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Pojo's Star Wars
Minis Site
Mini of the Day
Wat Tambor
Set: Revenge of the
Sith
#41/60
Date Reviewed: September 11, 2006
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 3
200 pt: 4.75
|
Faction:
Seperatist
Cost: 35
HP: 30
DEF: 15
ATK: 6
DMG: 10
Unique
Droid Mark
Droid Reinforcements 20
Repair 20 |
Ten-Eyed
Man
|
For my money,
one of the best parts of Episode II is when Wat
Tambor is seen screwing with his crazy translator
gadget and we hear him giving Count Dooku his
allegiance in a voice so deep and cavernous as to be
a carbon monoxide hazard. I was therefore delighted
when the miniature of Tambor was one of the best
support pieces in the game.
Wat supports you all through the battle. Right
before the fight, but after you've seen your
opponent's squad, he lets you pick another 20
points' worth of droids. While you can't break the
normal squad-building rules (you can't get an
Imperial Probe Droid, for example), you can get
Separatist and Fringe droids in any combination. The
Bodyguard Droid is an excellent choice, but there
are also Gonk Power Droids, R5 Astromech Droids,
Medical Droids, or just five basic Battle Droids.
The ability to tailor your squad shouldn't be
underestimated, and Wat gives you many fine options
for that tailoring.
In the middle of the fight, Wat helps you in two
ways. First, he can grant an allied droid the Draw
Fire ability. In a faction that can't really protect
itself completely against Accurate Shot, this is
probably the best defense available. Any time you
can control who your opponent is attacking, you're
better off than when you can't. Try to use Droid
Mark on every one of Wat's turns, whether you use it
on a 4-point Battle Droid or the mighty X-1 Viper
Droid.
Wat's other mid-game help is the stellar Repair 20.
He's the only piece in the game that can remove 20
damage at a time on every single turn. Everyone else
that can remove damage either does it 10 points at a
time or has to spend Force Points to do it, but Wat
just keeps repairing and repairing. Obviously this
is only good for removing damage from droids, but
you're running Wat because you have a lot of droids
in your squad, so that's fine.
Finally, at the end of the game (assuming your
opponent hasn't killed off such a valuable piece by
that point), Wat can help with his
modest-but-respectable ability to attack. With a +6
to hit, he's as good as a Clone Trooper, and half
again as good as a Stormtrooper, and he doesn't have
the Melee Attack restriction, so he can either shoot
or combine fire.
Like his on-screen version, Wat Tambor is a classy
act all around. He's worth every point in any
droid-heavy squad.
Overall rating in 100: 4
Overall rating in 200: 5 (if you're running 200
points and are droid-heavy, there's just no reason
not to include him)
|
ninjaduelist |
Wat Tambor (RotS)
Faction: Seperatist
Cost: 35
HP: 30
DEF: 15
ATK: 6
DMG: 10
Unique
Droid Mark
Droid Reinforcements 20
Repair 20
Wow, talk about a lot of reviews for this week!
Well, here goes...
Between all of the Seperatist leaders that were
reviewed this week, this piece would have to be the
best. Why? He supports droids better than San Hill
or Nute Gunray. After all, San Hill has his own
strategy, while Nute Gunray... well, don't run him.
His cost is a bit high for his effects, but with
Droid Reinforcements 20 he basically costs 15. For
15 points, you get stats that won't mean too much,
as he shouldn't fight. Your droids will be doing
that. Not much else to say about that.
One thing I noticed for his special abilities, he as
no Melee Attack. Therefore, he can Combine Fire with
some of your powerful droids of your squad
(Destroyer Droid, Octuptarra, X-1, you get the
idea). He has Droid Mark, which could be used to
mark something with good shielding such as X-1 or
Destroyer Droid. Like mentioned before, he has Droid
Reinforcements 20, so you can bring up droids
depending on what you're facing. More activations?
Use 5 Battle Droids. Need better defenses? Bodyguard
Droid. Facing down plenty of Accurate Shooters?
Perhaps a BDO and something else worth 11 points.
There are plenty of droids to choose from, so it
makes him a decent toolbox. As for is Repair 20,
great thing to top it all off. After all, I'd prefer
to use this over 2 R5 Astromech Droids any day.
In 100 point tournaments, droids don't get enough
support here. Perhaps for an X-1 squad, but thats as
far as I'd go. As for 200, if you run droids, he'd
be a good support piece to throw into the fray. So,
here goes:
In 100: 2/5
In 200: 4.5/5
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