Darth Revan
Set: Force
Unleashed
#1/60
Date Reviewed: Dec. 14, 2007
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
200 pt: 4.50
The Lonesome Stranger
Darth Revan
HP 140
Defense 21
Attack +16
Damage 20
SA
Melee Attack; Triple Attack
Dark Armor
Lightsaber Duelist
Master Tactition
Force 2
Force Renewal 1
Force Corruption
Force Storm
Lightsaber Block
CE
Droids are subject to these effects:Non-Unique
followers within 6 squares gain +4 attack. Once per
round, after initiative is determined, 1 ally can
immediately move up to its speed before any other
character activates.
I am torn apart by this miniature...
Pros Triple and Tactician, and of course Corruption.
Most people don't like it, but that is on them.
Cons 140 HP, +16 attack and Dark Armor (no effect
against lightsabers)
If he is the most expensive legal unit in the game,
then how come his stats suck?
21 defense? a low level jedi could beat that, and
+16 attack? Obviously there are none too many OR
units, and only one of them is rare, but still, it
is an embarassment. 140 HP is atrocious if he costs
88 flippin points. Darth Vader is almost half his
cost and has 140 HP. Where is the ungodly attack,
defense and damage we've come to know and love from
our friendly neighborhood Sith Lords? A bonus which
really isn't a bonus is that he has Master
Tactician. I say this because in my case, my friends
know i have Revan. So if i suggest a 200 point game,
Sith v OR, they are gonna say no, because of Revan.
I never get to use him cause my friends are pansies,
but that is irrelavent.
Force Corruption is nice as long as my opponent
doesn't make the save. Ironically enough, I did
Corrupt Bane once, and he couldn't get rid of it,
which is probably why my friends are less than
enthusiastic about me using him.
I get the fact that to have MT and Triple and
Corruption, and a CE it would jack his cost up,
maybe if he didn't have the CE, things might have
worked out better.
100 Point: Laughs into Coma
200 Point 4/5
Stilla
Darth Revan
Set: Force Unleashed
Faction: Sith
Number: 1/60
Cost: 88
Rarity: VR
Hit Points: 140
Defense: 21
Attack 16
Damage: 20
SA: Unique. Melee Attack; Triple Attack Dark Armor
(Whenever this character takes damage, he reduces
the damage dealt by 10 with a save of 11. Attacks
with lightsabers ignore this special ability.)
Lightsaber Duelist (+4 Defense when attacked by an
adjacent enemy with a Force rating)
Master Tactician (You automatically choose who goes
first except on a roll of 1)
Force: Force 2. Force Renewal 1
Force Corruption 2 (Force 2, replaces attacks: range
6, non-Droids only; 20 damage, and target is
corrupted. Each time the corrupted character
activates, it must attempt a save of 11. On a
failure, that character takes 20 damage. On a
success, that character is no longer corrupted.)
Force Storm 2 (Force 2, replaces attacks: 20 damage
to all adjacent characters)
Lightsaber Block (Force 1: When hit by a melee
attack, this character takes no damage with a save
of 11)
Cmdr: Droids are subject to these effects:
Non-Unique followers within 6 squares get +4 Attack.
Once per round, after initiative is determined, 1
ally can immediately move up to its Speed before any
other character activates.
Hello Fellow Sentient,
Stilla back to review one of the most anticipated
character to come out in Star Wars Miniatures. For
those of you who are not familiar with him Revan was
very important in the video game Knights of the Old
Republic. A Jedi who left the order to join in the
Mandalorian Wars, Revan single-handedly tipped the
balance of the battle for the Old Republic. Seeing
as he is a user-customizable character, there was
alot of argument over what he "should" be. I think
what WotC did with Revan is a very accurate
interpretation of him
So what do you get for 88 points? Since he is now
the most expensive fig in the game, he'd better have
something! He does. 140 hit points can take a pretty
good amount of abuse. Add the Dark Armor onto it,
and he can be a real beast to take down. Triple
attack combined with +16 to hit makes this guy a
machine for offense.A 21 for defence is pretty good
and is up there with all but the elitist Jedi. Keep
in mind that with Lightsaber Dualist, he becomes a
+25 against Jedi. 20 Damage is standard.
Master Tactician is an ability that I was hoping
that Revan would get. He was an amazing commander
who almost single handedly won the Mandalorian Wars.
At least now there is another faction with access to
MT and not just the Imperials.
For force powers he has 2 force and Renewal 1. His
Lightsaber Block will let him stand up to big Jedi
like Bane and Vader. At least for a little while.
Force Storm is awesome for clearing out those swarm
squads. I can't wait to run this guy against an Ewok
swarm. His "gimmick" is a unique force power called
Corruption. This is where I want to see him in
action. The first 20 DAM is automatic with no save.
For 2 force points, this wouldn't be that great, but
the "corrupted" fig must make a save roll every time
it activates or it takes another 20 DAM. This
continues until the target makes the save, then the
corruption ends. I am still up in the air on this
one. I can see it being a pain for some people but
when its me who plays him, my target always hits the
first save roll. Force 2 for corruption kinda hurts
if it doesn't get to do more than 20 damage.
Alot of people will play Revan for his Commander
Effect. And they should. He give a +4 attack to any
non-unique follower including droids. Now Sith
Assault Droids are a +13 which is pretty good. I
don't think there are any other CEs in SWM that
affect both living and droid characters. But that's
only part of it. He allows 1 ally (yes ally) to move
its speed after the initiate rolls BEFORE any other
character activates. Not only does this give the
squad alot more mobility, the 6 square restriction
is not in effect here. This helps get a character
adjacent to get all of its attacks off. Getting away
for adjacent figs is a good option as well. This can
get your away from a huge set of attacks if you have
been based.
