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Pojo's Star Wars
Minis Site
Mini of the Day
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Tamteel Skreej
Set: Bounty Hunters
#47/60
Date Reviewed: February 19, 2007
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 2.25
150 pt: 2.50
200 pt: 2.50 |
Sith Dragon |
Tamteel
Skreej
Fringe
Cost: 23
DEF: 18
ATK: +8
DAM: 20
Counts as Lando; Cleave; Double Attack; Melee;
Opportunist; Stealth
The last stealth character of the week is -
fittingly enough - Lando in hiding. Before moving on
i fail to understand why this counts as Lando, while
Boussh does not count as Leia. Oh Well.
His cost is typical Lando, but his stats are lower
than every one's fav hero. This version loses 10 HP,
and -1 ATK, but gains 10 DAM. Basically Tamteel
makes his cost equal to the Hero of Tanaab's cost by
gaining Cleave and stealth.
Tamteel is a very good character. In fact he is one
of the better scrub killers in the game. However,
the problem with a double attacking opportunist is
that you have to wait for the adjacent character to
activate first before you double. With only 50 HP,
Tamteel won't hang around long. Like yesterday's
piece, He is going to be used almost exclusively in
Nom bomb squads. There he can be a very effective
piece, especially being a clean up piece with a +12
ATK for 30 DAM.
100pts: Sorry no uses for him here.
150pts: Here he really doesn't see much love either.
He is just too expensive to run with Nom. It can be
done, but you would be better off running Aqualish
assassins instead. The melee and low HP really hurts
him.
200pts: Here he can be a great piece with Nom. Just
make sure you don't send him in first. Let you
cheaper bombs do some damage before sending him in
to mop up. Also, here he can be a good fit with
Thrawn. At the end of a round Thrawn can swap him in
for his big double. He doesn't really fit the Imp
mold, but he is still useable there.
Good piece despite the high price tag. In most cases
Hero of Tanaab is the better piece, but Tamteel can
most certainly have his uses, too. |
Ten-Eyed
Man
|
The next time
you watch Return of the Jedi, watch for Tamtel
Skreej. He's the guy in Jabba's palace who looks
suspiciously like Lando, but apparently belongs to
some species that sees through its facial hair. My
evidence is that when we get our first close-up on
Tamtel's face, he pulls his visor/facemask thing
down a little, apparently just to let his mustache
look around. I know they needed to make sure we
understood that this was Lando, but I defy you to
explain the character's motivation in the moment for
this bit of exposition.
In the miniatures game, Tamtel Skreej represents
another piece of evidence that Wizards of the Coast
wants you to use exactly one version of Lando, and
that version is the Hero of Tanaab. After the
dramatic upgrade between the original Rebel Storm
Lando and the HoT version, I was wondering what
strange new direction they'd take the character in
his third incarnation for the game. As it turns out,
they took him in the Melee Attack direction, which
was a suboptimal choice.
To be fair, they didn't just tack Melee Attack on
the Hero of Tanaab and try to charge you the same
number of points for him. They also lowered his
Attack and Hit Points and took away his Mobile
Attack and Commander Effect. And, technically (if
you want to be extra super fair), they also
increased his Damage and added Stealth and Cleave.
I'm oversimplifying, of course. Tamtel is a 23-point
piece that can theoretically do 90 points of damage
in a single activation (Double Attack with
Opportunist, and Cleave to get a third attack in
against another target). Unfortunately, that's not
going to happen all that often, as Skreej suffers
from the eternal melee problem of getting to the
fight alive.
To help with this, he has Stealth. In the
competitive game, Stealth, in and of itself, just
means that most scrubs can't shoot you, because most
of the real shooters have Accurate Shot (one of the
primary indicators that they're a real shooter, in
fact). What Stealth does for you is allow you to be
enhanced by the Stealth-enhancing Commander Effects.
Specifically, either of the two Vigos or Nom Anor
will improve Tamtel's survivability dramatically,
and he probably shouldn't be used without one.
