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Pojo's Star Wars
Minis Site
Mini of the Day
Boba Fett
Set: Bounty Hunter
#19/60
Date Reviewed: January 26, 2007
Image from
Wizards.com
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 5
200 pt: 5
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Sith Dragon |
Boba, Bounty
Hunter
Fringe
Cost: 62
HP: 120
DEF: 20
ATK: +12
DAM: 20
Accurate Shot; BH +6; Disintegration; Evade;
Flamethrower 20; Flight; Mobile Attack; Twin Attack
Today we have probably the sickest figure of the
set. His stats are nice and beefy. They are the
equivalent of any Jedi, but what do you expect from
the best bounty hunter in the galaxy. Its his
abilities that make him so sick.
Accurate shot is a staple to Boba, the same way it
is to people like Han. The new Boba has been
upgraded to BH +6, making him a +18 against uniques.
He isn't going to miss much. He still has flight,
and his double attack has been upgraded to twin
attack. All very good traits.
But now we reach the abilities that push him towards
insanely overpowered. He now has flamethrower 20,
which is a nice ability to deal with BG and swarms.
Boba now has mobile attack, so he is going to be
hard to hit until you get up close, but what is
making him even harder is that he also has evade!
Getting a shot off on him now isn't going to be
enough since some are now going to miss. All this is
well and good and makes a very powerful fighter, but
its the last ability that really throws this piece
over the top.
Disintegration. With a natural critical target
character is defeated. While its only a 1/20 chance
of hitting, the sheer fact that it happens can
absolutely end a game before it starts.
Disintegration cannot be evaded or deflected. The
only ways around it are to either bodyguard it off,
be a huge, or force alter. I have faced Boba three
times. The first i had a full health Qui-Gon
disintegrated, but i luckily had a bodyguard with
him, so he lived. The second time nothing happened.
The third i had a full health Bastila disintegrated
in the first shot of the game.
All of the other abilities are great, but when you
add the prospect disintegration to the mix, Boba
becomes seriously overpowered. He can move and
double, never provokes AoOs, rarely misses anything
he shoots at, and can get out of a ton of damage.
Had they made a Boba with disintegration that's
fine, but don't give him all of the uber abilities,
or vise-versa. I have never understood why some
characters are allowed to be overpowered, while
other characters that have a great ability have to
pay a price in less abilities or worse stats. His
only downside is his cost, but in some ways he may
be scaled down a bit too much. I could have seen him
be a 70 pt piece easily.
100pts: Unlike most characters, this Boba is not
only playable here, but he shook up the scene and
made a new top squad. Teamed with Han, RH, he
becomes sickly good. HE is now one of the top
characters in this format.
150pts: Again, here he can dominate. Just pick your
support and let loose. Get the activations up and he
can even put B&B in its place.
200pts: Here he is just as good. People seem to like
to pair him with Aurra and Han (take your pick), but
he is so good that people like to throw him in with
Nom Bombs just to add some offense if their bombs
fizzle.
"Dude, the fat guy totally just blew up!" -Pink 5
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Ten-Eyed
Man
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To be fair,
in the era of the 30+ damage hitter, a character as
inexplicably and tiresomely popular as Boba Fett
needed an update, despite being one of the best
pieces in the game already. It also wouldn't really
have felt right if he just had 30+ damage himself.
No, he needed Twin Attack and Disintegration in
order to feel like the dangerous threat the fan
community has decided he has to be, while still
seeming like Fett.
Boba Fett, Bounty Hunter is a piece without
weaknesses, which is what annoys me about him. He's
ranged, has great numbers, a good mix of offensive
and defensive abilities (including the devastating
Accurate Shot), and a bargain cost for what he
brings to the table. The only thing that the
original Fett can do that the new doesn't do better
is split his attacks between two targets, and this
hardly matters. Generally, if you want to do that,
it's either (a) because you're using a very
expensive piece to kill fodder, which is dumb, or
(b) because you Disintegrated your target on the
first attack, so what are you whining about?
As you've probably picked up, I'm grouchy about this
piece, because he's nauseatingly efficient. He's a
very solid (if not stellar) damage-dealer who has a
5% chance of removing the target from the board with
every attack. When Jedi get close, he gets to move
away without drawing an attack of opportunity and
still attack twice. When he gets swarmed, he has
Flamethrower 20. When he's shot at, he has Evade.
The only flaw I've seen in the new Fettness is how
he gets played. The two major schools of thought on
him seem to vary between protecting him like a
precious treasure by keeping him in the back where
he can't shoot anyone, and sending him forward,
guns-a-blazing, to get hacked to death by the
opponent's entire squad. The mark of a good player
is finding the balance between these approaches.
Remember that Fett is more powerful than most other
pieces, but not more powerful than most whole
squads.
For squad synergies, you have a number of options.
Yoda can help him reroll his Evade saves, as can
Emperor Palpatine (by lending him Force Points).
Thrawn can teleport him around the map. General
Windu or Gonk can give him Extra Attack (which turns
into two more attacks, due to the weirdness of Twin
Attack). Rebel Hero Han can give him Advantageous
Attack. San Hill lets him position himself well.
In terms of competitive play, there are very few
reasons not to play Boba Fett, Bounty Hunter.
Probably the most compelling of these is that there
is no way to fit him into a Black & Blue build
without sacrificing the all-important activation
count. In terms of your conscience and sense of
self-worth, there are all sorts of reasons not to
play him.
Overall rating in 100: 5
Overall rating in 200: 5
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wookie lover 11 |
Boba Fett,
Bounty Hunter
BH # 19
HP: 120
DEF: 20
ATK: +12
DAM: 20
SA: Twin Attack, Evade, Acc. Shot, BH +6,
Disintegration, Flamethrower 20, Flight, Mobile,
Unique
This piece is THE BEST piece in the game, since even
Kun, Bane, Jedi Hunter etc. (big beatsticks) fear
him with a +18 twin mobile, they hate him. CE’s can
make him sicker, with the Republic he can have quad
with his father tripling with GW, and so on. He can
avoid Thrawn with flight, and can kill him in two
turns, turning rushers to swap into fodder. He is
just THE BEST. Even Aurra sucks compared to him, and
he should cost at least 75 pts he is so great. PLAY
HIM EVERY TIME IF YOU HAVE HIM (B&B being the
exception)
All builds: 5/5
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