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Pojo's Star Wars
Minis Site
Mini of the Day
Aqualish Assassin
Set: Bounty Hunters
#15/60
Date Reviewed: January 16, 2007
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt:
200 pt:
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Sith Dragon |
Aqualish
Assassin
Fringe
Cost: 7
HP: 20
ATK: +7
DAM: 20
Black Sun; Melee; Opportunist; Stealth
Today's piece is one of three new pieces that start
the Black Sun Faction. He is a simple piece, but
very good for only 7 points. 20 HP is good for 7
points as most figs in this range only have 10. Of
course that is still dead by most standards in one
shot. The +7 ATK is also decent. Melee figs tend to
have higher attacks than the low cost shooters, so
this too is in range as is the 10 DAM, but if you
add in the opportunist, all of a sudden you have a
+11 attack for 20 damage. For only 7 points that
incredible!
Two other interesting features are the stealth and
the Black Sun ability. Characters with the black sun
ability gain grenades 10 when in a squad with either
Xizor or one of the vigos. If in a squad with Xizor
that grenades 10 becomes grenades 20, so there is
yet another big bonus to this piece. The stealth is
interesting for two reasons. If you run him with a
Bith Vigo then all of a sudden they have evade.
However if you run them with Nom you have a 7pt
agent of death that will now self destruct when
killed for even more damage!
One more option in running these is with thrawn.
Thrawn can turn them into a 18 DEF, +10/+14 ATK for
10/20 DAM depending on Opportunist. An 18 DEF/+14
ATK is something you find on Jedi, and you are
getting it for only 7 points!
100pts: This is useable here, mainly with Nom, but
you have to be careful not to use too many. A nom
bomb squad has to be able to do a lot of damage to
take down someone like Bane with 200 HP. Use them
wisely
150/200pts: Here these are totally useable in the
squad builds listed above. They can also be used as
filler in any squad you want, but you generally want
either low point shooters or Ugs, but no matter what
you do, for only 7 points this little guy really
packs a punch.
"Dude, the fat guy totally just blew up!" -Pink 5
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Ten-Eyed
Man
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Night’s cold
glare covers the city, and all is quiet. A lone
figure moves stealthily up the side of a building,
patiently climbing hand over hand on a line up to a
window. On reaching the window, the figure takes a
last glance at his surroundings. Assured that he is
unobserved, he slips through the window, fingers
running over the small arsenal he carries,
confirming that all the tools of his trade are where
they should be. He moves quickly and quietly across
the room, to the bed of his sleeping target. He
primes the weapon he has selected for this occasion,
eases it out of its hidden pocket, and prepares
himself.
The Aqualish Assassin then bellows in his native
language, sounding like a gargling warthog, hucks a
grenade, and hightails it out of there.
Based on the one Aqualish we saw with a speaking
role in the Star Wars movies (Ponda Baba, the
walrus-faced alien who threatens Luke in the
cantina), I’m fairly surprised that the species
makes such fine assassins as this little seven-point
miracle piece, but I’m not complaining. The Aqualish
Assassin probably can’t quite claim the crown of
Best Common Ever, but it certainly makes it to the
top five. As a Fringe piece with Stealth, we run the
standard Nom Anor filter and realize that these guys
are what Nom has always needed. While not as cheap
as Gran Raiders, the AA does something that the Gran
could never do: hit for damage. While most enemy
pieces will happily walk past an army of Gran
Raiders without worrying about attacks of
opportunity, an Aqualish Assassin has a healthy +11
to hit an activated target for 20. That’s a 50%
chance to hit the likes of Mace Windu and Yoda, and
almost as good a chance to hit the highest Defenses
in the game. This from a seven-point common piece,
which you might field a dozen at a time. Add to this
the ability to gain Grenades through the Black Sun
ability, and we have another huge jump up from the
old Nom Bomb squads: many fuses. The original Nom
Bombs used a Zabrak Fringer’s flamethrower to set
off the Grans, but if something managed to kill the
Zabrak first, Nom was out of luck. If all of the
bombs are capable attackers and fuses, the squad is
incredibly more formidable. Note that if you use
Prince Xizor to grant the Grenades ability, it will
wind up being Grenades 20, per his Commander Effect,
which not only does more damage to your enemies, it
can kill a healthy Aqualish Assassin, so you can
surround an opponent with bombs, then explode them
all at once.
This is not to imply that Nom Anor is the only
commander who can make use of some walrus-faced
killers. Even without super stealth, the AA can be
granted Evasion by a Bith Black Sun Vigo (who also
grants Grenades). There’s also synergy aplenty with
Admiral Ackbar (who brings that +11 to a mighty +15
against activated enemies). The Aqualish Assassin is
such a well-designed piece, in fact, that it
synergizes with itself: the problem with the
Opportunist ability is usually making sure that you
get to go last. A cheap, non-Unique Opportunist can
be used in droves, ensuring both that you’ll have
the high activation count you want, and that you’ll
get to move all those Opportunists after your
opponent has moved his big guns. It’s exquisite,
really.
With the Aqualish Assassin, Wizards has finally made
a seven-point piece that might be better than just
taking two smaller pieces. I love these guys in all
their warthog-gargling, grenade-hucking splendor.
Overall rating in 100: 4.5
Overall rating in 200: 4.5
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