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Pojo's Star Wars
Minis Site
Mini of the Day
Prince Xizor
Set: Universe
#25/60
Date Reviewed: January 19, 2007
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 1.5
200 pt: 4
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Sith Dragon |
Prince Xizor
Fringe
Cost: 40
HP: 100
DEF: 22
ATK: +12
DAM: 10
Pheromones
CE: Allies with stealth gain accurate shot; Allies
with grenades 10 gain grenades 20.
Wow, no where is a great piece that seldom sees
play. The funny thing is that with each set he
remains just as effective as the last set. Stat-wise
i don't know what this guy ate, but it was
definitely more than just Wheaties! The 100 points
means he can survive a few hits. His 22 DEF puts him
in the elite class of the most powerful Jedi in the
game. The +12 ATK is very solid, and again puts him
into Jedi status. It is only when you hit the 10 DAM
that you hit a speed bump in his road to excellence.
It stinks, but with everything else lizard boy can
do, i think its forgivable.
Pheromones is a great ability, but the downside is
that you have to keep the attacker within 6 of you
to get it to work. If your opponent fails their save
then they lose their attack, and they have to roll
for it anytime they want to attack him - AoOs and
double/triple attacks and so on. I once watched a
game come down to an almost dead Vader versus a half
dead Xizor. They went five rounds without being able
to hit each other. Vader kept failing his pheromones
save and kept making his dark armor save. It was
funny. Jedi will hate him and shooters will run from
him.
His CEs are just as good if not better. The first
grants accurate shot to stealth users. Zam Wessel
can hide while now being able to target who she
wants with her impressive attack. Scorch now gives
his Vat brother Sev a run for his money. Scorch
actually outdoes his vat-bro because of Xizor's
second effect. Characters with grenades 10 gain
grenades 20. So scorch has everything Sev has except
he trades deadeye for grenades. Xizor boosts the new
characters with the Black Sun ability to grenades 20
as well.
100pts: No room for the followers he needs.
150pts: Here you might be able to use him, but i
don't think you will get enough support for him to
be truly effective.
200pts: Here you can do anything with him. Throw him
in with Nom Anor to give any stealth shooters you
have (Zam, Abyssin thug, Dannik, Defel, or Garrindan)
accurate shot. Make a squad based on grenades. As i
said he goes great with Scorch, granting both
accurate shot and grenades 20. You can now make a
Black Sun squad, or you can do what i did...and
don't laugh! I took him with Mas, a Viper, and a
Rodian Vigo from yesterday and filled in the rest of
a 200pt squad with about 10-12 Gungan infantry.
Throwing that many grenades at someone will take
almost anything down. Your opponent has to go
through the Viper first to get to the Gungans, but
meantime they are lobbing 20 DAM bombs at you. With
30 HP the gungans can be surprisingly sturdy. You
would say the downside would be force rerolls for
Jedi. I played this army against Maul, force battery
sidious, Asajj and Durge. I beat it. Even with all
those rolls you run them out of force points quickly
and then the damage just keeps on going. I even had
a real dry spell of getting anything to hit. Xizor
also clogged things up because his pheromones and
high DEF jammed Durge up for most of the game.
To Run Xizor, you need to build around him for
either stealth or grenades, but with today's pieces
that isn't very hard. He is a very powerful piece
when played correctly.
"Dude, the fat guy totally just blew up!" -Pink 5
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Ten-Eyed
Man
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Prince Xizor
(pronouced SHEEzor) is smelly kung fu lizard
royalty, and potentially one of the most powerful
commanders in the game. As a 40-point piece, Xizor
isn’t something you just toss into a squad; you have
to work hard to get value out of him. The secret to
using Xizor effectively is to think of his Commander
Effects as essentially adding a few more points’
worth of value to each of the pieces he affects. If
you’ve got enough affected pieces in your squad,
Xizor can easily pay for himself.
One of the advantages of a Xizor squad is that there
isn’t a range limit to his Commander Effects. Zam
Wessel can be on the other side of the board from a
Xizor locked in a storage room, but she’ll still
have Accurate Shot. This means that Xizor, unlike
many commanders, doesn’t have to worry much about
enemy fire, as he’ll probably far away from the
action.
On the other hand, Xizor has a lot less to fear from
enemy fire than most commanders: for essentially a
non-combatant, he’s durable as all get-out. His
Defense of 22 is stellar (higher than any
non-Force-user in the game), and his hit points are
a respectable 100. What’s more, his natural musk is
apparently treason-inducingly attractive, as his
Pheromones ability makes Living attackers make a
save before they can attack him up close. What this
all means is that if Xizor leads from the rear, he
might still want to peek around the corner for some
support fire, because he probably won’t die
immediately.
So what do you get out of this unlimited range,
durable-sourced Commander Effect? Bulk Accurate
Shot, widely considered the best and more important
ability in the game. You also get an upgrade for
Grenades 10 to bring it to Grenades 20. This is a
neat trick for the Human Blaster-for-Hire, a 5-point
piece that suddenly has a 50/50 chance of throwing
20 damage on his betters, but it’s not the real meat
of the squad. No, the joy of Xizor is that juicy,
juicy Accurate Shot for anyone with Stealth. Try it
with Abyssin Black Sun Thugs for the mob approach.
You can also grant it to the aforementioned Zam
Wessel, or to Dannik Jerriko. He doesn’t
discriminate: if you’re naturally sneaky, Xizor will
hand you a weapon with a scope. For natural synergy,
Xizor and Nom Anor get along like peanut butter and
jelly. Super-stealthers with Accurate Shot and/or
Grenades 20 are nothing to sneeze at.
Prince Xizor is the basis for a “trick” squad: he
grants substantial benefits to pieces that would
often not be considered. Usually these sorts of
squads are effectively painting a big target on the
piece that makes them work, but Xizor is fairly
difficult to kill. You need some points to work with
to make him worthwhile, but he can be devastating.
Overall rating in 100: 1.5 (40% of your squad can’t
be a noncombatant at this point level, period)
Overall rating in 200: 4 (his natural point format)
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