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Mini of the Day
 

Defel Spy
Set: Bounty Hunters
#28/60

Date Reviewed: February 13, 2007


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.5
200 pt: 3.5

 

 

 
Sith Dragon

 

Defel Spy
Fringe
HP: 30
DEF: 14
ATK: +6
DAM: 10

Cunning Attack; Evade; Loner; Stealth

Today was kind of an oops. We did this piece a few weeks back, but seeing as Teneyedman was the only one who reviewed it at the time this gives Flea and I a chance.


Today's piece is almost a really good piece. For 14 points the health is average as is the defense. The attack is a bit low, but add in the +4 for loner and he actually has a bit above average attack. Evade and loner are also very good abilities.

So why does this piece not see more play? The first is that as the final few points the 14pts can be better spent on other things almost every time. The other is that his powers are a bit repetitive. Most stealth squads are going to run the Bith Vigo when running stealth, so it would have been better to drop evade and lower his cost a bit. I think you will find that with most non-uniques that he figs that are 10-20pts generally fall into the abyss of nothingness unless they have a gimmick that makes them good, like bodyguard or something. As TEM said, he's too big for a grunt and too little for power.

100pts: Not good enough for this format

150pts: Here he doesn't synergize well enough with the dominant CE's that the 150 point game is known for. he can be run, but as i said the points will be spent better elsewhere.

200pts: Here you can attempt to run him. He can do you some good if you use him right, but i think the best success will be if you start out with them and build from there.

He is a good piece. He just doesn't have a good squad to call home.


"Dude, the fat guy totally just blew up!" -Pink 5
 

~The Jumping Flea
Hey everyone! This week is stealth week and we got some great pieces to review!

Our first mini this week is the Defel Spy, here are his stats!

Cost: 14
Hit Points: 30
Defense: 14
Attack: +6
Damage: 10

Special Abilities:
Cunning Attack This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.
Loner +4 Attack if no allies are within 6 squares.
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.


Now this particular species you may have noticed from the OT in the Cantina.
The piece is a great value for 14 points! He is fringe and cheap, but he will be hard to incorporate into squads. We will get to that later.

This guy has HORRID stats, a +6 attack and 10 damage is horrible even for a
14 point guy. A 14 defense is just bad and the 30 HP is low. Now his abilities! that is what is great! Add Loner (+4 Attack if no allies are within 6 squares), and Cunning Attack (This character gets +4 Attack and +10 Damage against an enemy who has not activated this round), and you get a piece that can deal 20 damage with a +14 attack. That is very impressive for a 14 point character! Add in Stealth and Evade (Both great defensive skills against shooters) and you now have a 14 point character that is hard to hit and can pack a punch. While this sounds great, this piece has a very hard time working in a squad efficiently. This is due to the fact that Loner (His best attack modifier) makes him have to be 6 squares away from his teammates. For 14 points you can invest in things that are more worthwhile depending on the squad you play. (Example: Republic and Sev)

Even with all of this said, if you have 14 points left over that won't be used better on something else, this is a great pick. Him with Nom is a great combo and he is also great as a backup shooter to assist taking out scrubs or softening up some heavy hitters. All in all a great piece, although he shines the most when he is out by himself, away from his teammates.

100: (3.5) Great filler, also good for reinforcements via Lobot.
150: (3.5) Again a good piece; if it can fit in your squad nicely. Nom and him are great!
200: (3.5) Again, Again a good piece, Nom is great, and he is nice as a back-up shooter.
 


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