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					Pojo's Star Wars 
					Minis SiteMini of the Day
 
 
						
							| 
							Mandalorian 
							CommanderSet: Bounty Hunter
 #57/60
 (Pojo's Exclusive Preview)
 Date Reviewed: September 7, 2006
 
							 | 
							 
							Ratings: 
							Ratings are based on a 1 to 5 scale 1 being the 
							worst. 3 ... average. 5 is the highest rating.
 
							100 pt: 2.50200 pt: 3.67
 |  
					  
						
							| Ten-Eyed Man
 
 
 | Mandalorian 
							Commander 28 points
 HP: 60
 Def: 17
 Att: +10
 Dmg: 20
 
 Double Attack, Mobile Attack
 
 Commander Effect: Mandalorian allies gain Mobile 
							Attack
 
 The Mandalorians are shaping up to be one loving, 
							supportive faction. I base this assessment on the 
							fact that the Mandalorian Commander and Mandalore 
							the Indomitable both have Commander Effects that 
							affect everyone in their faction, regardless of 
							range, and each can provide the other with an 
							ability that he didn't have. Neat.
 
 For 28 points, the Mandalorian Commander is a pretty 
							solid package. He's got respectable numbers for a 
							shooter in his point class (low Hit Points offset by 
							high damage output with Double Attack). Much like 
							the Sith faction, the Mandalorians clearly believe 
							that the best defense is pounding the other guy into 
							rubble really fast.
 
 The Commander also benefits from Mobile Attack, for 
							those times when it's just not safe to stand still 
							and make two attacks. What's more, he grants it to 
							all Mandalorians in his squad, regardless of 
							distance. This means that the terrifying cannon that 
							is Mandalore the Indomitable can have Mobile Attack, 
							increasing his survivability quite a bit.
 
 For the other Mandalorian pieces that we know about 
							at this point, the Basilisk War Droid benefits from 
							Mobile Attack a little, at least while trying to get 
							itself into position for the all-important strafing 
							run. The Mandalorian Warrior, being a Melee piece, 
							benefits less, but at least he also has Melee Reach 
							2, meaning that he won't necessarily draw an attack 
							of opportunity for punching and running (the usual 
							problem with Mobile Melee attackers).
 
 All in all, while it's tough to make a firm judgment 
							without know who all he can affect, the Mandalorian 
							Commander looks like a solid and very playable 
							piece. Thanks, WOTC, for letting Pojo have an 
							advance look at him.
 
 Overall rating in 100: 3.5
 Overall rating in 200: 4.5 (he costs so little here, 
							and Mobile Attack is so good, that you should almost 
							certainly run him)
 |  
							|  vornargith
 
							  | Mandalorian 
							Commander Cost: 28
 Hit Points: 60
 Defense: 17
 Attack: +10
 Damage: 20
 
 Abilities:
 Double Attack
 Mobile Attack
 
 CE: Mandos get Mobile Attack
 
 The Good: Sweet … the Mandos get a useful CE … 
							without range restrictions. Before I rate this 
							character, though, I’d like to see the rest of the 
							clan to determine if the CE can benefit them. The 
							basic Mando Warrior that’s been paraded in the sneak 
							previews only has a melee attack (although it has a 
							reach of 2 squares). Without the CE, MandoCom is 
							still an effective piece to have in a battle … a 
							solid heavy grunt with good a decent defense and 
							good attack score.
 
 The Bad: 28 points seems a bit pricey --- again, 
							we’ll just have to wait and see what his boys can 
							do. Even so, for 23 points, you can recruit Lando 
							Hero-boy, who’ll grant Mobile Attack to all 
							non-unique followers within 6 squares. Hmmm … wait 
							and see.
 
 The Ugly: So far, all the Mandos I’ve seen are from 
							the Old Republic era (hence the don’t have 
							jetpacks). It would’ve been nice to see some from 
							the Republic era with flight.
 
