Unique; Twin Attack; Charging Fire; mounted Weapon;
Rapport 10; Damage Reduction 10; Rigid; Flanking
Attack (Until the end of the round, any character
attacked by this character has -4 DEF)
I hope everyone had a merry Christmas and Santa
brought lots of minis for everyone. :) Today we do
the new AT-ST from the Target exclusive Hoth Pack.
This is actually a pretty nice piece even though it
still suffers from many of the problems the original
AT-ST suffered from. It is a huge rigid, so you are
going to have problems moving on most maps due to
difficult terrain. Mounted Weapon means its attack
really isn't going to be boostable, especially with
it being a unique. 120 HP boosted by damage
reduction 10 is nice. The 15 DEF is pretty bad,
especially on a unique, but it is 1pt better than
the original. The +10 is going to have a hard time
hitting Jedi in cover. It is 2pts better than the
original, but the original you could boost with
Thrawn for a +1pt better than BS1. The 40 DAM is
standard.
New to BS1 is twin attack, where the original had
double attack. I think the original should have had
twin back then because it better describes the AT-STs
firing pattern, but it didn't exist back then. BS1
loses mobile but gains charging assault. Combined
with twin this can be a bit more useful, but i never
really mobiled with the old AT-ST anyway. It will
help get the AT-ST into and out of attack position a
little easier. A very nice addition to BS1 is
Flanking attack. By using BS1 to attack with first,
you effectively lower the defense of the target by
4pts. This will help the other AT-STs hit later (or
any other mounted weapon character). If your
opponent is playing melee, you can sink Wicket in
behind BS1 for an added defense sink. And finally
you have the last ability that tries to help make
the old AT-ST a bit more playable. Rapport 10 makes
you other AT-STs 10pts less. Instead of getting 3
AT-STs and nothing else, you can run 3 AT-STs, BS1
and still have a small hand full for points left for
tech or activations. You can also run BS1, 2 AT-STs
(still three AT-STs in the end) and have room for
all sorts of stuff.
100/150pts - Forget it here. Not only do you lack
the points for enough charcaters to flush out the
squad, but the maps alone can cost you the game if
you are playing by DCI rules.
200pts - Here you can play it with all sorts of
possibilities. You can go the AT-ST squad route. You
can use different mounted weapon characters like
uggernaut, X-1 Viper, Tie crawler, or the telosian
tank droid. I haven't seen any of these in action,
but you have two standard problems if you want to
run this. The huge base makes it hard to cross the
map with any speed, and high defense,
multi-attacking Jedi are going to chew through any
of the AT-STs like they were scrap paper. It can be
a real fun piece, but do not expect it to win you
many high level games.
"Dude, the fat guy totally just blew up!" -Pink 5
"The Bothans rooked us again." Obi-Wan (pink5
Returns Vol2)