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Pojo's Star Wars
Minis Site
Mini of the Day
IG-88
Set: Bounty Hunter
#36/60
Date Reviewed: January 25, 2007
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 2
200 pt: 2
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Sith Dragon |
IG-88, Bounty
Hunter
Fringe
Cost: 44
HP: 80
DEF: 19
ATK: +9
DAM: 20
Bounty Hunter +6; Double Attack; Flame Thrower 20;
Opportunist; Sonic Stunner (replaces attacks, range
6, living target and each adjacent character is
activated, save 11, small and med only)
IG-88 is a very interesting character that cant
quite seem to find a home. Being a droid, he is on
his own and is ineligible for all commander effects.
His 80HP is pretty low. Granted he can be repaired,
but that generally starts to suck up a lot of room
as he is already 44 points.
His attack is low by itself for a bounty hunter, but
when you add in bounty hunter +6 and opportunist,
you don't want it to be any higher. The 30 DAM with
opportunist and a possible +19 is very good, but as
i said, since he has opportunist you will never use
him first. Since he lacks accurate shot you may need
to do some maneuvering to get him to be able to
shoot around fluff pieces. He generally becomes a
focal point for attacks early on. With his low HP
and having to wait for opportunist to max out his
attack value, he won't last long.
Flamethrower 20 is a good effect for swarms or
bodyguard squads, but his really nifty trick is his
sonic stunner. Again, it works best against swarm
squads or bodyguards, but anytime you can manage to
activate an opponents beat stick, its a good thing.
100pts: While he CAN be played here, he generally
wont do well against stiff competition. His 80 HP
and lack of accurate really hurt him here.
150pts: Here he can start to see some effective
play, but you have to be careful to balance your
squad with either some cunning or some other big
characters to draw the attention away from him.
200pts: This is the best place for him. He can have
plenty of help, but he is still very fragile for
44pts. People have tried him, and this may be the
best place for him, with Vong. They maximize the use
of opportunist and give you opponents enough
headaches to worry about outside of him. His being a
unique droid, however, just really kills him, and he
doesn't have the endurance to last long by himself.
He is really a very good piece. He is just hard to
fit in properly.
As a side note it would have been really cool if
they made it so you could run four of these, as
there were four IG-88 models running around.
"Dude, the fat guy totally just blew up!" -Pink 5
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Ten-Eyed
Man
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Much like
Kevin J. "Baby-Eater" Anderson's ill-conceived short
story about the character, IG-88, Bounty Hunter is
over thought, convoluted, and of little use to
anyone. First of all, Iggy suffers from the same
problems as all Unique droids, which is that they
are extremely difficult to synergize with a squad.
They aren't subject to any current Commander
Effects, all the Separatists' special effects are
restricted to non-Uniques, and there are
consequently almost no ways to push them past their
initial boundaries.
IG-88's initial boundaries are things like 80 hit
points and a mere 19 Defense, with a shockingly low
Attack value of +9 (which, admittedly, is mostly
mitigated by his Bounty Hunter +6, but God help him
if he tries to shoot a Thrawn-enhanced Stormtrooper).
On the plus side, he has Opportunist, one of the
better abilities in the game. Unfortunately, if he's
going to get to use it with his mighty Double
Attack, he has to hold still until your opponent has
moved a couple of pieces, at which point he might
already be dead.
Flamethrower 20 is a nice addition, and he can use
it on the move, which helps. Sonic Stunner is a
strange choice, since the idea of using your
short-lived 44-point cannon to maybe activate an
opposing piece or two seems foolish in just about
any circumstance. It would be terrific if there was
some way to use Sonic Stunner and then capitalize on
the enemy piece's weakness with Opportunist, but
there just isn't any way to do it (droids can't be
Dominated, and Pawn of the Dark Side doesn't work on
Uniques) (Did I mention that I don't like Unique
droids?).
Probably the best you can hope for if you want to
get some use out of this version of IG-88 is teaming
him with San Hill. San's "ability" to force/allow
you to activate only one character per phase means
that you will probably get to move IG-88 last, and
therefore trigger Opportunist. Conveniently for IG,
San is in the same faction as the best Repair piece
in the game, Wat Tambor, so there's the core of a
squad idea. Unfortunately, while these are probably
the best options for IG-88, San and Wat have better
options available to them, so I don't think IG will
be competitively viable in the foreseeable future.
Overall rating in 100: 2 (Boba Fett, Bounty Hunter
can only miss him on a '1,' and only needs to attack
him twice) (he might help you against Bane, though)
Overall rating in 200: 2 (he's just not very good)
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