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Even Piell
Set: Champions of
the Force
#26
Date Reviewed: April 3, 2007
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 2.00
150 pt: 3.00
200 pt: 3.-- |
Sith Dragon |
Even Piell
Republic
Cost: 29
HP: 90
DEF: 19
ATK: +14
DAM: 20
Double Attack; Mettle (if this character spends a
force point to reroll, add +4 to the result)
Force 4
Block; Sweep
This week we are reviewing a couple of the Jedi from
CotF. We start off with Even Piell. He is not a bad
Jedi, but suffers from the 'glass cannon' effect
that was prevalent through CotF. For only 29 points
he is pretty good, but could have been better for a
few points more. His 90 HP is too low. He should of
had at least 100 as too many characters can kill him
in just three shots. With most all of them being
shooters, Even has no defense against them. The 19
DEF is good, and the ATK is pretty solid at a +14
Abilities and Force wise he is a nice package. He
has double, which has to be the minimum for unique
Jedi anymore. Block is i nice power as any Jedi
should have either block or deflect in my opinion,
and sweep is a nice anti-swarm ability. Besides his
HP, the other thing i would have liked to see
improved is Mettle. It is not a bad power, but I
think it should have been less restrictive. Anytime
you can add a +4 to a reroll is a good thing, but
the only things you can get the +4 on are attacks
and saves from grenades/missiles/paralysis etc. i
would have liked to see it work with any reroll,
like CS Yoda or something. It isn't bad, but i would
have liked it be a bit more powerful. Heck anytime
you can swing for +18 (after the FP reroll) can't be
bad, especially against big Jedi.
100pts: I think he is too fragile here, especially
against the dominant Meta game.
150/200pts: Here he can be played in either one. he
always seems to leave something wanting. Today's
game is dominated by shooters, so he will be left
defenseless against them. If you like him,
definitely play him. He is not a bad piece, but
there are usually better choices. JWM aside, he
makes a great add to General Windu. His triple
attack makes him a really good piece. Just be sure
you protect the precious 90 HP. Not a bad piece, but
not a great piece.
"Dude, the fat guy totally just blew up!" -Pink 5 |
Ten-Eyed Man |
You know that
one Jedi master? The short one, with the pointy
ears? No, not Yoda. No, that one who costs three
points more than a Jedi Weapon Master, and is
generally not as good, but has one unique Force
Power to set him apart? No, not Depa Billaba. I said
"he," didn't I? I'm talking about Even Piell, one of
the most overshadowed characters and pieces in Star
Wars.
Monsieur Piell had the misfortune of being released
in the same set as both Depa Billaba and the Jedi
Weapon Master, either of which is pretty much just
better than him, and of looking quite a bit like one
of the most famous characters in Star Wars, but
somehow less cool.
On his own merits, Even isn't bad. He's got the
requisite Double Attack, a reasonable number of
Force Points, good numbers, Lightsabers Block and
Sweep, and Mettle, a power unique to him in the
game. Mettle means that any time he uses a Force
Point to reroll something, he gets a +4 to the roll.
This is very cool, or would be on a character with
Force Renewal and/or Master of the Force. The
problem is that Even will most likely want to use
this power on Lightsaber Block saves, and he can't,
because then he'll have used his Force Point for the
turn already. He also only has four FPs to begin
with, and while that's above average, it still means
that Mettle can matter an absolute maximum of four
times in a game.
He's not bad; he really isn't. He just costs the
same as Depa Billaba, who trades Mettle and
Lightsaber Block for Vaapad-Style Fighting,
Lightsaber Deflect, and Force Sense, which is
strictly better. This wouldn't be a death sentence
if it was just a question of using both Depa and
Even, but the non-Unique Jedi Weapon Master trades
Mettle for a list of lightsaber-related powers as
long as your arm, with only a slight loss in numbers
to offset it. No matter how many points you have
left, you should be using JWMs instead of Even Piell,
I'm sorry to say.
Of course, the above applies only to competitive
play and the bleeding edge of efficiency (as my
reviews almost always do). If you want to use Piell
over a JWM, you aren't losing that much (unless you
have Commander Effects that only apply to non-Uniques),
and you might do just fine with him. But if you're
working on your next big tournament squad, the JWM
is the better bet, even if the only advantage he
brings you is that he comes with a three-point
savings. One Ugnaught Demolitionist can be the
difference between victory and defeat.
Overall rating in 100: 2
Overall rating in 200: 3 |
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