 Ratings:
 TBD … until I see the entire Mando chorus line … I 
							can’t give an accurate rating, but he does seem 
							interesting. Without doubt, he’ll be a staple in any 
							Mandalorian army. With a 28 cost, we’ll probably see 
							more of him in 200 pt squads.
 |  
							|  ninjaduelist
 | Mandalorian 
							Commander (Uncommon) 
 Faction: Mandalorian
 Cost: 28
 HP: 60
 DEF: 17
 ATK: 10
 DMG: 20
 
 Double Attack
 Mobile Attack
 
 Commander Effect: Mandalorian allies gain Mobile 
							Attack.
 
 Hey, hey! Looks like I get to do a review with the 
							Mandos. This makes my day, as I have enjoyed the 
							endless hours of KOTOR (actually, I was watching my 
							brother, but whatever). And heck, with less than 
							three weeks until Bounty Hunters makes its debut, 
							why not review a piece or two beforehand?
 
 Now, rating this card is gonna be difficult, since I 
							don't know all of the stats of the Mandalorians. All 
							I can say is that his stats are better for its 
							offense than defense. 60 HP isn't very good for its 
							cost, and the DEF also doesn't shine, but the 10 ATK 
							is good for a shooter, and the 20 DMG is average. As 
							for its Double Attack, meh. Its good, but if you are 
							using Mobile Attack, then Twin Attack would be the 
							better choice. As for the Commander Effect, looks 
							like Mandalorian shooters will be getting a nice 
							bonus. In other words, Mandalorians have the 
							potential of getting Mobile Attack from this guy, 
							Bodyguard from Ulic-Qel Droma, and Momentum from 
							Mandalore the Indomitable (I think I spelled it 
							right).
 
 In 100 PT or 200, I can't give off an accurate 
							rating, since he's more of a team player, and its 
							not easy if you don't know the team. However, with 
							us already having Lando, HoT, this guy isn't giving 
							us something we don't have. We'll just have to wait 
							and see.
 
 In 100: 2/5 (Lando is less expensive, plus Fringe.)
 In 200: 2.5/5 (Average, but then again the rest of 
							the pieces could prove me wrong.)
 
 15 days until Bounty Hunters comes out!!
 |  
							|  Zeroph Zeal
 | Mandalorian 
							Commander 09/07/06
 
 Points: 28
 Hitpoints: 60
 Defense: 17
 Attack: +10
 Damage: 20
 
 Abilities: Double Attack, Mobile Attack
 
 Commander Effect: Mandalorian allies gain Mobile 
							Attack.
 
 Saving us from Sepretist Commanders week comes the 
							first ever Pojo Exclusive Preview. I'm not gonna 
							lie, I love the new Mandalorian faction. Not only do 
							they look cool, but they can kick some butt too. 
							Right now, we review the Mandalorian Commander. Is 
							this commander worth running when Bounty Hunters is 
							released? Let's take a look, shall we?
 
 His stats aren't enough to write home about, that's 
							for sure. 28 points buys you an average 60 hitpoints,
 17 defense, 10 attack and 20 damage. While this is 
							about the norm-below average for a 28 costed 
							shooter, it is certianly not bad for a commander.
 
 His abilities are good, though. Double Attack serves 
							this character well, meaning you will probally hit 
							one out of the two times. Mobile Attack isn't the 
							best of abilities, but can be useful to get out of 
							cover, shoot, then run back into cover before the 
							enemy can attack you. While Mobile Attack isn't one 
							of my personal favorites, it does have its uses, for 
							sure.
 This is somewhat of an odd combination, though, 
							simply because you can't use Mobile Attack and 
							Double Attack together. I suppose it would give you 
							more options with him, but I'd definatly perfer two 
							abilities that work synergically.
 
