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rampaging_wampa
image from Wizards of the Coast

Rampaging Wompa
Set: A&E
#51/60

Date Reviewed: June 12, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 1.75
150 pt: 2.20
200 pt: 2.40

 
Sith Dragon Rampaging Wampa
Fringe
Cost: 22
HP: 70
DEF: 14
ATK: +11
DAM: 20

Ambush; Double Attack; Rend +20; Savage

Today we look at Exar's new pet. The gundark just went out the window thanks to the new Gumby-wanna-be. As much as i do not like the sculpt of this figure, its an awesome piece. Just by himself, he can lay out 60 DAM with a fairly good attack value for only a 22 points. Also, with Ambush, you have the ability to do the 60 DAM from 6 out, instead of having to have to wait until you base a figure. His 70HP is that magic number that no matter what is going to take at least another hit (3@30DAM or 4@20DAM), so your opponent has to use that one more attack to kill it. In the end this piece can be run by itself, but is made huge by Exar's CE.

100pts: Not enough room for it here.

150pts: Your best bet is to use him with Exar, but at 150pts, you are only going to get one in before you have to go to the smaller savages for activations.

200pts: Here you will get a couple more in, but i wouldn't run more than 2-3 or you will end up way short on activations. I would also be careful not to let them lead the assault. Let the Nexus and Massassi lead the assault and let the Wampa go through clean up. In the end he is a very solid figure, but good luck getting 2-3 since he is a VR.


"Dude, the fat guy totally just blew up!" -Pink 5

"The Bothans rooked us again." Obi-Wan (pink5 Returns Vol2)
Hassan Ninkin Hassan Ninkin's reviews

So week 2 of the A&E review is starting off with the Rampaging Wampa.
Let's just compare it to the regular Wampa from Rebel Storm to see how it holds up.

Rampaging Wampa
cost:22
Faction: fringe
HP 70
Defense 14
Attack 11
Damage 20

Savage
Ambush
Melee Attack
Double Attack
Rend +20


Wampa
cost: 13
faction: fringe
HP:50
Defense 16
Attack 7
Damage 10

Savage
Double Attack
Melee Attack
Rend +20

So, for 8 points, you lose few defense, gain 20 HP, 4 Attack, 10 Damage, and gain Ambush. Probably a fair trade for cost value, but the original was hardly playable, so I think they should have shaved a few points off the rampaging version.

11 Attack won't hit many decent figures, and it can't be boosted by most commander effects, but it's a vast improvement over 7 attack for 10 damage. The original Wampa could never get it's rend attack to work because even if it did have the enemy character based, 7 attack was low enough to miss most figures at least once. Bumping it up to 11 helps a bit, but gaining Ambush is what will get this guy's attacks to hit. If you have to base an enemy with a 14 defense figure, you'll need those 70 HP to survive. Getting an ambush off means you should be able to take down a couple soft targets before getting put down.

100 point: 1.7/5 Not a great piece for it's cost, and it can't fit in an Exar Kun squad at this level.
150 point: 2.2/5 A little more likely to see play here, still probably in a Kun squad or less likely as an Ooglithed member of a NB squad
200 point: 2.4/5 With 200 point so full of commander effects, savage figures lose a bit of steam.
sculpt: 5/5 IMHO this is probably the most attractive looking piece in A&E
Bottom line, use this figure for fun, leave it at home when it's a serious competition


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