Okay, so we know how to make him survive. How do we
make him deal his impressive (if purely theoretical)
damage? This is tricky, because Double Attack and
Opportunist on a melee piece mean that you sort of
need the enemy to walk up to your unactivated Tamtel,
and most opponents are not this accommodating. You
can walk up to them, but then you'll only get the
one attack (or possibly two with Cleave). You can
base them at the end of the round, then attack next
round, but Opportunist means that you want the enemy
piece to activate before you attack it. Hmmm.
When trying to solve a transportation problem in
Star Wars Miniatures, your answers are pretty much
always R2-D2, Astromech Droid and Grand Admiral
Thrawn. Either one of these can transport Tamtel
where he needs to go to hurt people, but both of
them are in factions with far more powerful melee
beatsticks. Probably the best that can be said for
Tamtel is that he's a reasonable backup melee
combatant, especially for the Empire. Since almost
all of the Empire's melee powerhouses are versions
of the same fallen Jedi knight, it can difficult to
get a couple of melee characters together for them.
Think of Tamtel Skreej as a Dark Side Marauder that
trades some hit points for better damage potential
and Stealth. It's not much, but I told you that the
Hero of Tanaab version was better right at the
beginning.
Overall rating in 100: 2
Overall rating in 200: 2
|
~The Jumping Flea |
T.G.I.F!
Today we close our Stealth Week with the disguised
Lando, Tamteel Skreej. Here are his stats:
Cost: 23
Hit Points: 50
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Cleave Once per turn, if this character defeats an
adjacent enemy by making an attack, it can make 1
immediate attack against another adjacent enemy.
Double Attack On its turn, this character can make 1
extra attack instead of moving.
Melee Attack This character can attack only adjacent
enemies.
Opportunist +4 Attack and +10 Damage against an
enemy who has activated this round.
Stealth If this character has cover, it does not
count as the nearest enemy for an attacker farther
than 6 squares when choosing targets.
Unique (counts as Lando Calrissian)
Now this is a fairly difficult piece to play. He has
mediocre statistics, but some good abilities.
Stealth allows him to stay hidden as much as
possible, Opportunist and Double Attack allow him to
effectively swing twice at +12 for 30 damage. Cleave
may come in handy too, under the right situations.
He is also a follower and can benefit from most
CE's.
The problem is his 50 HP. That is very low even for
a 23 point guy. Also, while he has double attack, he
needs to use his opportunist to attack efficiently.
This makes it very hard for him to do the maximum
damage he can because he will need to have based
someone who has already moved. Either he would only
get off one attack at +12 for 30 (basing an
activated enemy) or two attacks at +8 for 20
(Doubling an unactivated enemy as no enemy is going
to base Lando and allow him to get off that
opportunist blow). The biggest thing to compare this
Lando to is him as another Mini, the famous Lando,
Hero of Tanaab. Here are his stats:
Cost: 23
Hit Points: 60
Defense: 18
Attack: +9
Damage: 10
Special Abilities:
Double Attack On its turn, this character can make 1
extra attack instead of moving.
Mobile Attack Can move both before and after
attacking.
Opportunist +4 Attack and +10 Damage against an
enemy who has activated this round.
Unique (counts as Lando Calrissian)
Commander Effect:
Non-unique followers within 6 squares gain Mobile
Attack (Can move both before and after attacking).
So right off the bat with this Lando you gain +1
attack, +10 HP, Mobile attack, and a killer CE. You
lose Melee attack (A good thing), +10 damage,
Stealth, Cleave and it is all for the same point
cost. In nearly EVERY situation I would pick the
Hero of Tanaab over the Skreej. This is do to the
fact that the Hero can move, shoot, and move. This
allows him to stay away from the battle and do
damage without taking any. The only situation I can
think of Skreej being more useful is with Nom Anor.
With Nom Anor, Tamteel Skreej becomes a great
miniature. He gains the "Super Stealth" ability,
making him untouchable against non-adjacent enemies.
He also gains Self-Destruct 20 making him a threat
to watch.
100:(2.5)(3.0 with Nom) He is decent here, mostly
for fun.
150:(2.5)(3.5 with Nom) He can have more support
here and works well with Nom.
200:(2.5)(4.0 with Nom) Here he can shine, with Nom
only though. |
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