints. I guess Pirate Star
Wars guys aren't supposed to have many hitpoints, as
both 40 and 50 are horrible for thier costs. Another
thing is the lack of Double/Twin attack. This piece
would be so much more playable with them. Without
them, 40 damage is pretty normal as far as max.
damage goes (including both attacks.) and with a
pretty low attack of +9 (even with +13 against
uniques) I don't really see all too much point to
playing it.
100 points: 2/5 Slightly better than hits Rebel
Storm counterpart. Still not worth playing, though.
200 points: 2.5/5 Same thing here. He can be decent
as a back up shooter, though. Just keep him out of
trouble because the 50 hitpoints won't last too
long.
Sculpt: 1/5 I don't like this sculpt. If you have
seen the real version instead of a picture you know
what I mean. What the hell are you shooting at?
|
SWRogue57 |
Dengar,
Bounty Hunter
Fringe
Cost: 30
HP: 50
Def: 17
Atk: +9
Dam: 30
Bounty Hunter +4, Deadeye, Deadly Attack, Grenades
20
This is the only usable Dengar in the game. RS
Dengar is no more. If used right, this version can
be a serious threat. Just make sure you protect him.
His offense is good, but his defense needs some
help. His HPs are still very low, so he needs some
protection.
Pros: He comes with has a base damage of 30 which is
nice. And Deadly Attack doubles his chances of a
critical hit. Then there’s Deadeye. All that will
make your opponent think twice about entering his
line of sight. Pair him up with a Chagrian Mercenary
Commander who adds +20 on crits. With a roll of 19
or 20, Dengar hits for 90pts. That will alter your
defenses strategy very quickly. And don’t forget
about Grenades 20. You may not need to use it, but
it’s nice to have.
Cons: 50 HP. He needs some protection. Keep him in
cover and away from the frontlines. Beware of Acc.
Shot.
100pts: Probably not worth 1/3 of your squad with so
few HPs, but he can still dish out some damage.
200pts: This is where he will shine. With some cover
and other characters to lead the way, Dengar should
be able to sit back and pick off a few people.
Imagine how dangerous he could be with an Extra
Attack from General Windu.
|
wookie lover 11 |
Dengar,
Bounty Hunter
Set: Bounty Hunters
HP: 50
DEF: 17
ATTACK: +9
DAMAGE: 30
SPECIAL ABILITIES: Unique, Bounty Hunter +4,
Deadeye, Deadly Attack, Grenades 20
Dengar, the new version, as I said yesterday, he
just overshadows the RS version, but he is double
the point cost for +10 HP, +1 attack, and +10
damage, good, but maybe not worth it, but bounty
hunter +4, deadeye, deadly attack and grenades 20
make up for the microscopic stat boost kinda. He can
be +13 attack for 40 damage, scoring 2x as much
crest as normal, and grenading the 20 HP grunts. I
still think, though that he is meant for a more
passive squad, as the suicidal punch. With the
obvious strategy to blast the heck outta the enemy
before they kill Dengar, because 50 HP is pitiful
for a 30 pt character, so a bodyguard/medic is
needed to keep Dengar an active piece through the
game, or you could try to get his points in dead
enemies, and then let him die.
His other bad thing is that for 7 more points you
can Aurra, and she is much better, and most factions
offer good alternatives, but he is playable, but
cover is essential, and because he is a heavy
hitter, you want to remember grenades, or the grunts
are going to be picking him off while he kills them
1 at a time. He is okay, but just overshadowed by
the like of Aurra, or faction specific uniques, (Asajj,
Wedge, or the non-unique jedi/sith come to mind,
plus a horde of cheaper shooters that you can pair
up that might actually be better for certain squads,
and together may cost the same.)
100 pts: 2/5 nearly 1/3 of your squad is to much to
lose, which is what will happen without support, and
why base a squad around Dengar?
200 pts: 2.75/5 He is better, cause of support, but
still I find him lacking for the cost, either maybe
a 25 point price tag or better stats. MORE HP!!
That’s what this character needs.
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