Today we look at another Vong piece. The AAO is
another good attempt at improving the vong that fell
short. The Officer is nice and cheap at 11 points.
His stats are about as bad as an 11 point character
is, meaning you won't be attacking much with him.
his pluses are that he is a vong with Stealth and
thud bug, so he fits the normal Vong builds. He can
be a thud bugging Nom bomb, but that is about it.
His CE was a good thought, but in the end falls
short. As of now, there is no vong that is going to
bother attacking anyone. They will thud bug and blow
up. Their attacks are just too low right now even
with cunning. It can give you some options, but how
much more useful would it be to thud bug a Jedi or
other major character and hope instead to activate
them.
Of the two vong that do attack, Nom and Lah, Nom
already has cunning, so its a bit of a waste. It can
be a very nice help to Lah though should you win
initiative. The problem here is that there is no
recon or other init help for the vong right now,
where a lot of other hot factions that do. The other
major problems is that disruptive is also rampant,
and .the CE has a range of 6, so your commander is
sucked up into the battle. Kill the commander and
you lose a lot that you were counting on.
100pts: You could try him here. He is cheap enough
that you can run a pure vong squad, but can you
imagine trying to chew through Bane 10pts at a time.
It could be fun, but don't expect it to win any
tourneys.
150/200pts: Here he is very playable. He is a decent
add in any pure vong squad, but if you are not going
for a pure vong theme, i would generally stick with
some of the better options.