Star Wars Home
Message Board
Pojo's Books
Mini of the Day
Mini Strategies
Mini News
Top 10 Lists
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Star Wars
Minis Site
Mini of the Day
image from
Wizards of the
Coast |
Han in
Stormtrooper Armor
Set: Alliance &
Empire
#8/60
Date Reviewed: July 17, 2007 |
Sith Dragon |
Han Solo in
Stormtrooper Armor
Rebel
Cost: 25
HP: 80
DEF: 19
ATK: +8
DAM: 20
Stealth; Furious Assault
CE: Followers gain Charging Fire (Replaces turn, Can
move up to double speed then attack).
Today we look at perhaps the one character that has
taken over the game since the release of A&E.
Stormie Han is one of those that effectively breaks
a key game mechanic (movement) to the extent that he
becomes very playable.
Statwise, while this Han isn't very good stat wise,
he is actually better than the other Hans in the
set. The DEF is good and standard Han, but the
attack is a bit low at a +8. He has standard 20 DAM
for Han. While any Han does not have an overpowering
attack most other Hans have Cunning to help out. You
will also note that this Han is also missing
accurate shot and force points, which finally makes
him immune to anti Jedi characters. What this Han
does have, however, is furious assault. Basically,
its charging assault plus blaster barrage. He can
target every legal target and attack. The good side
here is that if you add in Xizor, Han now has
accurate shot and can attack everyone he can see.
The downside is that with his +8, he is going to
struggle to hit most major characters, especially in
cover.
With all of that, this Han would not be very good
except he has that game mechanic breaking CE that i
was referring to. He gives every follower (no range)
charging assault. For melee pieces this is huge as
they can now cover a great amount of distance and
still attack. The rebels can make good use of this
with characters like Ithorian swarms, Champion Luke
and Ben, but where this CE has really been put to
good use is the New Republic. While the New Republic
has not gotten many characters, when they do get one
they make very effective use of it. Winning init and
charging characters like Mara and Jaina 12 squares
and getting their cunning off can be quite
devastating. Even Talon can be kept safe until the
end before he charges in to twin and set up Recon
for the next init roll.
100pts: I am not going to rule Han out of this
format even though this will be his least effective
squad build. Being able to charge your beatstick in
can be huge with the right initiative roll to
following turn, especially someone like Champion
Luke.
150pts: Here not only is he very playable, but he
has one of the top meta builds when paired with
Mara, Jaina, and Talon. Rebel builds here can also
be good, but so far his effectiveness seems to be
with the New Republic.
200pts: Here Han shines for all he is worth, whether
it is with a New Republic or rebel build. Take your
beatstick or swarm squad and charge away! With other
tools at his disposal, Han is pretty much a must
have from this set. |
|