 His Commander Effect is simular to that of Queen 
							Amidala and Lando- Hero of Tanab. In fact, this 
							piece is extremely simular to Lando! My question 
							becomes does Lando make this piece worthless? Let's 
							compare them a bit, shall we? If you ran Lando over 
							this, this is what you'd get:
 
 -5 points
 +0 Hitpoints
 +1 Defense
 -1 Attack
 -10 Damage
 + Unique
 + Oppurtunist
 Difference in Commander Effect: Non-unique followers 
							within 6 squares instead of Mandalorian allies.
 
 By the looks of it, it really breaks even. In my 
							opinion, Lando is the better fighter simply because 
							of Oppurtunist. However, the Mandalorian Commander's 
							commander effect isn't limited to 6 squares and can 
							affect unique characters as well as followers. Then 
							again, Lando will affect fringe and Sith units.
 (assuming you are playing Ulic Qel-Droma) Time will 
							tell if this thing will see play over a Lando, but 
							my huntch says it will. Not being limited to 6 
							squares really helps this guy's commander effect. If 
							you don't think this makes that much of a 
							difference, ask yourself why Mas Amedda sees so much 
							play.
 
 All in all, however, this guys playability will 
							depend on what else is in the Mandalorian arsenal. 
							It's really hard to give this piece a rating for 
							that very reason, that we don't know what the other 
							Mandalorian pieces are so we don't know this piece's 
							competition or synergy. Right now, I'll give it a:
 
 100 points: 2/5 Commanders are hindered here, 
							expessially ones that take up more than 25 points.
 This guy is no expception.
 
 200 points: 4/5 Lando- Hero of Tanab is a deadly 
							piece, I really don't see why this guy would be any 
							different unless for some reason the Mandalorian 
							faction couldn't use Mobile Attack.
 
 Sculpt: 4/5 Mandalorians are cool. Enough said.
 |  
							| Kevin | Well, 
							today we have something new for you all. Today we 
							have the mandolorian commander!!! Stats first. 
							Cost 28Hp: 60
 Defense: 17
 Attack: 10
 Damage: 20
 SA:
 Double attack
 Mobile attack
 CE: mandoliarian allies gain mobile attack.
 This is just a sweet 
							looking piece in my opinion. So far we have seen 
							mandolore, the basilisk, and a warrior for the 
							mandolorians. So far so good Wizards. The most notable thing 
							about this piece for me was the cost. 28 points is a 
							bit steep for a commander. After that I saw the 20 
							Damage he had and smiled a little. Not many 
							commanders have base 20 damage. He also has a decent 
							defense of 17, 21 in cover. His base attack is also 
							a very nice +10. So he can hit things. Which means, 
							his double attack is not worthless, and, in fact, 
							makes him better. He also has mobile attack for 
							those nice corners.  The biggest advantage I 
							can see is his CE. Mandolorian ALLIES gain mobile 
							attack. That means everybody. So mandolore just 
							gained mobile attack, everybody else gained that 
							too. Combine this one with mandolore and you will 
							have a lot of options on how to play with the 
							mandolorians. 100 Points: I am not 
							sure how the mandolorians will play yet. That being 
							said, this characters CE looks very nice. As far as 
							I can tell there are ranged units for this faction 
							to benefit from this CE too. It should be nice to 
							have a decent non unique commander. As of right now 
							though, 28 points for unknown squads aside from 
							mandolore and the basilisk, and the warrior, just 
							seems a bit pricey. Also, his CE is only for his 
							faction.  For 100 points I would 
							say he is well balanced though. 2.5/5 200 points: Here he can 
							be nasty. There is no range limit on his effect and 
							it is for all mandolorian allies. So, the 
							mandolorians will be happy to have this character 
							anywhere in their squad. 4/5 Tips: As with lando 
							HOT, this character should be kept safe. It can 
							fight and do damage, but it is best used behind 
							walls to let your other characters benefit from the 
							CE. The fact he has mobile attack means you can use 
							the standard hit and run with him, and, if nothing 
							else, the 21 defense will keep him up and running 
							for a while. Aside from that, I do not know the 
							faction well enough to suggest much else. |  |