Naturally, Revan works good with his KotOR buddy
Malek. Malek grants an additional +2 for followers
combining fire Revan boosts the attack of sith
troopers by 4 and they can combine fire for +6 for
each other gun involved. Pretty sweet.
All in all, this guy is on everybody's want list.
His Commander effect(s) are awesome. Combine that
with his solid stats and DAM potential and you'll
see why he is one of the most sought after figs
right now. If you haven't given him a try yet,
you're missing out.
Rating - 5. Darth Freekin Revan. Swiss Army Knife.
Nuff Said
Sculpt - 5. Looks awesome for CE and combat stance.
Bravo.
1
Triple; Dark Armor; Lightsaber Duelist; Master
Tactician
Force 2, FR1
Lightsaber Block
Force Corruption - (2F) Replaces attacks, range
6, non-droids, 20 DAM and target is corrupted.
Each round the character activates it must roll
a save 11. If failed, Character takes 20 DAM.
If made, character is no longer corrupted.
Force Storm 2 - (2F) Replaces attacks. 20 DAM
to all adjacent characters.
CE: Droids are subject to these effects:
Non-Unique followers within 6 gain +4 ATK. Once
per round, after initiative is determined, 1
ally can move up to its speed before any other
characters activate.
Well, the fan boys out there finally got their
wish. We now have Darth Revan! I wasn't sure
what to expect, but after seeing him, i think we
received a Revan that is just right. Powerful,
but overly so.
He is a typical Sith Lord in that he is a
whopping 88pts. In the end i think this may
hurt him just enough to keep him fair. his
stats are actually pretty low for a Sith Lord.
He only has a 21 DEF, but with LS duelist, Jedi
are still going against a 25 DEF. I think
anyone would take that. The +16 is good as is
the 140 HP even though it is lower than the
other Sith Lords. Then again with Dark Armor,
Shooters are doing less damage if they hit the
25 DEF. Triple attack kind of makes up for the
gaps in his stats. In the end his stats are not
great, but he has enough there to back them up
that they are a bit misleading and actually
quite good.
The last ability that he has will really add on
some points. he is the only other person,
besides Thrawn that has received master
tactician. He gets auto init win against
everyone but Thrawn and the mirror match. The
downside for Revan, but good for the game, is
that he is coming out in the same set as the
Muuun Tactics broker, so his MT is evened out a
bit. Still, with a triple attack, that auto
init can be huge.
Is he worth 88pts just there? Not quite.
Although i would have to say he is in the upper
sixties to lower seventies. So let's take a
look at his force powers. Force corruption is
an interesting ability and can be as good or bad
as the opponent's rolls. I have seen some
seriously horrid save rolls in games. The
thought of continuously failing the corruption
save makes me shudder. It is only a guaranteed
20 DAM, but fail a few saves and the character
that is failing them can take some serious
damage. An iffy power at best since it replaces
his triples and may not work past once, but it
could be good for the turn that you base the
character instead of attacking him, since its
the same damage.
Force Storm 2 is an okay power. It is good on
the RS Emperor because he has no other way to
cause damage, but with Revan, it really only
comes in handy in a situation where LS Sweep
would be handy. There will be cases where it
will be good, but overall, it most likely won't
be that effective in most games.
LS Block is good. I think most any Jedi
nowadays should have either block or deflect, so
this can help him against other Jedi.
Is he worth 88pts now? A weak 88 maybe. Those
are some decent force powers, but nothing to
game shattering. He lacks any big force threats
like a lot of the other jedi have from this set.
Finally you have his CE that affects droids and
living alike. Non-uniques get a +4 Attack. Not
bad. It is basically Thrawn again without the
defensive boost. It is the second half that is
quite clever. Basically he can grant any ally
Intuition. This really helps to move people
faster across the board, or it can really help
single shot (or twin), fragile shooters become
more playable. You assume you win initiative.
You can then use someone like HK-47 (nice theme
tie-in as well) to intuition out, shoot with his
cunning bonus and then hide again.
Now you have a very solid 88pt character that is
powerful, but not overly so as i stated
earlier. I think just about everyone can be
happy with the way this Revan turned out in the
end.
100pts: the Jury is still kind of out on Revan.
I havent really seen him play yet, but it looks
as if he won't be all that great at 100pts (Bane
review coming back to haunt me here). Revan
lacks Rage and any way to move and still do more
than 20 DAM. Against bane he goes neck and neck
against Bane, assuming his blocks hit, but he
also has 60 HP less, too. I think Revan needs
at least one good helper to be playable.
150pts: Here you can get that helper. The
problem is that at 88 points, adding another
character of any serious pointage will really
lower your activations. With Thrawn and the MTB
running around in 150, even his MT is not a
guarantee. A good partner here would be someone
like HK, Dengar or 4-LOM. A solid fig that can
do some damage, but it won't be too expensive.
You will have to go to activation fodder pretty
quickly though.
200pts: Here you can utilize his CE better with
a much more powerful figure (Malak, Bane, Fett).
The problem is that the opponent has that much
more to respond to you with as well. Revan has
enough stuff there to make an impact on the
game, but i dont know for sure how solid he will
be in the end. He is solid, but you really need
to have the second character of your squad carry
his weight in damage output. If you can
accomplish this then you should do well. In the
end, as i have said, Revan is a very balanced
figure...powerful, but not overly so. It will
take some smart play to really make the most of
him.
"Dude, the fat guy totally just blew up!" -Pink
5
"The Bothans rooked us again." Obi-Wan (pink5
Returns Vol2)